<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.9.5">Jekyll</generator><link href="https://stephaneseng.github.io/feed.xml" rel="self" type="application/atom+xml" /><link href="https://stephaneseng.github.io/" rel="alternate" type="text/html" /><updated>2024-04-01T18:34:38+00:00</updated><id>https://stephaneseng.github.io/feed.xml</id><title type="html">stephaneseng.github.io</title><author><name>Stéphane Seng</name></author><entry><title type="html">Release 1.0.0: First stable release + Triple bullet power-up</title><link href="https://stephaneseng.github.io/adventure/2024/04/01/release-1.0.0.html" rel="alternate" type="text/html" title="Release 1.0.0: First stable release + Triple bullet power-up" /><published>2024-04-01T18:32:31+00:00</published><updated>2024-04-01T18:32:31+00:00</updated><id>https://stephaneseng.github.io/adventure/2024/04/01/release-1.0.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2024/04/01/release-1.0.0.html"><![CDATA[<p>This first stable release comes with the “triple bullet attack power-up”.<br />
Also, the boss battle difficulty has been increased, as the boss now also uses the triple bullet attack and has more health.<br />
All in all, the intention behind these changes is to add more incentive to explore the dungeon.</p>

<p><img src="/assets/images/adventure/1.0.0/capture.gif" alt="Screenshot" /></p>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[This first stable release comes with the “triple bullet attack power-up”. Also, the boss battle difficulty has been increased, as the boss now also uses the triple bullet attack and has more health. All in all, the intention behind these changes is to add more incentive to explore the dungeon.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/1.0.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/1.0.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.9.0: Title screen</title><link href="https://stephaneseng.github.io/adventure/2024/03/31/release-0.9.0.html" rel="alternate" type="text/html" title="Release 0.9.0: Title screen" /><published>2024-03-31T14:14:37+00:00</published><updated>2024-03-31T14:14:37+00:00</updated><id>https://stephaneseng.github.io/adventure/2024/03/31/release-0.9.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2024/03/31/release-0.9.0.html"><![CDATA[<p>The new title screen is now displayed when the game is started, when the player wins or loses the game.</p>

<p><img src="/assets/images/adventure/0.9.0/capture.gif" alt="Screenshot" /></p>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[The new title screen is now displayed when the game is started, when the player wins or loses the game.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.9.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.9.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.8.0: Map item + Boss at the end of the level</title><link href="https://stephaneseng.github.io/adventure/2024/03/30/release-0.8.0.html" rel="alternate" type="text/html" title="Release 0.8.0: Map item + Boss at the end of the level" /><published>2024-03-30T16:41:17+00:00</published><updated>2024-03-30T16:41:17+00:00</updated><id>https://stephaneseng.github.io/adventure/2024/03/30/release-0.8.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2024/03/30/release-0.8.0.html"><![CDATA[<p>The end room is no longer empty!</p>

<p><img src="/assets/images/adventure/0.8.0/capture.gif" alt="Screenshot" /></p>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[The end room is no longer empty!]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.8.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.8.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.7.0: Virtual D-pad adjustments</title><link href="https://stephaneseng.github.io/adventure/2024/03/26/release-0.7.0.html" rel="alternate" type="text/html" title="Release 0.7.0: Virtual D-pad adjustments" /><published>2024-03-26T22:10:24+00:00</published><updated>2024-03-26T22:10:24+00:00</updated><id>https://stephaneseng.github.io/adventure/2024/03/26/release-0.7.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2024/03/26/release-0.7.0.html"><![CDATA[<p>This release improves the behavior of the virtual D-pad, by allowing changing directions just by dragging over it
(instead of having to tap and hold each button separately).<br />
This release also includes some graphical changes to give more identity to this game (just by using a color palette
and by displaying a grid).</p>

<p><img src="/assets/images/adventure/0.7.0/capture.gif" alt="Screenshot" /></p>

<h2 id="notes">Notes</h2>

<ul>
  <li>The color palette used is <a href="https://lospec.com/palette-list/cc-29">CC-29</a></li>
  <li>This release took some time as I have hesitated between keeping that art style vs using a third-party
tileset. In the end, I have chosen to keep this art style to ensure more creative freedom for the next releases.</li>
</ul>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[This release improves the behavior of the virtual D-pad, by allowing changing directions just by dragging over it (instead of having to tap and hold each button separately). This release also includes some graphical changes to give more identity to this game (just by using a color palette and by displaying a grid).]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.7.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.7.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.6.0: Key and lock dungeon generation</title><link href="https://stephaneseng.github.io/adventure/2023/01/01/release-0.6.0.html" rel="alternate" type="text/html" title="Release 0.6.0: Key and lock dungeon generation" /><published>2023-01-01T20:47:51+00:00</published><updated>2023-01-01T20:47:51+00:00</updated><id>https://stephaneseng.github.io/adventure/2023/01/01/release-0.6.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2023/01/01/release-0.6.0.html"><![CDATA[<p>The dungeon generator has been completely rewritten in order to implement the key and lock mechanism.</p>

