Gamma@beehaw.orgEnglish · 6 hours agoDER RIESE - Developer Commentaryplus-squareyoutu.beexternal-linkmessage-square1linkfedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkDER RIESE - Developer Commentaryplus-squareyoutu.beGamma@beehaw.orgEnglish · 6 hours agomessage-square1linkfedilink
CodyITEnglish · 2 days agoGame++. Part 1.1: C++, game engines, and architecturesplus-squarepvs-studio.comexternal-linkmessage-square0linkfedilinkarrow-up113arrow-down11
arrow-up112arrow-down1external-linkGame++. Part 1.1: C++, game engines, and architecturesplus-squarepvs-studio.comCodyITEnglish · 2 days agomessage-square0linkfedilink
FrenchGameDev@lemmy.world · 9 days agoMy game wont have AI stuffplus-squaremessage-squaremessage-square6linkfedilinkarrow-up143arrow-down14
arrow-up139arrow-down1message-squareMy game wont have AI stuffplus-squareFrenchGameDev@lemmy.world · 9 days agomessage-square6linkfedilink
Sunless Game Studios@lemmy.world · 13 days agoCheck out how my whiteboard works. Can you tell when it lags?plus-squareyoutu.beexternal-linkmessage-square1linkfedilinkarrow-up110arrow-down10
arrow-up110arrow-down1external-linkCheck out how my whiteboard works. Can you tell when it lags?plus-squareyoutu.beSunless Game Studios@lemmy.world · 13 days agomessage-square1linkfedilink
ViscloReader@lemmy.worldEnglish · 14 days agoGodot: Keeping project files organized and avoiding duplicatesplus-squaremessage-squaremessage-square8linkfedilinkarrow-up129arrow-down13
arrow-up126arrow-down1message-squareGodot: Keeping project files organized and avoiding duplicatesplus-squareViscloReader@lemmy.worldEnglish · 14 days agomessage-square8linkfedilink
CodyITEnglish · 17 days agoS&Box game engine: Inspecting grains of sandplus-squarepvs-studio.comexternal-linkmessage-square0linkfedilinkarrow-up18arrow-down12
arrow-up16arrow-down1external-linkS&Box game engine: Inspecting grains of sandplus-squarepvs-studio.comCodyITEnglish · 17 days agomessage-square0linkfedilink
CodyITEnglish · 18 days agoThe gold standard of optimization: A look under the hood of RollerCoaster Tycoonplus-squarelarstofus.comexternal-linkmessage-square0linkfedilinkarrow-up149arrow-down11
arrow-up148arrow-down1external-linkThe gold standard of optimization: A look under the hood of RollerCoaster Tycoonplus-squarelarstofus.comCodyITEnglish · 18 days agomessage-square0linkfedilink
nerdhd@lemmy.world · 20 days agoI made a three.js game about keeping a water bottom upside downplus-squarevitorga.itch.ioexternal-linkmessage-square1linkfedilinkarrow-up18arrow-down13
arrow-up15arrow-down1external-linkI made a three.js game about keeping a water bottom upside downplus-squarevitorga.itch.ionerdhd@lemmy.world · 20 days agomessage-square1linkfedilink
Sunless Game Studios@lemmy.world · 21 days agoWe made a simulation of the I.S.S. with realistic values like altitude, period, speed!plus-squarewww.youtube.comexternal-linkmessage-square1linkfedilinkarrow-up111arrow-down10
arrow-up111arrow-down1external-linkWe made a simulation of the I.S.S. with realistic values like altitude, period, speed!plus-squarewww.youtube.comSunless Game Studios@lemmy.world · 21 days agomessage-square1linkfedilink
Sunless Game Studios@lemmy.world · edit-225 days agoJust released my first game for free. It's very silly.plus-squaresunless-studios.itch.ioexternal-linkmessage-square4linkfedilinkarrow-up123arrow-down10
arrow-up123arrow-down1external-linkJust released my first game for free. It's very silly.plus-squaresunless-studios.itch.ioSunless Game Studios@lemmy.world · edit-225 days agomessage-square4linkfedilink
