<doc>
	<legacy_id></legacy_id>
	<name>playerProgressChanged</name>
	<type>message</type>

	<syntax>
		<example>playerProgressChanged</example>
	</syntax>

	<synonyms>
	</synonyms>

	<summary>Sent when the 'loadState' property has changed.</summary>

	<examples>
<example><p>on playerProgressChanged</p><p>    answer &quot;Check the value of the loadState&quot; with &quot;Okay&quot;</p><p>end playerProgressChanged</p></example>
	</examples>

	<history>
		<introduced version="4.6">Added.</introduced>
		<deprecated version=""></deprecated>
		<removed version=""></removed>
		
	</history>

	<objects>
		<iosPlayer/>
	</objects>

	<platforms>
		<ios/>
	</platforms>

	<classes>
		<mobile/>
	</classes>

	<security>
	</security>


	<classification>
	</classification>

	<references>
		<message tag="playerPropertyAvailable">playerPropertyAvailable Message</message>
		<message tag="playerEnterFullscreen">playerEnterFullscreen Message</message>
		<message tag="playerLeaveFullscreen">playerLeaveFullscreen Message</message>
		<message tag="playerMovieChanged">playerMovieChanged Message</message>
		<message tag="playerFinished">playerFinished Message</message>
		<message tag="playerStopped">playerStopped Message</message>
		<message tag="playerError">playerError Message</message>
	</references>

	<description>
	<overview>Handle the <b>playerProgressChanged</b> message when the loadState of the player has changed. </overview>

		<parameters>
		</parameters>

	<value></value>
	<comments>You should query the <function tag="mobileControlGet">loadState</function> to determine which of the states have changed:<p>    * playable - enough data is available to start playing, but it may run out before playback finishes</p><p>    * playthrough - enough data has been buffered for playback to continue uninterrupted</p><p>    * stalled - buffer of data has stalled and playback may pause automatically if the player runs out of data</p><p></p><p>Zero or more of these are returned in a comma delimited string value.</p></comments>
	</description>
</doc>