<doc>
  <legacy_id>2437</legacy_id>
  <name>alternateLanguages</name>
  <type>function</type>
  <syntax>
    <example>the alternateLanguages</example>
    <example>alternateLanguages()</example>
  </syntax>
  <library></library>
  <objects>
  </objects>
  <synonyms>
  </synonyms>
  <classification>
    <category>Writing LiveCode</category>
    <category>The System Environment</category>
  </classification>
  <references>
    <command tag="do">do Command</command>
  </references>
  <history>
    <introduced version="1.1">Added.</introduced>
    <changed version="2.9"></changed>
  </history>
  <platforms>
    <mac/>
    <windows/>
  </platforms>
  <classes>
    <desktop/>
  </classes>
  <security>
  </security>
  <summary>Returns the list of 'active scripting' languages that are installed on the system.</summary>
  <examples>
    <example>the alternateLanguages</example>
    <example>if "AppleScript" is among the lines of the alternateLanguages then</p><p>    do tScript as AppleScript</p><p>end if</example>
  </examples>
  <description>
    <p>Use the <b>alternateLanguages</b> <control_st tag="function">function</control_st> to find out what scripting languages (in addition to <glossary tag="LiveCode">LiveCode</glossary>) are available for use with the <b>do </b>command.</p><p/><p><b>Value:</b></p><p>The <b>alternateLanguages</b> <control_st tag="function">function</control_st> <glossary tag="return">returns</glossary> a list of script languages, one per line.</p><p/><p><b>Comments:</b></p><p>Mac OS and OS X systems support system-wide script languages (such as AppleScript) through the Open Scripting Architecture (OSA). You can write statements in any OSA language and execute them using the <b>do </b>command.</p><p/><p>Windows systems support scripting through the "active scripting" functionality of the Windows Script Host. You can write statements in any "active scripting" language and execute them using the <b>do </b>command.</p><p/>
  </description>
</doc>