Quokka@quokk.auEnglish · 26 days agoStarted working on a boomer shooter rpg this weekendplus-squarequokk.auvideomessage-square11linkfedilinkarrow-up147arrow-down12
arrow-up145arrow-down1videoStarted working on a boomer shooter rpg this weekendplus-squarequokk.auQuokka@quokk.auEnglish · 26 days agomessage-square11linkfedilink
sbird@sopuli.xyzEnglish · 29 days agoShould I implement direct wars in my Cold War inspired game, or only allow the player to intervene in proxy wars?plus-squaremessage-squaremessage-square4linkfedilinkarrow-up18arrow-down10
arrow-up18arrow-down1message-squareShould I implement direct wars in my Cold War inspired game, or only allow the player to intervene in proxy wars?plus-squaresbird@sopuli.xyzEnglish · 29 days agomessage-square4linkfedilink
ZILtoid1991@lemmy.world · 1 month agoHow should I implement the editor for my game engine?plus-squaremessage-squaremessage-square2linkfedilinkarrow-up114arrow-down10
arrow-up114arrow-down1message-squareHow should I implement the editor for my game engine?plus-squareZILtoid1991@lemmy.world · 1 month agomessage-square2linkfedilink
WhosMansIsThis@lemmy.world · 1 month agoQuestion about build timesplus-squaremessage-squaremessage-square5linkfedilinkarrow-up112arrow-down10
arrow-up112arrow-down1message-squareQuestion about build timesplus-squareWhosMansIsThis@lemmy.world · 1 month agomessage-square5linkfedilink
9WhiteTeeth@lemmy.todayEnglish · 1 month ago10 Things I Wish I Knew Before Starting With Godot [15:40]plus-squareyoutu.beexternal-linkmessage-square4linkfedilinkarrow-up136arrow-down11
arrow-up135arrow-down1external-link10 Things I Wish I Knew Before Starting With Godot [15:40]plus-squareyoutu.be9WhiteTeeth@lemmy.todayEnglish · 1 month agomessage-square4linkfedilink
popcar2English · 1 month agoOuterSloth (the publishing company by the Among Us devs) just released their full contract and terms for everyone to seeplus-squarebsky.appexternal-linkmessage-square3linkfedilinkarrow-up160arrow-down10
arrow-up160arrow-down1external-linkOuterSloth (the publishing company by the Among Us devs) just released their full contract and terms for everyone to seeplus-squarebsky.apppopcar2English · 1 month agomessage-square3linkfedilink
H1_To@lemmy.today · 1 month agoCreated a Wordle clone for the my Text based appplus-squaremessage-squaremessage-square0linkfedilinkarrow-up15arrow-down11
arrow-up14arrow-down1message-squareCreated a Wordle clone for the my Text based appplus-squareH1_To@lemmy.today · 1 month agomessage-square0linkfedilink
cm0002@lemmings.world · 1 month agoVASSAL is a game engine for building and playing online adaptations of board games and card gamesplus-squaregithub.comexternal-linkmessage-square0linkfedilinkarrow-up115arrow-down10
arrow-up115arrow-down1external-linkVASSAL is a game engine for building and playing online adaptations of board games and card gamesplus-squaregithub.comcm0002@lemmings.world · 1 month agomessage-square0linkfedilink
RougeEric@lemmy.zipEnglish · edit-21 month agoI fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset).plus-squarelemmy.zipexternal-linkmessage-square7linkfedilinkarrow-up111arrow-down10
arrow-up111arrow-down1external-linkI fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset).plus-squarelemmy.zipRougeEric@lemmy.zipEnglish · edit-21 month agomessage-square7linkfedilink
CodyITEnglish · 1 month ago15 Years of Indie Dev In 4 Bits of Adviceplus-squarewww.pentadact.comexternal-linkmessage-square1linkfedilinkarrow-up126arrow-down10
arrow-up126arrow-down1external-link15 Years of Indie Dev In 4 Bits of Adviceplus-squarewww.pentadact.comCodyITEnglish · 1 month agomessage-square1linkfedilink