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BGCounter.ino
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558 lines (410 loc) · 14.2 KB
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#include <sevenSegment4d12p.h>
sevenSegment4d12p counter4d(8, 9, 10, 4, 5, 6, 7, true); // latch,clock,data,digit1,digit2,digit3,digit4,common anode
// -- Time counter and 7segment display --//
unsigned long milliseconds;
unsigned long totalMillis = 0;
unsigned long timeAdded = 0;
unsigned long millisPerPlayer[5] = {0, 0, 0, 0, 0};
unsigned long newStartTotal = 0;
unsigned long newStartPerPlayer[5] = {0, 0, 0, 0, 0};
int d1;
int d2;
int d3;
int d4;
bool colon = false;
// -------------------- //
// -- Rotary Encoder -- //
//These pins can not be changed 2/3 are special pins
int encoderPinA = 2;
int encoderPinB = 3;
int encoderPinButton = 11;
volatile int lastEncoded = 0;
volatile long encoderValue = 0;
volatile long lastEncoderValue;
int encoderBrake = 3;
int lastMSB = 0;
int lastLSB = 0;
long int valueRotary;
long int lastValueRotary;
// -------------------- //
// -- Generals -- //
int buzzerPin = 12;
int settingStep = 1;
int counterMode = 1;
int running = 0;
int lastMode = 3; // it has 1,2,3 modes
bool pause = true;
int pauseDisplay = 0;
unsigned long pauseTime;
unsigned long staticPauseTime;
bool firstPressPlayerButton = true;
// --------------- //
// -- Buttons and leds -- //
int analogPinButtons = A0;
int valueAnalogPinButtons;
int pinLed1 = A1;
int pinLed2 = A2;
int pinLed3 = A3;
int pinLed4 = A4;
int pinLed5 = A5;
int playersPinLed[5] = {pinLed1, pinLed2, pinLed3, pinLed4, pinLed5};
int readButton = 0;
unsigned long timeLastReadButton = 0;
int breakReadButton = 200;
unsigned long timeLastReadEncoderButton = 0;
int breakReadEncoderButton = 200;
// ------------- //
// -- Players -- //
bool players[5] = {false, false, false, false, false};
int activePlayer = 0;
int lastActivePlayer = 0;
// ------------- //
// -- Alarm -- //
unsigned long timeLastAlarm = 0;
// ----------- //
void setup() {
//Serial.begin(9600);
pinMode(encoderPinButton, INPUT);
pinMode(pinLed1, OUTPUT);
pinMode(pinLed2, OUTPUT);
pinMode(pinLed3, OUTPUT);
pinMode(pinLed4, OUTPUT);
pinMode(pinLed5, OUTPUT);
pinMode(buzzerPin, OUTPUT);
pinMode(encoderPinA, INPUT);
pinMode(encoderPinB, INPUT);
digitalWrite(encoderPinA, HIGH); //Pullup resistor ON
digitalWrite(encoderPinB, HIGH); //Pullup resistor ON
//Call updateEncoder() function when change high/low
//on Interrupt 0 (pin 2) or Interrupt 1 (pin 3)
attachInterrupt(0, updateEncoder, CHANGE);
attachInterrupt(1, updateEncoder, CHANGE);
// Display all components on init
buzzer();
allPlayerLeds(HIGH);
for (int n = 0; n < 1000; n++) drawClock(0, true);
allPlayerLeds(LOW);
buzzer();
}
void loop() {
milliseconds = millis(); // Take the milliseconds from arduino init
if (settingStep == 1) {
// We are setting the mode
// Blink actual mode
if (milliseconds % 1000 > 500) drawDigit(4, counterMode);
// Calculate new setting mode
valueRotary = encoderValue / encoderBrake;
if (valueRotary > lastMode) {
valueRotary = lastValueRotary;
encoderValue = lastEncoderValue;
}
else if (valueRotary < 1) {
valueRotary = 1;
encoderValue = encoderBrake;
}
lastValueRotary = valueRotary;
lastEncoderValue = encoderValue;
counterMode = valueRotary;
if (readEncoderButton()) {
for (int n = 0; n < 3000; n++) drawDigit(4, counterMode);
settingStep = 2;
}
}
if (settingStep == 2) {
// We are setting players's color
if (milliseconds % 1000 > 500) allPlayerLeds(HIGH);
else for (int n = 0; n < 5 ; n++) if (!players[n]) playerLed(n + 1, LOW);
readButton = readAnalogButtons();
if (players[readButton - 1] == false) players[readButton - 1] = true;
else players[readButton - 1] = false;
if (readEncoderButton()) {
bool thereArePlayers = false;
for (int n = 0; n < 5; n++) if (players[n]) thereArePlayers = true;
if (thereArePlayers) {
if (counterMode == 1) {
settingStep = 0; // Mode 1 don't need more settings.
