<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>This Week in Blender Development</title>
    <atom:link href="https://thisweekinblenderdev.github.io/rss.xml" rel="self" type="application/rss+xml" />
    <link>https://thisweekinblenderdev.github.io/</link>
    <description></description>
    <lastBuildDate>Sat, 14 Apr 2018 19:57:20 GMT</lastBuildDate>
    <generator>sphinxcontrib-newsfeed</generator>
    <item>
      <title>2018-04-14: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-04-14.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;div class="note admonition"&gt;
&lt;p class="first admonition-title"&gt;Note&lt;/p&gt;
&lt;p class="last"&gt;Due to the code quest much of this week was spent planning and doing smaller internal changes.&lt;/p&gt;
&lt;/div&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;BGL: Expose OpenGL API for FrameBuffers and RenderBuffers
&lt;a class="reference external" href="http://developer.blender.org/rBb107e77e46c17693a07c31cf1a678b3a3d914672"&gt;rBb107e77e&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;2.8: Code-Quest (Topics we plan to cover)
&lt;a class="reference external" href="http://developer.blender.org/T54387"&gt;T54387&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://devtalk.blender.org/"&gt;devtalk.blender.org&lt;/a&gt;. – Devtalk is a new forum
website to help new developers get into Blender development&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="http://developer.blender.org/T54592"&gt;Workbench render engine: (T54592)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2018/04/code-quest-kick-off/"&gt;Code Quest Kick-off&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-04-14.html</guid>
      <pubDate>Sat, 14 Apr 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-04-07: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-04-07.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;PyAPI: Add PyC_Tuple_Pack_F64 utility
&lt;a class="reference external" href="http://developer.blender.org/rB31f2a6755db5bf9439e51701eddcadfca773459a"&gt;rB31f2a675&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New utility to fix broken utf8 strings in old .blend files.
&lt;a class="reference external" href="http://developer.blender.org/rB96f565b380a8552e91151b9879746a1992283a35"&gt;rB96f565b3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Write the scene render frame range to image/video files
&lt;a class="reference external" href="http://developer.blender.org/rB6c3110a66122f33a3c4df3066c42374660dad067"&gt;rB6c3110a6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Added support for the WEBM/VP9 video codec
&lt;a class="reference external" href="http://developer.blender.org/rB7e39d151d850590fbabc9870bc5134d9421c5c2c"&gt;rB7e39d151&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Use the newer version of the bullet 6dof spring constraint for rigidbody.
&lt;a class="reference external" href="http://developer.blender.org/rB26a283deae7a3b78a197d4bcf4bfd288c598aedc"&gt;rB26a283de&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Collections: Move to Collection: Popup for naming new collection
&lt;a class="reference external" href="http://developer.blender.org/rB0faa065ed4aaa87e53bb574d950ebf8ac0cfd4a3"&gt;rB0faa065e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Workspaces: Remove workspace object mode
&lt;a class="reference external" href="http://developer.blender.org/rB1c24c04e6023f2d2a328dfcdc9f86cd381d029a3"&gt;rB1c24c04e&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add Lock to Focal Plane to Blur VFX
&lt;a class="reference external" href="http://developer.blender.org/rBe32c22d3a47da2e690f2b0616cbeed130db4c460"&gt;rBe32c22d3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Line Primitive
&lt;a class="reference external" href="http://developer.blender.org/rB23c5eee284261368c4cb7875ec9ce2ca81a4a3e4"&gt;rB23c5eee2&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Python ImBuf API
&lt;a class="reference external" href="http://developer.blender.org/D3122"&gt;D3122&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add an option to do keyframe insertion in a cycle-aware fashion.
&lt;a class="reference external" href="http://developer.blender.org/D3140"&gt;D3140&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;2.8: Code-Quest (Topics we plan to cover)
&lt;a class="reference external" href="http://developer.blender.org/T54387"&gt;T54387&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://devtalk.blender.org/"&gt;devtalk.blender.org&lt;/a&gt;. – Devtalk is a new forum
website to help new developers get into Blender development&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2018/03/code-quest-status-update/"&gt;Code Quest Status Update&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-04-07.html</guid>
      <pubDate>Sat, 07 Apr 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-03-31: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-03-31.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: take into account diffuse roughness for roughness baking
&lt;a class="reference external" href="http://developer.blender.org/rBe3f1d980982b1c0da7853a960cbd3e9a3f434376"&gt;rBe3f1d980&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: Edit mode move edge data tool into a menu
&lt;a class="reference external" href="http://developer.blender.org/rB354dfdac8824baffa46080f3552ae255451b2d40"&gt;rB354dfdac&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New C logging system
&lt;a class="reference external" href="http://developer.blender.org/rB891c1cfc9a355171215821fc91b694273503f139"&gt;rB891c1cfc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Undo: unified undo system w/ linear history
&lt;a class="reference external" href="http://developer.blender.org/rB651b8fb14eb6ee5cbfa98bffe80a966a0753b14e"&gt;rB651b8fb1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Collections: New &lt;em&gt;Move to Collection&lt;/em&gt; operator
&lt;a class="reference external" href="http://developer.blender.org/rBf167226b793e5dd39816f0b250771177d088dc54"&gt;rBf167226b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collections: Move to Collection: Add option to add to a new collection.
&lt;a class="reference external" href="http://developer.blender.org/rB6456d59b6beaf6131366b87aacfb3ee47e42211d"&gt;rB6456d59b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collections: Add support for &lt;em&gt;Select Group&lt;/em&gt;
&lt;a class="reference external" href="http://developer.blender.org/rB534916258d619554106f5e8fd6bb62558e8980bc"&gt;rB53491625&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;UI: use new confirm quit dialog on all platforms.
