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Beginning Ashborne - A Quick Overview

I've been working on Ashborne - a narrative-based text RPG for 8 months now - and it's time to share what I've done, my thought process in that time, and where to go from here.

The Vision

Ashborne is an interactive and immersive fiction text RPG playable on the browser that combines traditional storytelling with dynamic, player-driven choices through new and innovative technologies and systems.

For example (sneak peak into future devblogs!): the game now revolves around Masks, an abstraction of identity into physical objects that change how your character views the world and how others view your character through modular behaviour adaptation.

The project was originally built with no emotional or storytelling aspect considered. However, studying Shakespeare's works in English class led me to adapt the experience and ultimately enter it into Young ICT Explorers (YICTE).

Ashborne attempts to change how players view the world through an emphasis of three intertwined "pillars":

  1. The Cost of Power - power and control is never free. It comes at a cost to your conscience and identity.
  2. The Cycle of Violence - violence and brutality is all throughout history, and history repeats itself.
  3. The Question of Identity - what does it mean to be "yourself"? And when you make the drastic decisions you'll eventually be faced with, who do you become?

Tech Stack Decisions

Choosing the right tools is crucial for any project, and Ashborne is no exception! Here's what I'm working with:

You may be wondering - why on the browser? Why not use something like Unity? Later, if the project grows to a much bigger scope (despite it already being quite large now), I may consider porting over to a proper game engine such as Unity. However, as of now the browser is perfect. It provides:

The characteristics of a text-first system make a lightweight web architecture more appropriate.

My own goals for this project

Here's where the starting quote becomes most relevant. I'm still quite young and learning - so what do I want to get out of this project the most?
It is not:

However, I wouldn't complain if either actually do happen. :)

My personal goals for the project include, but are not limited to:

If I can complete all those goals within the next 3 years-ish, I would be one very happy dude.

So. What's Next?

Of course, development will continue at the (breakneck!) pace that its been going at since the start! I'll also be posting new devblogs ideally every time I have something new to say (max a week in-between).

Some of these devblogs will be about Ashborne, some will be about a new simulation project in the planning stages, and some about VEX Robotics (although you probably won't see any of the last for a while).

Looking closer to the near future, the next devblog will outline the core engine structure, including the separation between the core logic and platform-specific ports, and how narrative state propagates through the system. Stay tuned!


Thanks for reading! If you have questions or want to follow along with the project, feel free to reach out or check out the repository here.