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fleet_integration.py
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executable file
·180 lines (157 loc) · 7.61 KB
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#!/usr/bin/env python3
"""
Fleet Integration — wires cartridge bridge + scheduler into holodeck-studio.
ROOM × CARTRIDGE × SKIN × MODEL × TIME — scheduling as intelligence.
"""
from lcar_cartridge import CartridgeBridge, Cartridge, Skin, Scene
from lcar_scheduler import FleetScheduler, ModelTier
class FleetIntegratedRoom:
"""A MUD room backed by cartridge + scheduler."""
def __init__(self, room_id, name, desc):
self.room_id = room_id
self.name = name
self.desc = desc
self.bridge = CartridgeBridge()
self.scheduler = FleetScheduler()
self.agents = []
self.gauges = {}
self.booted = False
self._configure_defaults()
def _configure_defaults(self):
"""Set up default scenes for fleet rooms."""
b = self.bridge
b.build_scene("harbor", "oracle-relay", "c3po", "glm-5-turbo", "always")
b.build_scene("navigation", "navigation", "field-commander", "glm-5.1", "always")
b.build_scene("engineering", "spreader-loop", "rival", "deepseek-chat", "nighttime")
b.build_scene("bridge", "oracle-relay", "c3po", "glm-5-turbo", "always")
b.build_scene("workshop", "spreader-loop", "penn", "glm-4.7", "daytime")
b.build_scene("guardian", "fleet-guardian", "straight-man", "glm-4.7", "always")
def boot(self):
"""Boot the room with appropriate cartridge and model."""
scene = self.bridge.activate_scene(self.room_id)
model, reason = self.scheduler.get_current_model(self.room_id)
config = self.bridge.get_mud_config(self.room_id)
self.booted = True
return {
"room": self.room_id,
"scene": scene.cartridge_name if scene else "default",
"skin": scene.skin_name if scene else "tng",
"model": model,
"schedule_reason": reason,
"commands": config.get("commands", []),
}
def get_model(self):
"""Get the right model for this room right now."""
return self.scheduler.get_current_model(self.room_id)
def submit_task(self, task_id, desc, tier, tokens, priority=0):
"""Submit a task to be scheduled in this room."""
self.scheduler.submit_task(
task_id=task_id, room_id=self.room_id, description=desc,
required_tier=tier, est_tokens=tokens, priority=priority
)
def status(self):
"""Full room status with fleet integration."""
model, reason = self.get_model()
config = self.bridge.get_mud_config(self.room_id)
sched_status = self.scheduler.status()
return {
"room": self.name,
"booted": self.booted,
"model": model,
"schedule_reason": reason,
"cartridge": config.get("cartridge", {}).get("name", "none"),
"skin": config.get("skin", {}).get("name", "none"),
"formality": config.get("skin", {}).get("formality", "TNG"),
"scheduler": sched_status,
"gauges": self.gauges,
"agents": len(self.agents),
}
class FleetIntegratedMUD:
"""The MUD server with cartridge and scheduler wired in."""
def __init__(self):
self.rooms = {}
self.scheduler = FleetScheduler()
self.bridge = CartridgeBridge()
self.alert_level = 0 # 0=green, 1=yellow, 2=red
self.tick_count = 0
self._build_ship()
def _build_ship(self):
"""Build the default ship layout."""
rooms = [
("harbor", "Harbor", "Where vessels arrive and depart"),
("navigation", "Navigation", "Compass, heading, rudder, depth"),
("engineering", "Engineering", "Engines, power, diagnostics"),
("bridge", "Bridge", "Command center, fleet coordination"),
("workshop", "Workshop", "Building, testing, iterating"),
("guardian", "Guardian", "Fleet health monitoring"),
("ready-room", "Ready Room", "Deep thinking, strategy"),
]
# Create scenes for all rooms
self.bridge.build_scene("harbor", "oracle-relay", "c3po", "glm-5-turbo", "always")
self.bridge.build_scene("navigation", "navigation", "field-commander", "glm-5.1", "always")
self.bridge.build_scene("engineering", "spreader-loop", "rival", "deepseek-chat", "nighttime")
self.bridge.build_scene("bridge", "oracle-relay", "c3po", "glm-5-turbo", "always")
self.bridge.build_scene("workshop", "spreader-loop", "penn", "glm-4.7", "daytime")
self.bridge.build_scene("guardian", "fleet-guardian", "straight-man", "glm-4.7", "always")
self.bridge.build_scene("ready-room", "oracle-relay", "straight-man", "deepseek-reasoner", "daytime")
for room_id, name, desc in rooms:
room = FleetIntegratedRoom(room_id, name, desc)
room.bridge = self.bridge
room.scheduler = self.scheduler
self.rooms[room_id] = room
def boot_all(self):
"""Boot all rooms."""
results = {}
for room_id, room in self.rooms.items():
results[room_id] = room.boot()
return results
def tick(self):
"""Run one combat tick across all rooms."""
self.tick_count += 1
results = {}
for room_id, room in self.rooms.items():
if not room.booted:
continue
model, _ = room.get_model()
alerts = sum(1 for v in room.gauges.values() if v > 80)
results[room_id] = {
"model": model,
"alerts": alerts,
"agents": len(room.agents),
}
return results
def fleet_status(self):
"""Full fleet status."""
return {
"rooms": len(self.rooms),
"booted": sum(1 for r in self.rooms.values() if r.booted),
"alert_level": self.alert_level,
"tick": self.tick_count,
"scheduler": self.scheduler.status(),
"rooms_detail": {rid: r.status() for rid, r in self.rooms.items()},
}
if __name__ == "__main__":
print("╔══════════════════════════════════════════════╗")
print("║ Fleet-Integrated MUD — Boot Sequence ║")
print("╚══════════════════════════════════════════════╝\n")
mud = FleetIntegratedMUD()
print("Booting all rooms...")
for room_id, config in mud.boot_all().items():
cart = config.get('scene', 'default')
skin = config.get('skin', 'tng')
model = config.get('model', '?')
reason = config.get('schedule_reason', '?')
print(f" {room_id}: {cart}/{skin} → {model} ({reason})")
print(f"\nRunning 3 combat ticks...")
for i in range(3):
tick = mud.tick()
print(f" Tick {i+1}: {len(tick)} rooms active")
print(f"\nFleet Status:")
import json
status = mud.fleet_status()
print(f" Rooms: {status['rooms']} ({status['booted']} booted)")
print(f" Scheduler: {status['scheduler']['current_model']} ({status['scheduler']['schedule_reason']})")
print(f" Budget: ${status['scheduler']['budget_remaining']:.2f} remaining")
print("\n═══════════════════════════════════════════")
print("ROOM × CARTRIDGE × SKIN × MODEL × TIME")
print("═══════════════════════════════════════════")