&lt;a class="reference external" href="http://developer.blender.org/D3118"&gt;D3118&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;2.8: Code-Quest (Topics we plan to cover)
&lt;a class="reference external" href="http://developer.blender.org/T54387"&gt;T54387&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://devtalk.blender.org/"&gt;devtalk.blender.org&lt;/a&gt;. – Devtalk is a new forum
website to help new developers get into Blender development&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2018/03/code-quest-status-update/"&gt;Code Quest Status Update&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-03-31.html</guid>
      <pubDate>Sat, 31 Mar 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-03-24: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-03-24.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;UI: Optional prompt to quit for non win32 systems
&lt;a class="reference external" href="http://developer.blender.org/rB5ba5254ec1ebba6c1e89b663592d716b92e13165"&gt;rB5ba5254e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: 4-column layout for the editor-type selector menu
&lt;a class="reference external" href="http://developer.blender.org/rB60712d12eb89fe85204f9a0dbc86e361b8ad6c58"&gt;rB60712d12&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add Ctrl+Click Extrude function for Surfaces
&lt;a class="reference external" href="http://developer.blender.org/D3110"&gt;D3110&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Move STL import/export to C++ (great speedup)
&lt;a class="reference external" href="http://developer.blender.org/D3114"&gt;D3114&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Blender Interactive Mode Outline
&lt;a class="reference external" href="http://developer.blender.org/T54389"&gt;T54389&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2.8: Code-Quest (Topics we plan to cover)
&lt;a class="reference external" href="http://developer.blender.org/T54387"&gt;T54387&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://devtalk.blender.org/"&gt;devtalk.blender.org&lt;/a&gt;. – Devtalk is a new forum
website to help new developers get into Blender development&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-03-24.html</guid>
      <pubDate>Sat, 17 Mar 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-03-17: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-03-17.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;GHOST: Support Unity taskbar progress API
&lt;a class="reference external" href="http://developer.blender.org/rB41149ca134ff1ffe1029e3eebf1c6b3e95ef4422"&gt;rB41149ca1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;UV/Image Editor: Optimize UV Drawing
&lt;a class="reference external" href="http://developer.blender.org/rBcca1e1b707c2d34244d3da87efcd78775c4eb048"&gt;rBcca1e1b7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Clay: Refactor: Port clay to a deferred pipeline
&lt;a class="reference external" href="http://developer.blender.org/rBb4209b138f6bda863009568bf8dc19eb5cf8361c"&gt;rBb4209b13&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Render: Allow cancel during probe update
&lt;a class="reference external" href="http://developer.blender.org/rB266cdf955ebe01a66e6ccb791d3943323bcbb94d"&gt;rB266cdf95&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Proof of concept multi-object edit-mode
&lt;a class="reference external" href="http://developer.blender.org/D3101"&gt;D3101&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Denoising Baking Results
&lt;a class="reference external" href="http://developer.blender.org/D3099"&gt;D3099&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-03-17.html</guid>
      <pubDate>Sat, 17 Mar 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-03-10: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-03-10.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: add roughness baking support, using squared roughness convention
&lt;a class="reference external" href="http://developer.blender.org/rB23ccf5767fea1d7f1b50405334249b1a7a69d5c9"&gt;rB23ccf576&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: switch to squared roughness convention for all nodes
&lt;a class="reference external" href="http://developer.blender.org/rB7613ffc944ebc133f1f906ea737ab55718434cc4"&gt;rB7613ffc9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: support arbitrary number of motion blur steps for cameras
&lt;a class="reference external" href="http://developer.blender.org/rB78c2063685cb6e0d0bcb895cf4eb70686455d596"&gt;rB78c20636&lt;/a&gt;
&lt;a class="reference external" href="http://developer.blender.org/rBdb333d9ea4881d9f48e3cc4b1ec59b4dafb27cc0"&gt;rBdb333d9e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="http://developer.blender.org/T54233"&gt;T54233&lt;/a&gt;: NLA “Push Down” discards Blend Mode, Extrapolation, and Influence
&lt;a class="reference external" href="http://developer.blender.org/rB7e2100e49914e5d32973b3d28134340e0404f1bf"&gt;rB7e2100e4&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: Planar Reflection: Add refraction support for reflected objects
&lt;a class="reference external" href="http://developer.blender.org/rB92c2e2f38655b282b04d96204b9942ff1e505590"&gt;rB92c2e2f3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Probes: Add culling for planar probes
&lt;a class="reference external" href="http://developer.blender.org/rB13b99b7bbba02374849d296e685238d64ff289db"&gt;rB13b99b7b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Render: Add progress
&lt;a class="reference external" href="http://developer.blender.org/rB872df463f62d55911a2a732775a8de434c281b2d"&gt;rB872df463&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Frustum
&lt;a class="reference external" href="http://developer.blender.org/rB267e816b9a603026d951f8e8e318ceaed04ca944"&gt;rB267e816b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;DRW: Shader Deferred compilation: Use a wmJob for threading
&lt;a class="reference external" href="http://developer.blender.org/rB94fadd00d889254ea59ca97c85a32ca76b9e95ca"&gt;rB94fadd00&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;DRW: Deferred compilation initial implementation
&lt;a class="reference external" href="http://developer.blender.org/rB3a209c285754a08339c654d075b5d273fa264c08"&gt;rB3a209c28&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Optimize shadows drawing
&lt;a class="reference external" href="http://developer.blender.org/rBdd611dd0b87a36ffafb04177ec923e3b6d76bf71"&gt;rBdd611dd0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: Optimize shadows drawing
&lt;a class="reference external" href="http://developer.blender.org/D3095"&gt;D3095&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Optional parameters for &lt;code class="docutils literal notranslate"&gt;&lt;span class="pre"&gt;play_rendered_anim&lt;/span&gt;&lt;/code&gt; operator
&lt;a class="reference external" href="http://developer.blender.org/D3097"&gt;D3097&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Fix &lt;a class="reference external" href="http://developer.blender.org/T53971"&gt;T53971&lt;/a&gt; Render Result showing the wrong renderlayer in image editor
&lt;a class="reference external" href="http://developer.blender.org/D3098"&gt;D3098&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Multi-object edit mode support (design overview)
&lt;a class="reference external" href="http://developer.blender.org/T54242"&gt;T54242&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2.79b release, proposed fixes
&lt;a class="reference external" href="http://developer.blender.org/T54255"&gt;T54255&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Python API for Blender’s internal image functions
&lt;a class="reference external" href="http://developer.blender.org/T54272"&gt;T54272&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-03-10.html</guid>
      <pubDate>Sat, 10 Mar 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-03-03: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-03-03.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles volume: fast empty space optimization (up to 2x speedup)
&lt;a class="reference external" href="http://developer.blender.org/rB7377d411b47d50cd943cd33e3e55c0409bb79f91"&gt;rB7377d411&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collada: Adding support for Matrix Transformation export
&lt;a class="reference external" href="http://developer.blender.org/rBa024da55af09fb75e3b72489a8696878909bf676"&gt;rBa024da55&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Smoke: expose empty space clipping property to the UI
&lt;a class="reference external" href="http://developer.blender.org/rB4403ca80bda690c0ac44e4a6db0cddf4b2428006"&gt;rB4403ca80&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add Principled Volume shader.
