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prototype-refactor.js
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85 lines (79 loc) · 1.96 KB
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class GameObject {
constructor(options){
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
}
destroy () {
return `Object was removed from the game.`;
}
}
class CharacterStats extends GameObject {
constructor(characterStatsOptions) {
super(characterStatsOptions);
this.hp = characterStatsOptions.hp;
this.name = characterStatsOptions.name;
}
takeDamage () {
return `${this.name} took damage.`;
};
}
class Humanoid extends CharacterStats {
constructor(humanoidOptions) {
super(humanoidOptions);
this.faction = humanoidOptions.faction;
this.weapons = humanoidOptions.weapons;
this.language = humanoidOptions.language;
}
greet () {
return `${this.name} offers a greeting in ${this.language}.`;
};
}
const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1
},
hp: 5,
name: 'Bruce',
faction: 'Mage Guild',
weapons: ['Staff of Shamalama'],
language: 'Common Toungue'
});
const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2
},
hp: 15,
name: 'Sir Mustachio',
faction: 'The Round Table',
weapons: ['Giant Sword', 'Shield'],
language: 'Common Toungue'
});
const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4
},
hp: 10,
name: 'Lilith',
faction: 'Forest Kingdom',
weapons: ['Bow', 'Dagger'],
language: 'Elvish'
});
console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.hp); // 15
console.log(mage.name); // Bruce
console.log(swordsman.faction); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.