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36 lines (25 loc) · 955 Bytes
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input_handler.h
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36 lines (25 loc) · 955 Bytes
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#pragma once
#include <GLFW/glfw3.h>
#include <functional>
class InputHandler {
public:
InputHandler(GLFWwindow* window);
enum class MouseButton {
None = 0,
Left,
Right,
Mid,
MaxCount
};
void set_mouse_input_filter(std::function<bool(void)> filter);
// Set MouseButton::None to handle mouse movement without dragging
void set_mouse_drag_handler(std::function<void(double, double)> handler, MouseButton button);
void set_mouse_press_handler(std::function<void(double, double)> handler, MouseButton button);
void set_mouse_release_handler(std::function<void(double, double)> handler, MouseButton button);
void set_mouse_scroll_handler(std::function<void(double, double, double)> handle);
void set_key_press_handler(std::function<void(int)> handle);
void set_key_release_handler(std::function<void(int)> handle);
// TODO: allow acquiring mouse position/status in key press handlers
private:
GLFWwindow* _window = nullptr;
};