&lt;a class="reference external" href="http://developer.blender.org/rB0aec2dcd3ae0ed382ffe7b3311a4e30fc88398e4"&gt;rB0aec2dcd&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Speedup rendering of dense volumes (30% speedup)
&lt;a class="reference external" href="http://developer.blender.org/rB5d5c6bb5efee9bd03004845f9b1eee9d43883525"&gt;rB5d5c6bb5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Animation: When scaling keyframes, merge (by-averaging) selected keys that end up on the same frame
&lt;a class="reference external" href="http://developer.blender.org/rBac717928ad027b3a048e6aba7e4f64e4a617d8cc"&gt;rBac717928&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;WorkSpace: show/hide opt-out support for add-ons
&lt;a class="reference external" href="http://developer.blender.org/rB61c8ed40f5df897da212b55dadeee252c8d3997b"&gt;rB61c8ed40&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;WorkSpace: UI filtering for add-ons
&lt;a class="reference external" href="http://developer.blender.org/rBd937d06c02f62c11385c1c1f58d963fec03365d9"&gt;rBd937d06c&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add back point density texture support
&lt;a class="reference external" href="http://developer.blender.org/rB000002e42df54b00009fe1d2341d27d8cc418925"&gt;rB000002e4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;EEVEE: Compositing and rendering of multi-layers support
&lt;a class="reference external" href="http://developer.blender.org/rB06420c5fe8fda54c543f26f9d95d2c6fcf5161cd"&gt;rB06420c5f&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Viewport: Speed up many unique objects (up to 3x speedup)
&lt;a class="reference external" href="http://developer.blender.org/rB241c90c92d8dfc4f98daad71fb75390793777a86"&gt;rB241c90c9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: add Principled Volume shader
&lt;a class="reference external" href="http://developer.blender.org/rB38ccd1fe33e61a6d609273dd87d3a4c69d62f368"&gt;rB38ccd1fe&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;WorkSpace: object-mode switching support
&lt;a class="reference external" href="http://developer.blender.org/rB4ab002bca36ace4d2b4b21efce622a682b99b844"&gt;rB4ab002bc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Viewport: Small speedup.
&lt;a class="reference external" href="http://developer.blender.org/rBc5eba46d7f4ddfcdf372a3f4968e4d170ee0a002"&gt;rBc5eba46d&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;New Eraser brush
&lt;a class="reference external" href="http://developer.blender.org/rB32c4bc3417a247609ef8875c03c0b7153e224878"&gt;rB32c4bc34&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Draw mode “Boxes”
&lt;a class="reference external" href="http://developer.blender.org/rB5a37f69467ac06d2d1bb78553b9901c984d17422"&gt;rB5a37f694&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Interpolate mouse movement for fast drawing
&lt;a class="reference external" href="http://developer.blender.org/rBa636f3fbd148daa6aa05a0b276faa260738b446f"&gt;rBa636f3fb&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add UV rotation option to Smooth and Noise modifiers
&lt;a class="reference external" href="http://developer.blender.org/rB803f80c673fd8c4794e354e7693113f476bb0553"&gt;rB803f80c6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Apply Smooth and Random sculpt to UV rotation
&lt;a class="reference external" href="http://developer.blender.org/rB71f0e59b2e348c7376b5ec9e92c783c7def3b0ec"&gt;rB71f0e59b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New UI parameter to define UV rotation randomness
&lt;a class="reference external" href="http://developer.blender.org/rB11910fdb505b97732b0aa96c56a2eef617f1b986"&gt;rB11910fdb&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New point fields for UV data
&lt;a class="reference external" href="http://developer.blender.org/rBf0419a4a2a4237e5a5a807c918923a49dbb0f890"&gt;rBf0419a4a&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fracture_modifier&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add vertex group to influence metaball radii
&lt;a class="reference external" href="http://developer.blender.org/rBc381b3fadc3788492adb7786d8f4031ffba8ee71"&gt;rBc381b3fa&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Optionally restore old activation behavior with broken constraints
&lt;a class="reference external" href="http://developer.blender.org/rBfb8acd8b33310919c38cb1e208fdbdb9dc655d27"&gt;rBfb8acd8b&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Freestyle: work in progress patch to show possible integration
&lt;a class="reference external" href="http://developer.blender.org/D3086"&gt;D3086&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;First steps for a User-Preferences/Settings redesign
&lt;a class="reference external" href="http://developer.blender.org/D3088"&gt;D3088&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Array modifier: Do not merge vertex groups with different names
&lt;a class="reference external" href="http://developer.blender.org/D3092"&gt;D3092&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add anisotropy to random walk subsurface scattering.
&lt;a class="reference external" href="http://developer.blender.org/D3094"&gt;D3094&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2018/03/eevee-f-a-q/"&gt;EEVEE FAQ&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-03-03.html</guid>
      <pubDate>Sat, 03 Mar 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-02-17: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-02-17.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Remove Fermi support
&lt;a class="reference external" href="http://developer.blender.org/rB2eaf90b305fc6fb37f775f288c3d5cd34cc66c81"&gt;rB2eaf90b3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Simple hair children: Make twist affected by texture
&lt;a class="reference external" href="http://developer.blender.org/rB6d4022f61980ba46efd391dcfe96dd88a8db8deb"&gt;rB6d4022f6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Simple hair children: Make twist affected by vertex group
&lt;a class="reference external" href="http://developer.blender.org/rB67cec97387965009dfaa57f7f4c8ab948e048e70"&gt;rB67cec973&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Simple hair children: Initial implementation of twist control
&lt;a class="reference external" href="http://developer.blender.org/rBffde74a878882618ab4d4179ba8dd9b98aab15e2"&gt;rBffde74a8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Implement index output for hair node
&lt;a class="reference external" href="http://developer.blender.org/rB37f65e9dc4bcfa5225a114feabac753e342bb201"&gt;rB37f65e9d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Nodes: Display image name if any in the Cycles Image and Environment Texture node title
&lt;a class="reference external" href="http://developer.blender.org/rBd640ce40aa9e472613cac22ecbc7655db9c27201"&gt;rBd640ce40&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fracture_modifier&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Brickify fracture support
&lt;a class="reference external" href="http://developer.blender.org/rB97a677e78861dba623b49fb72ef4e46e665d057f"&gt;rB97a677e7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;External constraints support
&lt;a class="reference external" href="http://developer.blender.org/rB4eb44b86100be814ed2a21699435cf76cc5e1600"&gt;rB4eb44b86&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-02-17.html</guid>
      <pubDate>Sat, 17 Feb 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-02-10: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-02-10.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: add random walk subsurface scattering to Principled BSDF
&lt;a class="reference external" href="http://developer.blender.org/rBa6968e87f1338081f30725f8f2ca3460e280fea2"&gt;rBa6968e87&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: random walk subsurface scattering
&lt;a class="reference external" href="http://developer.blender.org/rB0df9b2c71517a98760a5e577f434d9d86e4e1910"&gt;rB0df9b2c7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Mesh: Remove Carve boolean
&lt;a class="reference external" href="http://developer.blender.org/rBe0597baed57fa7a9dfaf6dff6d0fa120784d21ea"&gt;rBe0597bae&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Dopesheet: Synchronize selection on bones when selecting everything
&lt;a class="reference external" href="http://developer.blender.org/rB5f2b4002f49b08f68b1e37b267eceb0b340af713"&gt;rB5f2b4002&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Outliner: Add object(s) to new collection
&lt;a class="reference external" href="http://developer.blender.org/rB77b61b554ca10353b408645e3316e06c8d240388"&gt;rB77b61b55&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner: Operator to delete outliner selected elements from collection
&lt;a class="reference external" href="http://developer.blender.org/rB9631c1ac1a8ef2e491310778853b912595e6f3ee"&gt;rB9631c1ac&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Pixel Filter: Add parameter &amp;amp; rescale final LUT
&lt;a class="reference external" href="http://developer.blender.org/rB23d2f708f312b73186aff4a42e952480413e7096"&gt;rB23d2f708&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Snap to second while scrubbing the frame in the timeline
&lt;a class="reference external" href="http://developer.blender.org/D3056"&gt;D3056&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles volume : fast empty space optimization by generating a tight mesh around the volume.
