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ExampleTableScene.m
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170 lines (111 loc) · 5.4 KB
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//
// ExampleTableScene.m
//
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Created by Martin Rehder on 06.05.13.
//
#import "HelloWorldLayer.h"
#import "ExampleTableScene.h"
#define isIPad UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad
#define SCREEN [[CCDirector sharedDirector] winSize]
#define DEVICESCALE (isIPad ? 2 : 1)
@implementation ExampleTableScene
+(id) scene
{
CCScene *scene = [CCScene node];
ExampleTableScene *layer = [ExampleTableScene node];
[scene addChild: layer];
return scene;
}
-(id) init
{
if( (self=[super initWithColor:ccc4(42, 68, 148, 180)]))
{
// CGSize size = [[CCDirector sharedDirector] winSize];
//add the powerups table
exampleTable = [[ExampleTable alloc] init];
CGSize tSize = CGSizeMake(SCREEN.width/2, SCREEN.height*0.7);
myTable = [SWTableView viewWithDataSource:exampleTable size:tSize];
myTable.position = ccp(SCREEN.width/2-tSize.width/2,SCREEN.height/2-tSize.height/2);
myTable.delegate = exampleTable; //set if you need touch detection on cells.
myTable.verticalFillOrder = SWTableViewFillTopDown;
myTable.direction = SWScrollViewDirectionVertical;
[self addChild:myTable];
[myTable reloadData];
//add the costume table
characterTableData=[[CharacterTable alloc] init];
characterTable = [SWTableView viewWithDataSource:characterTableData size:tSize];
characterTable.position =ccp(SCREEN.width/2-tSize.width/2,SCREEN.height/2-tSize.height/2);
characterTable.delegate = characterTableData; //set if you need touch detection on cells.
characterTable.verticalFillOrder = SWTableViewFillTopDown;
characterTable.direction = SWScrollViewDirectionVertical;
[characterTable reloadData];
[self addChild:characterTable];
characterTable.visible=NO;
//add the iap table
iapTableData=[[IAPTable alloc] init];
IAPtable = [SWTableView viewWithDataSource:iapTableData size:tSize];
IAPtable.position =ccp(SCREEN.width/2-tSize.width/2,SCREEN.height/2-tSize.height/2);
IAPtable.delegate = iapTableData; //set if you need touch detection on cells.
IAPtable.verticalFillOrder = SWTableViewFillTopDown;
IAPtable.direction = SWScrollViewDirectionVertical;
[IAPtable reloadData];
[self addChild:IAPtable];
IAPtable.visible=NO;
//the store can have tabs for different types of tables, you just make them visible/ invisible
CCMenuItemLabel *IAP = [CCMenuItemFont itemWithString:@"Iap" block:^(id sender){
IAPtable.visible=YES;
characterTable.visible=NO;
myTable.visible=NO;
}];
CCMenuItemLabel *CHARACTER = [CCMenuItemFont itemWithString:@"Costumes" block:^(id sender){
IAPtable.visible=NO;
characterTable.visible=YES;
myTable.visible=NO;
}];
CCMenuItemLabel *store = [CCMenuItemFont itemWithString:@"Powerups" block:^(id sender){
IAPtable.visible=NO;
characterTable.visible=NO;
myTable.visible=YES;
}];
CCMenu *menu;
menu = [CCMenu menuWithItems:store, CHARACTER,IAP, nil];
[menu alignItemsHorizontallyWithPadding:20*DEVICESCALE];
[menu setPosition:ccp(SCREEN.width/2, SCREEN.height-30)];
[self addChild: menu z:1];
CCMenuItemLabel *back = [CCMenuItemFont itemWithString:@"Back" block:^(id sender){
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene]]];
}];
CCMenu *backMenu;
backMenu = [CCMenu menuWithItems:back, nil];
[backMenu setPosition:ccp(50,50)];
[self addChild: backMenu z:1];
}
return self;
}
-(void)dealloc{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[characterTableData release];
[iapTableData release];
[exampleTable release];
[super dealloc];
}
@end