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Ali Lloyd
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Merge branch 'develop' into refactor-syntax_unicode_with_develop_again
Conflicts: engine/engine-mobile.xcodeproj/project.pbxproj engine/engine.xcodeproj/project.pbxproj engine/src/bitmapeffect.cpp engine/src/buttondraw.cpp engine/src/customprinter.cpp engine/src/font.cpp engine/src/font.h engine/src/graphic.cpp engine/src/graphicscontext.cpp engine/src/graphicscontext.h engine/src/group.cpp engine/src/ifile.cpp engine/src/image.cpp engine/src/image.h engine/src/image_rep.cpp engine/src/image_rep.h engine/src/image_rep_encoded.cpp engine/src/lnxpsprinter.cpp engine/src/object.cpp engine/src/scrollbardraw.cpp engine/src/stack.cpp engine/src/stack.h engine/src/tooltip.cpp engine/src/w32dc.cpp
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docs/notes/bugfix-10981.md

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docs/notes/bugfix-11300.md

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# Flip does not work on referenced images.
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The flip command will now work on referenced images.
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Note that at the moment this behavior is the same as pre-6.0 where doing 'flip' on a referenced image would work, but would not be persistent and not interact well with other operations. This behavior will be improved in a subsequent release when image transformation abilities are improved.

docs/notes/bugfix-11324.md

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# Borders still rendered even if borderWidth == 0.

docs/notes/bugfix-11325.md

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# Graphic effects rendered incorrectly when non-Normal blend mode used.

docs/notes/bugfix-11327.md

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# Opening large scripts takes longer in 6.5 than 6.1.2
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docs/notes/bugfix-11329.md

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# Dynamic layers do not render correctly when fullscreenmode causes stack to not be at top-left of screen.

docs/notes/bugfix-11330.md

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# Visual effects not displayed correctly on iOS when fullscreenmode is 'no border', and stack extends outside of the visible screen.
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docs/notes/bugfix-11332.md

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# Text not rendered in correct location in -ui mode when taking snapshot of object.

docs/notes/bugfix-11335.md

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# In fullscreen mode on Mac, the window resize handle still appears.

docs/notes/bugfix-11336.md

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# The fullscreenModes are now camel-case.
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For consistency and to ease usage in non-variable checking mode, then fullscreenModes have been changed to be exactFit, showAll, noBorder and noScale. The previous (two word) variants will be removed for release.

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