&lt;a class="reference external" href="http://developer.blender.org/D3038"&gt;D3038&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-02-10.html</guid>
      <pubDate>Sat, 10 Feb 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-02-03: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-02-03.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: add Vector Displacement node and extend Displacement node
&lt;a class="reference external" href="http://developer.blender.org/rBf9ea097a872290d20cd94504adb3172165cb770d"&gt;rBf9ea097a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Apply Pose as Rest Pose: Bendy Bone support
&lt;a class="reference external" href="http://developer.blender.org/rB5dd5286995e4a924c1a04df812050bf15b980ac2"&gt;rB5dd52869&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: rename displacement methods, default to displace
&lt;a class="reference external" href="http://developer.blender.org/rBda4c3f30d984b361d7c00b103ec329d5263779ff"&gt;rBda4c3f30&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add Displacement node.
&lt;a class="reference external" href="http://developer.blender.org/rB4a5ee1a5a2adc8032cf710357081d3a1e3fcad95"&gt;rB4a5ee1a5&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: Render: Add ambient occlusion pass support
&lt;a class="reference external" href="http://developer.blender.org/rB36b259fa889afebce390f98862ea243e617aa989"&gt;rB36b259fa&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collections: Operator to duplicate a collection
&lt;a class="reference external" href="http://developer.blender.org/rBc7c070c2ece0f41772cbcfe3445f3e0be684dd1d"&gt;rBc7c070c2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collections: Operator to select collection objects
&lt;a class="reference external" href="http://developer.blender.org/rBa4d2b102f313b8d427e6ff6066f38cc3a2394628"&gt;rBa4d2b102&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Render: Add support for multiview
&lt;a class="reference external" href="http://developer.blender.org/rB00f1bc168505bcffe150f5f75db79778bdead51e"&gt;rB00f1bc16&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Add mist pass support
&lt;a class="reference external" href="http://developer.blender.org/rBe52c5bcdb56886a10a8aa432c240f2f74dc7c0a5"&gt;rBe52c5bcd&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Render: Add Transparent Background option
&lt;a class="reference external" href="http://developer.blender.org/rBab5f86a04e1cbc7105ae50836abb74524516e976"&gt;rBab5f86a0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Render: Add Subsurface Pass support
&lt;a class="reference external" href="http://developer.blender.org/rB253b412acefc6abe9c221a4886e153739c4f50f4"&gt;rB253b412a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Render: Add Normal pass output
&lt;a class="reference external" href="http://developer.blender.org/rB55a238edd605812c3cd33b1bf1275dff85771b5e"&gt;rB55a238ed&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Add Z pass render result
&lt;a class="reference external" href="http://developer.blender.org/rB376d42304b716da2f9bda8b55c539d39ac416281"&gt;rB376d4230&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Add new “render samples” properties
&lt;a class="reference external" href="http://developer.blender.org/rB8cce33913162b44bfbfca523f30d546bf956fd52"&gt;rB8cce3391&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Add support for TAA/SuperSampling for final render
&lt;a class="reference external" href="http://developer.blender.org/rBf107af351988ab93aeccad33b1d09b536844c05c"&gt;rBf107af35&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Probes: Add support for intensity tweak
&lt;a class="reference external" href="http://developer.blender.org/rB777e1d358a3af5bb774d13ec0f03c233593f68e7"&gt;rB777e1d35&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;New Split operator
&lt;a class="reference external" href="http://developer.blender.org/rBd7a366930409ab59c69c645ceded358af15fc8aa"&gt;rBd7a36693&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New option to separate Points
&lt;a class="reference external" href="http://developer.blender.org/rB27e3b782e4af6ceed448c045cd6804d888070f8f"&gt;rB27e3b782&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Separate operator
&lt;a class="reference external" href="http://developer.blender.org/rBe5989702ee047a1d228e9de3334e28cbff615605"&gt;rBe5989702&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Lazy Mouse option
&lt;a class="reference external" href="http://developer.blender.org/rBe44fa493107d69741f9c76d5b643c03478067597"&gt;rBe44fa493&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add option to reproject fill on Surface
&lt;a class="reference external" href="http://developer.blender.org/rBfa4c1ad525c86b8df40b7a33b552c6d4999b85a3"&gt;rBfa4c1ad5&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fracture_modifier&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add a limit / search radius for animated mesh binding
&lt;a class="reference external" href="http://developer.blender.org/rBd68f53a3f3f48a040d74aaf90bda3f6e63d6b9e5"&gt;rBd68f53a3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Initial move of Object.mode to workspace
&lt;a class="reference external" href="http://developer.blender.org/D3037"&gt;D3037&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Asset Engine
&lt;a class="reference external" href="http://developer.blender.org/D3035"&gt;D3035&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add Principled Volume shader
&lt;a class="reference external" href="http://developer.blender.org/D3033"&gt;D3033&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Blender 2.8: Icons
&lt;a class="reference external" href="http://developer.blender.org/T53840"&gt;T53840&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-02-03.html</guid>
      <pubDate>Sat, 03 Feb 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-01-20: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-01-20.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Loop Cut: Allow mouse placement w/ numeric input
&lt;a class="reference external" href="http://developer.blender.org/rB235f578a0d21191cf4914652e8cfc5608fc1e218"&gt;rB235f578a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add “Delete Invalid Drivers” operator
&lt;a class="reference external" href="http://developer.blender.org/rBc38ebf93e356a97b3013b075e1d98268df891809"&gt;rBc38ebf93&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Sculpting: Add an option to hide mask in viewport
&lt;a class="reference external" href="http://developer.blender.org/rB4d8b78b0a9b760bba2f715a7421b3fdd5e076ccf"&gt;rB4d8b78b0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Outliner: Get rid of Search Menu
&lt;a class="reference external" href="http://developer.blender.org/rB51bcf7bd5f3f21e0ff38b04965cc8413c339b3cf"&gt;rB51bcf7bd&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner: Remove User Preferences
&lt;a class="reference external" href="http://developer.blender.org/rBefe1af3d11a930b539718cc566049f07316427ff"&gt;rBefe1af3d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner Filtering System
&lt;a class="reference external" href="http://developer.blender.org/rB37913cf5326a732cb94c28f96c1deb8f3965c846"&gt;rB37913cf5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Implement Sun area lighting
&lt;a class="reference external" href="http://developer.blender.org/rB03e432bcdbd61ccea2d74065203af199b46b2e83"&gt;rB03e432bc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner: Alphabetical sorting
&lt;a class="reference external" href="http://developer.blender.org/rB60eb897fa5f8d3683211d5416178b99231ef9166"&gt;rB60eb897f&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner: Rename “Active View Layer” &amp;gt; “View Layer”
&lt;a class="reference external" href="http://developer.blender.org/rB74f872df3a0d45cba58540f240101ce4724f11d0"&gt;rB74f872df&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner: View Layer: add option to add a new collection to the current view layer