for (int n = 0; n < 5; n++) if (players[n]) millisPerPlayer[n] = 0; // Time ascending
running = 1;
totalMillis = 0; // Reset for acumulate total play time
newStartTotal = milliseconds; // Set the init time
}
if (counterMode == 2 || counterMode == 3) settingStep = 3;
resetEncoder();
}
}
}
if (settingStep == 3) {
// We are setting init time for mode 2 and 3
valueRotary = encoderValue / encoderBrake;
if (valueRotary < 0) {
valueRotary = 0;
encoderValue = encoderBrake;
}
unsigned int increment;
if (totalMillis < 180000) increment = 30000;
else increment = 60000;
if (valueRotary > lastValueRotary) totalMillis += increment;
if (valueRotary < lastValueRotary) totalMillis -= increment;
lastValueRotary = valueRotary;
lastEncoderValue = encoderValue;
drawClock(totalMillis, true);
if (readEncoderButton()) {
for (int n = 0; n < 5; n++) if (players[n]) millisPerPlayer[n] = totalMillis; // Time descending
if (counterMode == 2) {
settingStep = 0; // Mode 2 don't need more settings.
running = 1;
totalMillis = 0; // Reset for acumulate total play time
newStartTotal = milliseconds; // Set the init time
delay(500);
}
if (counterMode == 3) settingStep = 4;
resetEncoder();
}
}
if (settingStep == 4) {
// We are setting the time added for mode 3
valueRotary = encoderValue / encoderBrake;
if (valueRotary < 0) {
valueRotary = 0;
encoderValue = encoderBrake;
}
unsigned int increment;
if (timeAdded < 180000) increment = 30000;
else increment = 60000;
if (valueRotary > lastValueRotary) timeAdded += increment;
if (valueRotary < lastValueRotary) timeAdded -= increment;
lastValueRotary = valueRotary;
lastEncoderValue = encoderValue;
drawClock(timeAdded, true);
if (readEncoderButton()) {
settingStep = 0; // Mode 3 don't need more settings.