<p><img src="/assets/images/adventure/0.6.0/capture.gif" alt="Screenshot" /></p>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[The dungeon generator has been completely rewritten in order to implement the key and lock mechanism.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.6.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.6.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.5.0: Multiple types of enemies</title><link href="https://stephaneseng.github.io/adventure/2022/12/20/release-0.5.0.html" rel="alternate" type="text/html" title="Release 0.5.0: Multiple types of enemies" /><published>2022-12-20T13:58:57+00:00</published><updated>2022-12-20T13:58:57+00:00</updated><id>https://stephaneseng.github.io/adventure/2022/12/20/release-0.5.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2022/12/20/release-0.5.0.html"><![CDATA[<p>There are now two types of enemies, with different behaviors.</p>

<p><img src="/assets/images/adventure/0.5.0/capture.gif" alt="Screenshot" /></p>

<h2 id="notes">Notes</h2>

<ul>
  <li>Blocks are now spawn randomly in rooms to add some obstacles against enemies</li>
  <li>We are back to having only one type of room as there is no need for multiple types of rooms thanks to the newly spawn
blocks</li>
</ul>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[There are now two types of enemies, with different behaviors.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.5.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.5.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.4.0: Random level generation</title><link href="https://stephaneseng.github.io/adventure/2022/12/13/release-0.4.0.html" rel="alternate" type="text/html" title="Release 0.4.0: Random level generation" /><published>2022-12-13T13:21:56+00:00</published><updated>2022-12-13T13:21:56+00:00</updated><id>https://stephaneseng.github.io/adventure/2022/12/13/release-0.4.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2022/12/13/release-0.4.0.html"><![CDATA[<p>Added a first version of a very simple level generator.<br />
The mini-map now also displays the end room, which will be the victory condition of this game.</p>

<p><img src="/assets/images/adventure/0.4.0/capture.gif" alt="Screenshot" /></p>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[Added a first version of a very simple level generator. The mini-map now also displays the end room, which will be the victory condition of this game.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.4.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.4.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.3.0: Mini-map</title><link href="https://stephaneseng.github.io/adventure/2022/12/11/release-0.3.0.html" rel="alternate" type="text/html" title="Release 0.3.0: Mini-map" /><published>2022-12-11T13:30:20+00:00</published><updated>2022-12-11T13:30:20+00:00</updated><id>https://stephaneseng.github.io/adventure/2022/12/11/release-0.3.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2022/12/11/release-0.3.0.html"><![CDATA[<p>First version of a mini-map system, added so that players can feel like exploring a dungeon, by visualizing how rooms
are interconnected.</p>

<p><img src="/assets/images/adventure/0.3.0/capture.gif" alt="Screenshot" /></p>

<h2 id="notes">Notes</h2>

<ul>
  <li>The mini-map, and the whole map, only support a 10x10 matrix of rooms, to simplify their management</li>
</ul>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[First version of a mini-map system, added so that players can feel like exploring a dungeon, by visualizing how rooms are interconnected.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.3.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.3.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.2.0: Multiple types of rooms</title><link href="https://stephaneseng.github.io/adventure/2022/12/07/release-0.2.0.html" rel="alternate" type="text/html" title="Release 0.2.0: Multiple types of rooms" /><published>2022-12-07T16:05:47+00:00</published><updated>2022-12-07T16:05:47+00:00</updated><id>https://stephaneseng.github.io/adventure/2022/12/07/release-0.2.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2022/12/07/release-0.2.0.html"><![CDATA[<p>This release mainly consists of technical refactorings in order to create levels and rooms programmatically,
instead of having to build them manually in Unity Editor.<br />
A positive side-effect of this refactoring is the possibility of creating multiple types of rooms (these are prefab
variants, instantiable by name using a factory).</p>

<p><img src="/assets/images/adventure/0.2.0/capture.gif" alt="Screenshot" /></p>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[This release mainly consists of technical refactorings in order to create levels and rooms programmatically, instead of having to build them manually in Unity Editor. A positive side-effect of this refactoring is the possibility of creating multiple types of rooms (these are prefab variants, instantiable by name using a factory).]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.2.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.2.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Release 0.1.0: Core gameplay</title><link href="https://stephaneseng.github.io/adventure/2022/12/03/release-0.1.0.html" rel="alternate" type="text/html" title="Release 0.1.0: Core gameplay" /><published>2022-12-03T20:48:02+00:00</published><updated>2022-12-03T20:48:02+00:00</updated><id>https://stephaneseng.github.io/adventure/2022/12/03/release-0.1.0</id><content type="html" xml:base="https://stephaneseng.github.io/adventure/2022/12/03/release-0.1.0.html"><![CDATA[<p>The objective of this first release was to have a very simple but playable game.<br />
To do so, only the core gameplay elements have been implemented, as simply as possible.</p>

<p><img src="/assets/images/adventure/0.1.0/capture.gif" alt="Screenshot" /></p>

<h2 id="notes">Notes</h2>

<ul>
  <li>The player is represented as an arrow or a spaceship to avoid complexities related to sprite designs and animations</li>
  <li>The player and the enemies are only moving orthogonally (and diagonally for the player) to simplify the enemy AI</li>
  <li>There is no color as there is no need for it for the moment</li>
</ul>]]></content><author><name>Stéphane Seng</name></author><category term="adventure" /><summary type="html"><![CDATA[The objective of this first release was to have a very simple but playable game. To do so, only the core gameplay elements have been implemented, as simply as possible.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://stephaneseng.github.io/assets/images/adventure/0.1.0/screenshot.png" /><media:content medium="image" url="https://stephaneseng.github.io/assets/images/adventure/0.1.0/screenshot.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry></feed>