&lt;a class="reference external" href="http://developer.blender.org/rB33ddd926b769fca68bc485312ca9def847847b87"&gt;rB33ddd926&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: AO: Removes samples and denoise options
&lt;a class="reference external" href="http://developer.blender.org/rB9fd28c776938fe420782a6339e9da7c619724dae"&gt;rB9fd28c77&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: SSR: Remove ray count
&lt;a class="reference external" href="http://developer.blender.org/rB3cb2b2956b140b840ba8a481ad15df1b567d9c07"&gt;rB3cb2b295&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Deps Graph: Get rid of legacy extra recalc flags
&lt;a class="reference external" href="http://developer.blender.org/rBbf9460e3cf7a26fd939ec0e80f86bb3cebf7a71e"&gt;rBbf9460e3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Remove simplify render options
&lt;a class="reference external" href="http://developer.blender.org/rBb0c08068e867ea15ca50739ee7258a7cff8b583e"&gt;rBb0c08068&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New operator to clean boundary strokes
&lt;a class="reference external" href="http://developer.blender.org/rBd1f89c93628489c9e8ae9fbd25405ec75fb9701a"&gt;rBd1f89c93&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fracture_modifier&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;UI: move animated mesh settings to new panel
&lt;a class="reference external" href="http://developer.blender.org/rB80671518ebc0d832ecefb2205fe143d06432e98b"&gt;rB80671518&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Sample based compositor
&lt;a class="reference external" href="http://developer.blender.org/D3003"&gt;D3003&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Update image library dependencies to latest versions, fixing vulnerabilities
&lt;a class="reference external" href="http://developer.blender.org/D3005"&gt;D3005&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Blender 2.8: Icons
&lt;a class="reference external" href="http://developer.blender.org/T53840"&gt;T53840&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Blender 2.8: Collections Icons
&lt;a class="reference external" href="http://developer.blender.org/T53844"&gt;T53844&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-01-20.html</guid>
      <pubDate>Sat, 20 Jan 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-01-13: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-01-13.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: adaptive subdivision support for panoramic cameras
&lt;a class="reference external" href="http://developer.blender.org/rB5bd9b12dc47d6fcfb21025101b41802bb5b2edc0"&gt;rB5bd9b12d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;User Prefs: app-template option to hide the cursor
&lt;a class="reference external" href="http://developer.blender.org/rB93d30d62e6e46b0eb852c86053d9529495050c5d"&gt;rB93d30d62&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;User Prefs: add new flag for app-template options
&lt;a class="reference external" href="http://developer.blender.org/rBff4c9d69ee4bf1764b6f4effa487e29e6c4ab985"&gt;rBff4c9d69&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: option to make background visible through glass transparent
&lt;a class="reference external" href="http://developer.blender.org/rB322f0223d04ac36ecc72cd01c371234da6de643c"&gt;rB322f0223&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add offscreen dicing scale and dicing camera
&lt;a class="reference external" href="http://developer.blender.org/rBcce280dd6767bb4588a301f2b966d1b959b01f6b"&gt;rBcce280dd&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modifiers: Speed up Multires 8.7ms –&amp;gt; 2.7ms
&lt;a class="reference external" href="http://developer.blender.org/rB6695e390c627adbe664e499f699d66966b854007"&gt;rB6695e390&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modifiers: Speed up Multires 4.5ms –&amp;gt; 1.4ms
&lt;a class="reference external" href="http://developer.blender.org/rB90cd856ac34011496031eeae5a5e3a5bf2da1107"&gt;rB90cd856a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modifiers: Speedup Subsurf 40% speedup
&lt;a class="reference external" href="http://developer.blender.org/rBc276fef4132557118a3bcba38220e02bf4f9f1b4"&gt;rBc276fef4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: option not to show screen splitting widgets
&lt;a class="reference external" href="http://developer.blender.org/rB717090f40e1aa12be26522df350d01a50d7b6316"&gt;rB717090f4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: support animated object scale in motion blur
&lt;a class="reference external" href="http://developer.blender.org/rB25b794a39d8cff87b6df2338d020e8d4ba90eeef"&gt;rB25b794a3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modifiers: Add deform axis for Simple Deform
&lt;a class="reference external" href="http://developer.blender.org/rB6554207841a452cc58857232837740746a1e8b80"&gt;rB65542078&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Nodes: Display image name if any in the Image and Texture Image node title
&lt;a class="reference external" href="http://developer.blender.org/rB87607254d6d3f9ca5ebbc696a4066bf0c8fbbed4"&gt;rB87607254&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: Lamps: Optimize lamps CPU/Memory usage
&lt;a class="reference external" href="http://developer.blender.org/rB0142264508925ddc02a67d5f65759ca24bafa387"&gt;rB01422645&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Curve/Surface Display: UV support
&lt;a class="reference external" href="http://developer.blender.org/rB3c6e19b30b4f2c9cf4809dfcd50097d3aeda3998"&gt;rB3c6e19b3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Curve Edit Mode: Use curve handle theme colors
&lt;a class="reference external" href="http://developer.blender.org/rB375d27f230e41e4bcb53183082739c580f74c709"&gt;rB375d27f2&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add Ctrl keymap while fill for free drawing
&lt;a class="reference external" href="http://developer.blender.org/rBcefa6ca48232fd5d7e2374cc0cb886636df84d26"&gt;rBcefa6ca4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Weight Smooth operator
&lt;a class="reference external" href="http://developer.blender.org/rB807c7b7819b794c1554a3f8f4284b6d39e084e2e"&gt;rB807c7b78&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Include Thickness of new Fill Stroke
&lt;a class="reference external" href="http://developer.blender.org/rB40229d2ab9056eac29c579f21fe5f5bb25509e5e"&gt;rB40229d2a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Weight Invert operator
&lt;a class="reference external" href="http://developer.blender.org/rB0562da81669790363da629e9a92faa25ddff1e06"&gt;rB0562da81&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fracture_modifier&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Experimental bind of animated vertices (other object) to shards
&lt;a class="reference external" href="http://developer.blender.org/rB2a41da1d915215ea5e0a080caf9813872bf57e8d"&gt;rB2a41da1d&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Outliner filter system – objects
&lt;a class="reference external" href="http://developer.blender.org/D2992"&gt;D2992&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Support canceling color-ramp editing with the Escape key
&lt;a class="reference external" href="http://developer.blender.org/D2997"&gt;D2997&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Youtube: &lt;a class="reference external" href="https://www.youtube.com/watch?v=9Vz8UTLD0Q8"&gt;Outliner Filter: Blender 2.8 Development&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-01-13.html</guid>
      <pubDate>Sat, 13 Jan 2018 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2018-01-06: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2018-01-06.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-first"&gt;Again, sorry for missing last weeks report but due to the
holidays last week has been included in this report.