running = 1;
totalMillis = 0; // Reset for acumulate total play time
newStartTotal = milliseconds; // Set the init time
resetEncoder();
}
}
if (running) {
totalMillis = milliseconds - newStartTotal; // Always count total play time
if (pause) {
pauseDisplay = calculatePauseMode();
if (pauseDisplay == 0) {
activatePlayersLeds(0); // Display all players
pauseTime = staticPauseTime;
}
else {
allPlayerLeds(LOW);
playerLed(pauseDisplay, HIGH); // Display only active player
pauseTime = millisPerPlayer[pauseDisplay - 1];
}
if (milliseconds % 1000 > 500) drawClock(pauseTime, true); // Blink total play time or player time
// Pause all counters
for (int n = 0; n < 5; n++) {
if (players[n]) {
if (counterMode == 1) newStartPerPlayer[n] = milliseconds - millisPerPlayer[n];
if (counterMode == 2 || counterMode == 3) newStartPerPlayer[n] = milliseconds;
}
}
readButton = readAnalogButtons();
if (readButton != 0 && players[readButton - 1]) {
activePlayer = readButton;
if (firstPressPlayerButton) firstPressPlayerButton = false; // To prevent add time at the first press
else if (activePlayer != lastActivePlayer && counterMode == 3) millisPerPlayer[lastActivePlayer - 1] += timeAdded;
pauseDisplay = 0; // Reset pauseDisplay for the next pause
pause = false;
}
}
else {
// Active player is playing
activatePlayersLeds(activePlayer);
if (counterMode == 1) {
millisPerPlayer[activePlayer - 1] = milliseconds - newStartPerPlayer[activePlayer - 1];
}
if (counterMode == 2 || counterMode == 3) {
if (milliseconds - newStartPerPlayer[activePlayer - 1] > millisPerPlayer[activePlayer - 1]) millisPerPlayer[activePlayer - 1] = 0;
else millisPerPlayer[activePlayer - 1] -= milliseconds - newStartPerPlayer[activePlayer - 1];
newStartPerPlayer[activePlayer - 1] = milliseconds;
// Alarms
if (millisPerPlayer[activePlayer - 1] > 590000 && millisPerPlayer[activePlayer - 1] < 600000) alarm(1); // From 9:50 to 10:00
if (millisPerPlayer[activePlayer - 1] > 295000 && millisPerPlayer[activePlayer - 1] < 300000) alarm(1); // From 4:55 to 5:00
if (millisPerPlayer[activePlayer - 1] > 10000 && millisPerPlayer[activePlayer - 1] < 60000) alarm(2); // From 0:10 to 1:00
if (millisPerPlayer[activePlayer - 1] > 0 && millisPerPlayer[activePlayer - 1] < 10000) alarm(3); // From 0:00 to 0:10
}
colon = true;
if (milliseconds % 1000 > 500) colon = false;
drawClock(millisPerPlayer[activePlayer - 1], colon);
for (int n = 0; n < 5; n++) { // Pause for all players except active player
if (n != activePlayer - 1) {
if (counterMode == 1) newStartPerPlayer[n] = milliseconds - millisPerPlayer[n];
if (counterMode == 2 || counterMode == 3) newStartPerPlayer[n] = milliseconds;
}
}
readButton = readAnalogButtons();
if (readButton != 0 && players[readButton - 1] && activePlayer != readButton) { // We change active player if it's different
if (counterMode == 3) millisPerPlayer[activePlayer - 1] += timeAdded;
activePlayer = readButton;
}
if (readEncoderButton()) { // Pause mode
pause = true;
lastActivePlayer = activePlayer;
staticPauseTime = totalMillis;
}
}
}
}
void resetEncoder() {
valueRotary = 0;
lastValueRotary = 0;
encoderValue = 0;
}
int calculatePauseMode() {
// We rotate over total and players's time. pauseDisplay=0 shows total time, other shows players's time
valueRotary = encoderValue / encoderBrake;
if (valueRotary > lastValueRotary) {
int n = pauseDisplay + 1;
if (n == 6) pauseDisplay = 0;
else {
while (true) {
if (players[n - 1]) {
pauseDisplay = n;
break;
}
else if (n == 5) {
pauseDisplay = 0;
break;
}
n++;
}
}
}
else if (valueRotary < lastValueRotary) {
int n = pauseDisplay - 1;
if (n == 0) pauseDisplay = 0;
else {
if (n == -1) n = 5;
while (true) {
if (n == 0) {
pauseDisplay = 0;
break;
