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EventType.cs
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29 lines (26 loc) · 739 Bytes
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namespace DiscordRPC
{
/// <summary>
/// The type of event receieved by the RPC. A flag type that can be combined.
/// </summary>
[System.Flags]
public enum EventType
{
/// <summary>
/// No event
/// </summary>
None = 0,
/// <summary>
/// Called when the Discord Client wishes to enter a game to spectate
/// </summary>
Spectate = 0x1,
/// <summary>
/// Called when the Discord Client wishes to enter a game to play.
/// </summary>
Join = 0x2,
/// <summary>
/// Called when another Discord Client has requested permission to join this game.
/// </summary>
JoinRequest = 0x4
}
}