Next week will be back to normal.&lt;/p&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: CUDA support for rendering scenes that don’t fit on GPU
&lt;a class="reference external" href="http://developer.blender.org/rBc621832d3d358cd7648d60c16e1685050c4f6778"&gt;rBc621832d&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Outliner: Support multiple-objects drag’n’drop into collections
&lt;a class="reference external" href="http://developer.blender.org/rBfb4cd136a7cf94f2fda2d3a2c8fb01d73eb878cb"&gt;rBfb4cd136&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner/Collections: Add remove selected objects operator
&lt;a class="reference external" href="http://developer.blender.org/rB10f0635d326e561dfea2675cdd5465ca3b861f24"&gt;rB10f0635d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner/Collections: Add selected objects operator
&lt;a class="reference external" href="http://developer.blender.org/rBeaf559d52aa56faf4f1d76781ac4fc75ca31119e"&gt;rBeaf559d5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner: Right mouse menu for collections editing
&lt;a class="reference external" href="http://developer.blender.org/rBd9b4d6ee5a4cb231070a0bcb5ac1e7b8c9c7f2f7"&gt;rBd9b4d6ee&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner: Master Collection is always expanded
&lt;a class="reference external" href="http://developer.blender.org/rBa9fe94245b9727858f9175c302196a7c722f9181"&gt;rBa9fe9424&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add new simplify fixed operator
&lt;a class="reference external" href="http://developer.blender.org/rBabdce7f6acbce17f338f837a2ecf360b4801949b"&gt;rBabdce7f6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New option to fill using colors without fill
&lt;a class="reference external" href="http://developer.blender.org/rB2b0c317fb2fb38fd0dd5e794ceb2e2be14f57743"&gt;rB2b0c317f&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add simplify level
&lt;a class="reference external" href="http://developer.blender.org/rB96e33c428e1e8efada517083be96b1b6a4077b6d"&gt;rB96e33c42&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Make boundary lines display optional
&lt;a class="reference external" href="http://developer.blender.org/rB889a0707c19ac9c8e7912f0dda4d65d8a0e62ad8"&gt;rB889a0707&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Use a brush for filling
&lt;a class="reference external" href="http://developer.blender.org/rBb26307991bd0adab1b7561a3fb1973f36ca7747e"&gt;rBb2630799&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New reprojection mode: Axis
&lt;a class="reference external" href="http://developer.blender.org/rBb3848230b3bc8023442ce74caa62f117809e1aaa"&gt;rBb3848230&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fracture_modifier&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Deform motionblur support for FM and remesher with variable topology
&lt;a class="reference external" href="http://developer.blender.org/rB054d6d7ac3805b0c6d64fb41f461107950bc76d9"&gt;rB054d6d7a&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add Cubic B-Spline with Prefilter Algorithm
&lt;a class="reference external" href="http://developer.blender.org/D2984"&gt;D2984&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Support for UVs generated for Curves, Surfaces and Texts
&lt;a class="reference external" href="http://developer.blender.org/D2986"&gt;D2986&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Nodes: Display image name if any in the Image node title
&lt;a class="reference external" href="http://developer.blender.org/D2988"&gt;D2988&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add deformation axis selection to the Simple Deform modifier
&lt;a class="reference external" href="http://developer.blender.org/D2989"&gt;D2989&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Curve Edit Mode: support for curve handle-type theme colors
&lt;a class="reference external" href="http://developer.blender.org/D2990"&gt;D2990&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2017/12/blender-2-8-xmas-report/"&gt;Blender 2.8 Xmas Report&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/"&gt;Drawing 2D Animation in Blender 2.8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80"&gt;2.8 WIP release notes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2018-01-06.html</guid>
      <pubDate>Sat, 30 Dec 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-12-30: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-12-30.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-first"&gt;Again, sorry for missing last weeks report but due to the
holidays last week has been included in this report.
Next week will be back to normal.&lt;/p&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Fix scalability issue in threaded code of Mesh normals computation (Slight speedup)
&lt;a class="reference external" href="http://developer.blender.org/rBd130c66db436b1fccbbde040839bc4cb5ddaacd2"&gt;rBd130c66d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Subsurf: Avoid global lock for loops and orig index layers (4x speed up)
&lt;a class="reference external" href="http://developer.blender.org/rBdf0ecd73af9218608b5436761d6a298cb4985709"&gt;rBdf0ecd73&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Outliner/Collection: Interface for Master Collection Tree
&lt;a class="reference external" href="http://developer.blender.org/rBbbbdb27d658d7bad950376d12edee126c59f3628"&gt;rBbbbdb27d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner/Collection: Operator to delete selected collections
&lt;a class="reference external" href="http://developer.blender.org/rB4d08ef822ce291744d40e0fef47975e7f61826e8"&gt;rB4d08ef82&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Outliner/Collection: Operator to create (nested) collections
&lt;a class="reference external" href="http://developer.blender.org/rB8252a414d8cb15b42726d6f96d01cae97514d793"&gt;rB8252a414&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collections: Allow collections from different “parents” to have the same name
&lt;a class="reference external" href="http://developer.blender.org/rBc9cb5dc3dab0af76f4b6090b6f6f1f4741ce98eb"&gt;rBc9cb5dc3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collection: Name collection based on parent’s name
&lt;a class="reference external" href="http://developer.blender.org/rBc08dac000ff3ca3597c82740c724f63f024ab542"&gt;rBc08dac00&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Implement duplicator viewport/render visibility options
&lt;a class="reference external" href="http://developer.blender.org/rBb89f2276e502da6480b4ceeb414b0e6b79e4edfe"&gt;rBb89f2276&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;New duplicate frame operator and special menu
&lt;a class="reference external" href="http://developer.blender.org/rB919cdad3e4911a5164fa50f7ab07e9711186bed6"&gt;rB919cdad3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New rounded end caps
&lt;a class="reference external" href="http://developer.blender.org/rB95dcd183fe8e8335c016a71ce905ed97a73ebf81"&gt;rB95dcd183&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fracture_modifier&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Remesh modifier: support remeshing particle systems
&lt;a class="reference external" href="http://developer.blender.org/rB4945003ffd521426c27381bcb3c15f6714878074"&gt;rB4945003f&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add acceleration maps which should be also be usable in playback
&lt;a class="reference external" href="http://developer.blender.org/rB16f161e5f61993a9aa8d64ec83880dc48ca13310"&gt;rB16f161e5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Remesh modifier: support remeshing metaballs
&lt;a class="reference external" href="http://developer.blender.org/rBdf7d0e5423ee6ee95f676e97042d32b7920f6851"&gt;rBdf7d0e54&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add “self collision” option for constraint islands, and randomize option for sphere shape radius and margin
&lt;a class="reference external" href="http://developer.blender.org/rB7babce30529a0fd9e21b963e836a888d44cf947d"&gt;rB7babce30&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add option to only output verts, meta threshold max is 100 now
&lt;a class="reference external" href="http://developer.blender.org/rB1010cdf421ec32f4ea07418a1ef8e272bb764534"&gt;rB1010cdf4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add option to only output centroids as vertices
&lt;a class="reference external" href="http://developer.blender.org/rBe8958954ba19c282c737589b98f4c0cfb3758762"&gt;rBe8958954&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add grid fracture option
&lt;a class="reference external" href="http://developer.blender.org/rBfa7a666e2be387a3d887204909d6c3c378929614"&gt;rBfa7a666e&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Allow for multi-gigapixel renders
&lt;a class="reference external" href="http://developer.blender.org/D2975"&gt;D2975&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Allow loop cut placement with mouse after numeric input
&lt;a class="reference external" href="http://developer.blender.org/D2973"&gt;D2973&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Viewport HMD integration using OpenVR
&lt;a class="reference external" href="http://developer.blender.org/D2970"&gt;D2970&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2017/12/blender-2-8-xmas-report/"&gt;Blender 2.8 Xmas Report&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/"&gt;Drawing 2D Animation in Blender 2.8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80"&gt;2.8 WIP release notes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-12-30.html</guid>
      <pubDate>Sat, 30 Dec 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-12-16: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-12-16.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-first"&gt;Sorry for missing the post last week there was not much development
so I decided to skip a week and include that content in today’s report.
