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    <title>Parameterized Dev</title>
    <description>A collection of software projects</description>
    <link>http://parameterized.dev/</link>
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      <item>
        <title>Micro Sim</title>
        <description>
          
          
	


Simulating microorganisms with machine learning

        </description>
        <pubDate>Wed, 09 Mar 2022 05:00:01 -0500</pubDate>
        <link>http://parameterized.dev/projects/micro-sim</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/micro-sim</guid>
      </item>
    
      <item>
        <title>Qnect4</title>
        <description>
          
          

A quantum gravity board game

Play here. Source code, gameplay rules, and controls are on Github

        </description>
        <pubDate>Fri, 07 Aug 2020 06:00:01 -0400</pubDate>
        <link>http://parameterized.dev/projects/qnect4</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/qnect4</guid>
      </item>
    
      <item>
        <title>Pix2Pix Animator</title>
        <description>
          
          

Browser-based animation program that uses AI to try to generate realistic images from sketches

Run here, source code and controls are on Github

        </description>
        <pubDate>Tue, 21 Jul 2020 06:00:01 -0400</pubDate>
        <link>http://parameterized.dev/projects/pix2pix-animator</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/pix2pix-animator</guid>
      </item>
    
      <item>
        <title>TFJS Experiments</title>
        <description>
          
          

Image synthesis experiments running in browser with TensorFlow.js

Run here, source code and controls are on Github

        </description>
        <pubDate>Fri, 29 May 2020 06:00:02 -0400</pubDate>
        <link>http://parameterized.dev/projects/tfjs-experiments</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/tfjs-experiments</guid>
      </item>
    
      <item>
        <title>Neural CA</title>
        <description>
          
          (Project from February 2020)



Neural cellular automata simulator - based on Growing Neural Cellular Automata

Code is on Github

        </description>
        <pubDate>Fri, 29 May 2020 06:00:01 -0400</pubDate>
        <link>http://parameterized.dev/projects/neural-ca</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/neural-ca</guid>
      </item>
    
      <item>
        <title>snaik</title>
        <description>
          
          

Snake reinforcement learning with browser interface

Code is on Github

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:14 -0400</pubDate>
        <link>http://parameterized.dev/projects/snaik</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/snaik</guid>
      </item>
    
      <item>
        <title>Harmonic Growth</title>
        <description>
          
          

Graph based audio-visual structure growth simulation (in development).

Run here, source code and controls here

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:13 -0400</pubDate>
        <link>http://parameterized.dev/projects/harmonic-growth</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/harmonic-growth</guid>
      </item>
    
      <item>
        <title>Coined</title>
        <description>
          
          (Project from April 2019)



A procedurally generated exploration/resource gathering game

Play here, source code here

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:12 -0400</pubDate>
        <link>http://parameterized.dev/projects/coined</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/coined</guid>
      </item>
    
      <item>
        <title>Pianotype</title>
        <description>
          
          (Project from April 2019)



Rhythmic typing game

Play here, source code here

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:11 -0400</pubDate>
        <link>http://parameterized.dev/projects/pianotype</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/pianotype</guid>
      </item>
    
      <item>
        <title>Tier</title>
        <description>
          
          

Tier is a procedurally generated multiplayer RPG (in development).

You can find it on itch.io and Github.

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:10 -0400</pubDate>
        <link>http://parameterized.dev/projects/tier</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/tier</guid>
      </item>
    
      <item>
        <title>Predictive Text Autofill</title>
        <description>
          
          (Project from February 2019)



Generate text template completions with OpenAI’s GPT-2 117M model.

Code is on Github

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:09 -0400</pubDate>
        <link>http://parameterized.dev/projects/predictive-text-autofill</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/predictive-text-autofill</guid>
      </item>
    
      <item>
        <title>Hold Me Back</title>
        <description>
          
          (Project from August 2018)



Counter the movement with your mouse for as long as you can.

Hold Me Back is a short browser game made for Ludum Dare 42. You can play it here on itch.io.

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:08 -0400</pubDate>
        <link>http://parameterized.dev/projects/hold-me-back</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/hold-me-back</guid>
      </item>
    
      <item>
        <title>Zipper</title>
        <description>
          
          (Project from July 2018)



Top-down physics / persistent enemy generation test

Builds and source code can be found on Github

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:07 -0400</pubDate>
        <link>http://parameterized.dev/projects/zipper</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/zipper</guid>
      </item>
    
      <item>
        <title>LoveNUT</title>
        <description>
          
          (Project from July 2018) Love2D Networking (UDP/TCP) Lua networking library for Love2D games Example usage local nut = require 'love_nut' chat = '--Chat:\n' server = nut.server{port=1357} server:addRPCs{ chat_msg = function(self, data, clientid) self:sendRPC('chat_msg', data) end } server:start() client = nut.client() client:addRPCs{ chat_msg = function(self, data) chat = chat .. data...
        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:06 -0400</pubDate>
        <link>http://parameterized.dev/projects/love-nut</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/love-nut</guid>
      </item>
    
      <item>
        <title>Jetpack</title>
        <description>
          
          (Project from April 2018)



Simple game where you collect fuel to stay in the air, originally made for One Hour Game Jam.

Play here, source code here

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:05 -0400</pubDate>
        <link>http://parameterized.dev/projects/jetpack</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/jetpack</guid>
      </item>
    
      <item>
        <title>Blue Soup</title>
        <description>
          
          (Project from April 2018)



Planetary procedural generation test

Source code is on Github

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:05 -0400</pubDate>
        <link>http://parameterized.dev/projects/blue-soup</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/blue-soup</guid>
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      <item>
        <title>SDFAnim</title>
        <description>
          
          (Project from October 2017)



Prototype signed distance field animation tool

Source code is on Github

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:04 -0400</pubDate>
        <link>http://parameterized.dev/projects/SDFAnim</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/SDFAnim</guid>
      </item>
    
      <item>
        <title>Deluge</title>
        <description>
          
          (Project from July 2017)



2D pixel brawler game (more of a networking/physics/lighting test).

Source code is on Github

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:03 -0400</pubDate>
        <link>http://parameterized.dev/projects/deluge</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/deluge</guid>
      </item>
    
      <item>
        <title>Synte</title>
        <description>
          
          (Project from August 2016)



Simple platformer made for #onebuttonjam

Changing directions, jumping, and even menu navigation are all controlled by pressing and releasing one button.

You can download the game on itch.io

        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:02 -0400</pubDate>
        <link>http://parameterized.dev/projects/synte</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/synte</guid>
      </item>
    
      <item>
        <title>Celly64</title>
        <description>
          
          (Project from April 2016) Shoot and bomb your way through a regenerative environment to collect guarded keys and escape to the next level. Celly64 is a game where you navigate through an environment generated by cellular automata searching for keys (guarded by enemies) to open the portal to the next...
        </description>
        <pubDate>Wed, 14 Aug 2019 06:00:01 -0400</pubDate>
        <link>http://parameterized.dev/projects/celly64</link>
        <guid isPermaLink="true">http://parameterized.dev/projects/celly64</guid>
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