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Daze.csproj
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94 lines (94 loc) · 4.12 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{580F7BBE-4E87-41C2-9BB1-F9DBD65EDB4A}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Daze</RootNamespace>
<AssemblyName>Daze</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>lib\Daze\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>lib\Daze\Daze.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>lib\Daze\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets Storage\Font.cs" />
<Compile Include="Assets Storage\Wav.cs" />
<Compile Include="Collider\Collider.cs" />
<Compile Include="Collider\CircleCollider.cs" />
<Compile Include="Collider\RectangleCollider.cs" />
<Compile Include="Collider\ConvexPolygonCollider.cs" />
<Compile Include="Engine Core\DrawOnWinform\DrawOnWinform.cs" />
<Compile Include="Engine Core\DrawOnWinform\GameForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Engine Core\Engine\Drawing.cs" />
<Compile Include="Engine Core\Engine\Events.cs" />
<Compile Include="Engine Core\Engine\GameList.cs" />
<Compile Include="Engine Core\Engine\Preloading.cs" />
<Compile Include="Engine Core\IDrawable.cs" />
<Compile Include="Engine Core\MouseEvent.cs" />
<Compile Include="Engine Core\Utility.cs" />
<Compile Include="Game Classes\Camera.cs" />
<Compile Include="Game Classes\IgnoreLayer.cs" />
<Compile Include="Geometry\Utility.cs" />
<Compile Include="Geometry\Shapes.cs" />
<Compile Include="Assets Storage\Sprite.cs" />
<Compile Include="Game Classes\Timer.cs" />
<Compile Include="Engine Core\Engine\Core.cs" />
<Compile Include="Game Classes\GameObject.cs" />
<Compile Include="Game Classes\GameScript.cs" />
<Compile Include="Geometry\Structs.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Assets Storage\SpriteSet.cs" />
<Compile Include="Geometry\Vectors.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Engine Core\DrawOnWinform\GameForm.resx">
<DependentUpon>GameForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>