Also, due to the holidays there will likly not be a report next week either.&lt;/p&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add eyedropper to color-ramp widget
&lt;a class="reference external" href="http://developer.blender.org/rB7ae4c3a01923cccfa372072b880507c58557f45a"&gt;rB7ae4c3a0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modelling: Better bevel profile at extreme values of profile
&lt;a class="reference external" href="http://developer.blender.org/rBbdc15061fc5cf0c0c9bd075894b3a475e482248e"&gt;rBbdc15061&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modelling: Array Modifier: option to offset UV’s
&lt;a class="reference external" href="http://developer.blender.org/rB6d31eb015c6a3f6c3ff2a998fc52416c25c4e5b6"&gt;rB6d31eb01&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Manipulators: view3d navigation buttons
&lt;a class="reference external" href="https://www.youtube.com/watch?v=Vy0NDM2URro"&gt;(see video)&lt;/a&gt;
&lt;a class="reference external" href="http://developer.blender.org/rB468ac9031765681cde42e9132d16c799158e7aba"&gt;rB468ac903&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Group collections: viewport/render options and remove collection visibility
&lt;a class="reference external" href="http://developer.blender.org/rB1f5106de610b115b87ab6121d7871d447ca48cd2"&gt;rB1f5106de&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;PyAPI: Message bus replacement for property notifiers
&lt;a class="reference external" href="http://developer.blender.org/rB7a8ac1b09b1cf321f259b8eb9b832424d2c7bf5b"&gt;rB7a8ac1b0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Add Irradiance Visibility
&lt;a class="reference external" href="http://developer.blender.org/rB5b6cfa705cb180d042f6f27e45331c12972be7ae"&gt;rB5b6cfa70&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;New Eraser with Lasso select
&lt;a class="reference external" href="http://developer.blender.org/rBc4dbe9448cbe2f45494e120fb674a85a5f637151"&gt;rBc4dbe944&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add Erase stroke with Ctrl key
&lt;a class="reference external" href="http://developer.blender.org/rBfa2cd280ac8c5b3acc22db1fed569eca3ad1995f"&gt;rBfa2cd280&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add new option to simplify alternate points
&lt;a class="reference external" href="http://developer.blender.org/rB740506c7af8eee191d05fe5f77adb45d39ca54be"&gt;rB740506c7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Normalize thickness parameter
&lt;a class="reference external" href="http://developer.blender.org/rBc4e595aaf32e1731b40d4ee1b25887659b1631eb"&gt;rBc4e595aa&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Vertex Group menu with Ctrl+G in Edit mode
&lt;a class="reference external" href="http://developer.blender.org/rBfc385754613b12942e16f328f1713ac2e3018e5e"&gt;rBfc385754&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add default grey color with fill to default Palette
&lt;a class="reference external" href="http://developer.blender.org/rB7335e09129343d3e8594848f2eec53eb5d0b01ab"&gt;rB7335e091&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Draw Specials menu with X key
&lt;a class="reference external" href="http://developer.blender.org/rB568f55e3cc323404bf9361fb5073d99315c98620"&gt;rB568f55e3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Change default onion mode to keyframes
&lt;a class="reference external" href="http://developer.blender.org/rB9c350fa98f8b5f02e1e77a93c3ec644f049b711c"&gt;rB9c350fa9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New VFX light modifier
&lt;a class="reference external" href="http://developer.blender.org/rBa3930268e147e9e190e303d23a53d0afabe8fb02"&gt;rBa3930268&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Compile “specialized” shader graphs for transparent shadows and emission
&lt;a class="reference external" href="http://developer.blender.org/D2938"&gt;D2938&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Split kernel reduce recompiles
&lt;a class="reference external" href="http://developer.blender.org/D3939"&gt;D3939&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Use OIIO for loading DPX files
&lt;a class="reference external" href="http://developer.blender.org/D2944"&gt;D2944&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Vector Math node adding multiply and dividing
&lt;a class="reference external" href="http://developer.blender.org/D2956"&gt;D2956&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Possible solution for workspace mode
&lt;a class="reference external" href="http://developer.blender.org/D2965"&gt;D2965&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Static Override (main task)
&lt;a class="reference external" href="http://developer.blender.org/T53500"&gt;T53500&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Static Override (UI &amp;amp; UX)
&lt;a class="reference external" href="http://developer.blender.org/T53501"&gt;T53501&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Again, have a look at the 2.8 WIP release notes:
&lt;a class="reference external" href="https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80"&gt;https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-12-16.html</guid>
      <pubDate>Sat, 16 Dec 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-12-02: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-12-02.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;5% speed improvement for subsurf modifier
&lt;a class="reference external" href="http://developer.blender.org/rB1d33843ea6b128242183bb31804474019c606a9d"&gt;rB1d33843e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Haiku OS Support
&lt;a class="reference external" href="http://developer.blender.org/rB28d2148b09a2d975876f4418bd5ba15ab5edea8d"&gt;rB28d2148b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Improve denoising speed on GPUs with small tile sizes
&lt;a class="reference external" href="http://developer.blender.org/rBfa3d50af95fde76ef08590d2f86444f2f9fdca95"&gt;rBfa3d50af&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Select similar for bones by group index
&lt;a class="reference external" href="http://developer.blender.org/rB099a99dbc9c4f166bb29bd91ea1048eb35c663d5"&gt;rB099a99db&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add object level holdout property
&lt;a class="reference external" href="http://developer.blender.org/rBe4b54f44c1b19069de5818d47ce899c690e9b56d"&gt;rBe4b54f44&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: 1-2% speed improvement
&lt;a class="reference external" href="http://developer.blender.org/rB7e349f27457a8348c73cc81a4c4b66b34e379c26"&gt;rB7e349f27&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;PyAPI: add function to check any mathutils type
&lt;a class="reference external" href="http://developer.blender.org/rBc17c6557b4ea4bfeb4528b74703795798aedaa66"&gt;rBc17c6557&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;PyAPI: Allow structs to define tags for their properties
&lt;a class="reference external" href="http://developer.blender.org/rBad625acda82281461267a3379c57ce76d54325a1"&gt;rBad625acd&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Speed up stabilization tracking by 50%