}
else if (players[n - 1]) {
pauseDisplay = n;
break;
}
n--;
}
}
}
lastValueRotary = valueRotary;
lastEncoderValue = encoderValue;
return pauseDisplay;
}
void drawDigit(int digit, int value) {
counter4d.prepareNumber(value);
counter4d.activateDigit(digit);
counter4d.deactivateDigit(digit);
}
void drawClock (unsigned long timeToDraw, bool colon) {
int seconds, minutes, hours, toSeconds;
bool pointHour;
toSeconds = timeToDraw / 1000;
pointHour = true;
if (toSeconds < 3600) {
minutes = toSeconds / 60;
seconds = toSeconds % 60;
d1 = minutes / 10;
d2 = minutes % 10;
d3 = seconds / 10;
d4 = seconds % 10;
pointHour = false;
}
else {
hours = toSeconds / 3600;
minutes = (toSeconds % 3600) / 60;
d1 = hours / 10;
d2 = hours % 10;
d3 = minutes / 10;
d4 = minutes % 10;
}
counter4d.prepareNumber(d1);
counter4d.activateDigit(1);
counter4d.deactivateDigit(1);
counter4d.prepareNumber(d2, colon);
counter4d.activateDigit(2);
counter4d.deactivateDigit(2);
counter4d.prepareNumber(d3);
counter4d.activateDigit(3);
counter4d.deactivateDigit(3);
counter4d.prepareNumber(d4, pointHour);
counter4d.activateDigit(4);
counter4d.deactivateDigit(4);
}
void allPlayerLeds (int value) {
// Value is HIGH or LOW
for (int n = 0; n < 5 ; n++) digitalWrite(playersPinLed[n], value);
}
void activatePlayersLeds (int activePlayerBlink) {
for (int n = 0; n < 5 ; n++) {
if (!players[n]) digitalWrite(playersPinLed[n], LOW);
else if (players[n] && activePlayerBlink == n + 1 && milliseconds % 1000 < 500) digitalWrite(playersPinLed[n], LOW);
else digitalWrite(playersPinLed[n], HIGH);
}
}
void playerLed (int player, int value) {
// Value is HIGH or LOW
for (int n = 0; n < 5 ; n++) if (player == n + 1) digitalWrite(playersPinLed[n], value);
}
int readEncoderButton() {
bool returnValue = false;
if (milliseconds > timeLastReadEncoderButton + breakReadEncoderButton) {
timeLastReadEncoderButton = milliseconds;
if (digitalRead(encoderPinButton) == HIGH) returnValue = true;
}
if (returnValue) buzzer();
return returnValue;
}
int readAnalogButtons() {
int returnValue;
valueAnalogPinButtons = analogRead(analogPinButtons);
//Serial.println(valueAnalogPinButtons); // Uncomment this line to setup the ranges for the buttons.
if (milliseconds > timeLastReadButton + breakReadButton) {
timeLastReadButton = milliseconds;
if (valueAnalogPinButtons > 1000) returnValue = 1;
else if (valueAnalogPinButtons > 900 && valueAnalogPinButtons < 980) returnValue = 2;
else if (valueAnalogPinButtons > 800 && valueAnalogPinButtons < 900) returnValue = 3;
else if (valueAnalogPinButtons > 650 && valueAnalogPinButtons < 700) returnValue = 4;
else if (valueAnalogPinButtons > 450 && valueAnalogPinButtons < 550) returnValue = 5;
else returnValue = 0;
}
else returnValue = 0;
if (returnValue != 0) buzzer();
return returnValue;
}
void buzzer() {
digitalWrite(buzzerPin, HIGH);
delay(5);
digitalWrite(buzzerPin, LOW);
}
void alarm(int level) {
int wait;
int length = 100;
if (level == 1) wait = 1000;
if (level == 2) wait = 500;
if (level == 3) wait = 250;
if (milliseconds > timeLastAlarm + wait) {
digitalWrite(buzzerPin, HIGH);
timeLastAlarm = milliseconds;
}
if (milliseconds > timeLastAlarm + length) digitalWrite(buzzerPin, LOW);
}
void updateEncoder()
{
//From bildr article: http://bildr.org/2012/08/rotary-encoder-arduino/
int MSB = digitalRead(encoderPinA); //MSB = Most signicant bit
int LSB = digitalRead(encoderPinB); //LSB = Least significant bit
int encoded = (MSB << 1) | LSB;
int sum = (lastEncoded << 2) | encoded;
if (sum == 0b1101 || sum == 0b0100 || sum == 0b0010 || sum == 0b1011) encoderValue ++;
if (sum == 0b1110 || sum == 0b0111 || sum == 0b0001 || sum == 0b1000) encoderValue --;
lastEncoded = encoded;
}