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HighResolutionClock.Windows.cpp
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39 lines (29 loc) · 1.21 KB
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
#include "ClearScriptV8Native.h"
#include <windows.h>
//-----------------------------------------------------------------------------
// HighResolutionClock implementation
//-----------------------------------------------------------------------------
static OnceFlag s_InitializationFlag;
static LARGE_INTEGER s_TicksPerSecond;
//-----------------------------------------------------------------------------
double HighResolutionClock::GetRelativeSeconds()
{
s_InitializationFlag.CallOnce([]
{
ASSERT_EVAL(::QueryPerformanceFrequency(&s_TicksPerSecond));
});
LARGE_INTEGER tickCount;
ASSERT_EVAL(::QueryPerformanceCounter(&tickCount));
auto wholeSeconds = tickCount.QuadPart / s_TicksPerSecond.QuadPart;
auto remainingTicks = tickCount.QuadPart % s_TicksPerSecond.QuadPart;
return wholeSeconds + (static_cast<double>(remainingTicks) / s_TicksPerSecond.QuadPart);
}
//-----------------------------------------------------------------------------
size_t HighResolutionClock::GetHardwareConcurrency()
{
SYSTEM_INFO info;
::GetNativeSystemInfo(&info);
return info.dwNumberOfProcessors;
}