-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSecretLabAPI.csproj
More file actions
89 lines (81 loc) · 3.33 KB
/
SecretLabAPI.csproj
File metadata and controls
89 lines (81 loc) · 3.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>preview</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="0LabExtended">
<HintPath>$(PLUGIN_REFS)\0LabExtended.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(PLUGIN_REFS)\Assembly-CSharp-publicized.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(PLUGIN_REFS)\Assembly-CSharp-firstpass-publicized.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>$(PLUGIN_REFS)\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="LabApi">
<HintPath>..\..\..\plugin_refs\LabApi-publicized.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>$(PLUGIN_REFS)\Mirror-publicized.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>$(PLUGIN_REFS)\NorthwoodLib-publicized.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>$(PLUGIN_REFS)\Pooling-publicized.dll</HintPath>
</Reference>
<Reference Include="ProjectMER">
<HintPath>$(PLUGIN_REFS)\ProjectMER.dll</HintPath>
</Reference>
<Reference Include="Snake">
<HintPath>$(PLUGIN_REFS)\Snake-publicized.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(PLUGIN_REFS)\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(PLUGIN_REFS)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(PLUGIN_REFS)\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(PLUGIN_REFS)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(PLUGIN_REFS)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(PLUGIN_REFS)\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(PLUGIN_REFS)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet">
<HintPath>$(PLUGIN_REFS)\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.3.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
<PackageReference Include="SecretLabNAudio.Core" Version="1.0.2" />
</ItemGroup>
<ItemGroup>
<Folder Include="Features\Gamemodes\Modes\" />
</ItemGroup>
</Project>