<doc>
	<legacy_id>1085</legacy_id>
	<name>audioClip</name>
	<type>object</type>

	<syntax>
	</syntax>

	<synonyms>
		<synonym>ac</synonym>
	</synonyms>

	<summary>An <glossary tag="object type">object type</glossary> that contains sound data.</summary>

	<examples>
<example>play audioClip theCurrentSoundtrack</example>
	</examples>

	<history>
		<introduced version="1.0">Added.</introduced>
		<deprecated version=""></deprecated>
		<removed version=""></removed>
		
		<experimental version=""></experimental>
		<nonexperimental version=""></nonexperimental>
	</history>

	<objects>
	</objects>

	<platforms>
		<mac/>
		<windows/>
		<linux/>
	</platforms>

	<classes>
		<desktop/>
		<server/>
		<web/>
	</classes>

	<security>
	</security>


	<classification>
		<category>Objects  Messages</category>
	</classification>

	<references>
		<keyword tag="templateAudioClip">templateAudioClip keyword</keyword>
	</references>

	<description>Use the <b>audioClip</b> <glossary tag="object type">object type</glossary> to play a sound that is stored in the <object tag="stack">stack</object>, rather than in another file.<p></p><p><b>Comments:</b></p><p>Unlike a player, an audio clip contains the sound that it plays. This increases the memory required by your stack, because the sound data is loaded into memory along with the rest of the stack whenever the stack file is open. However, it prevents the sound from being accidentally separated from the stack file and lost.</p><p>Audio clips can be in WAV, AIFF, or AU format</p><p></p><p>An audio clip is contained in a stack. Audio clips cannot contain other objects. (An audio clip is not a control, since it has no user interface and cannot be owned by a <keyword tag="card">card</keyword>.)</p><p></p><p>To play an audioClip, use the syntax "play audioClip &lt;filename_of_audioclip&gt;".</p><p>To stop an audioClip, use the syntax "play stop".</p></description>
</doc>