Polytoria Executor Documentation
Welcome to the official documentation for Polytoria Executor (Polyhack v3). This documentation covers the Lua scripting environment, custom functions, and the internal architecture of the executor.
What is Polytoria Executor?
Polytoria Executor is a high-performance C++23 DLL designed for injection into Polytoria game processes. It bridges the gap between low-level Unity IL2CPP and the Lua scripting environment.
Core Philosophy
Reliability, Security, and Ease of Use.
-
Custom Lua Environment
Extended Lua scripting with game-specific functions and a robust whitelist system.
-
ImGui UI Overlay
Professional in-game menu accessed via
DELETEkey for script management and options. -
Network Interception
Deep hooks into Mirror Networking for advanced packet capture and modification.
-
Named Pipe Server
Seamless integration with external tools via standard named pipe communication.
Quick Setup
📥 Download
You can download the latest version of Polytoria Executor (PolyHack) from the following sources:
- Pre-built Binaries: Available in the .download/ directory of the repository.
- Automated Builds: Check the GitHub Actions page for the latest successful workflow runs.
- PolyLauncher: For a more automated experience, use PolyLauncher to manage your installation and launch the game with PolyHack pre-configured.
Installation
Step 1: Build (Optional)
If you wish to build from source, use xmake:
xmake config -m release && xmake build
Step 2: Install
Copy the files from the .download/ directory into your game root.
Step 3: Inject
Run injector.exe or use version.dll proxying for automatic loading.
Step 4: Control
Press DELETE to toggle the UI overlay in-game.
Key Features at a Glance
| Category | Features |
|---|---|
| Tool Management | equiptool, unequiptool, activatetool |
| Input Simulation | Full mouse_* control and coordinate tracking |
| Visuals | 2D Drawing API (Lines, Rects, Circles, Text) |
| Integration | httpget requests and unified sendchat |
| Performance | Multi-threaded design with thread-safe buffers |
Architecture Highlights
- Thread-Safe Design - Mutex-protected drawing buffers and safe thread handovers.
- Whitelist Security - Granular control over which scripts can access custom APIs.
- IL2CPP Reflection - Native Unity runtime inspection via UnityResolve.
- Detours Hooking - Industrial-grade function interception using Microsoft Detours.