&lt;a class="reference external" href="http://developer.blender.org/rBbf5b931d641926dfec147fe50909443e3ba65bea"&gt;rBbf5b931d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Sequencer: Add option to render OpenGL preview with DoF
&lt;a class="reference external" href="http://developer.blender.org/rB9b42b3e11462e96bf24970971ab181122c6b33df"&gt;rB9b42b3e1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Speedup mask drawing by 5-10%
&lt;a class="reference external" href="http://developer.blender.org/rB440aa2bf70468d630c1dc70c719aad67496a47d5"&gt;rB440aa2bf&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Speedup mask rendering by 25%
&lt;a class="reference external" href="http://developer.blender.org/rB06e64058dd687634b6bf873dbf21c6d3563ed6c9"&gt;rB06e64058&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Speedup movie tracking by tracking 10-15%
&lt;a class="reference external" href="http://developer.blender.org/rB440a49a24cb82fc78edfb6b2539d9ebd0f805a4c"&gt;rB440a49a2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Speed up subdividing by 20%
&lt;a class="reference external" href="http://developer.blender.org/rB2b6f3455584b3949045b517ce4759bcda70daf8a"&gt;rB2b6f3455&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Improve edge rotate when edges share faces
&lt;a class="reference external" href="http://developer.blender.org/rB329bf8e1bf0e9c74a7ef9426dcb237df9ac1287d"&gt;rB329bf8e1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;cycles_texture_cache&lt;/p&gt;
&lt;p&gt;This branch adds a texture cache feature for rendering a large number
of largely sized textures in a pre-defined modest memory footprint.&lt;/p&gt;
&lt;p&gt;See &lt;a class="reference external" href="https://lists.blender.org/pipermail/bf-committers/2017-November/048938.html"&gt;This email&lt;/a&gt; for more information.&lt;/p&gt;
&lt;p class="rubric"&gt;cycles_embree&lt;/p&gt;
&lt;p&gt;This adds the &lt;a class="reference external" href="https://embree.github.io/"&gt;Embree&lt;/a&gt; raytracing kernels developed by Intel into Cycles.&lt;/p&gt;
&lt;p&gt;See &lt;a class="reference external" href="https://lists.blender.org/pipermail/bf-committers/2017-November/048936.html"&gt;This email&lt;/a&gt; for more information.&lt;/p&gt;
&lt;p class="rubric"&gt;fluid-mantaflow&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Split viscosity settings into base and exponent
&lt;a class="reference external" href="http://developer.blender.org/rBbc6ab0f0771e0a285b64fef8798d8f2aa91f0752"&gt;rBbc6ab0f0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add settings for fluid diffusion (i.e. viscosity and surface tension)
&lt;a class="reference external" href="http://developer.blender.org/rB02b271947e5bf0db62ee6b86f8d83920715b7a13"&gt;rB02b27194&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Groups and collection: create group from collection
&lt;a class="reference external" href="http://developer.blender.org/rBaeaf87bbeb011e9a571eefa12d81fa6fb2b8bd5b"&gt;rBaeaf87bb&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Groups and collection: initial integration
&lt;a class="reference external" href="http://developer.blender.org/rBbe9e469ead227aee8d4c29b98a125cf599c5c8bb"&gt;rBbe9e469e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ID static override: add basic support for overriding animation
&lt;a class="reference external" href="http://developer.blender.org/rB75eb219a2e21abe9c9909d76f85abbb538d8ef9f"&gt;rB75eb219a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ID static override: make basic object &amp;amp; bones transformations overridable
&lt;a class="reference external" href="http://developer.blender.org/rB20ae4f928cecf78d5275c1226db87cb1ab22db50"&gt;rB20ae4f92&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ID static override: make most Image properties overridable
&lt;a class="reference external" href="http://developer.blender.org/rBbde39e51100b89aa21d1cb99ab17000c977a19b6"&gt;rBbde39e51&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ID Static Override: add basic generic UI tools to control override of properties
&lt;a class="reference external" href="http://developer.blender.org/rB0007873645149c022805a5f6668d48552148a813"&gt;rB00078736&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ID Static Override: add basic UI feedback
&lt;a class="reference external" href="http://developer.blender.org/rBe36b5f004dc3792e0ef8bdde54b3f65653571e50"&gt;rBe36b5f00&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Merge ID static override, part I: core changes in DNA, BKE and .blend read/write
&lt;a class="reference external" href="http://developer.blender.org/rB39b8a3306830957132931c2966c3c3afff5cdfb3"&gt;rB39b8a330&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;New Gauss bell curve preset
&lt;a class="reference external" href="http://developer.blender.org/rB4cbd5933f782312f05753847804d3efd1ff6de00"&gt;rB4cbd5933&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Implement new cuve for multiframe falloff
&lt;a class="reference external" href="http://developer.blender.org/rBc787419600f303b6d10fd7410a3f71eb260c3926"&gt;rBc7874196&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GP Build Modifier - Layer Masking support
&lt;a class="reference external" href="http://developer.blender.org/rBf86f826f192c768ac4bd7002089a19061e6b86fb"&gt;rBf86f826f&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Grease Pencil Offset modifier
&lt;a class="reference external" href="http://developer.blender.org/rB0ecbe2171a074a5644cb1055ecaf93ab4b6773e9"&gt;rB0ecbe217&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New VFX Flip modifier
&lt;a class="reference external" href="http://developer.blender.org/rB2392dc82460bdc6a23679d0b3aa52b012d7b809d"&gt;rB2392dc82&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Dopesheet jump frame in active layer
&lt;a class="reference external" href="http://developer.blender.org/rBc29174eedf3d847f358919d0d4e6c8ccda2a2dd6"&gt;rBc29174ee&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Re-enabled motion blur for object scaling
&lt;a class="reference external" href="http://developer.blender.org/D2937"&gt;D2937&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://lists.blender.org/pipermail/bf-committers/2017-December/048939.html"&gt;Blender game transition&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Have a look at the 2.8 WIP release notes:
&lt;a class="reference external" href="https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80"&gt;https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-12-02.html</guid>
      <pubDate>Sat, 02 Dec 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-11-25: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-11-25.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Speedup &lt;cite&gt;BM_mesh_normals_update&lt;/cite&gt; (40% improvement)
&lt;a class="reference external" href="http://developer.blender.org/rB43ddf0e9a7f0f9986ed24e05df0ce7eac5f944b6"&gt;rB43ddf0e9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: Encoding output quality UI clarification
&lt;a class="reference external" href="http://developer.blender.org/rBf218e6d4da8dbfa4be809b46d6a6c923b7a6fc97"&gt;rBf218e6d4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Disable adding scene sequence strips into themselves
&lt;a class="reference external" href="http://developer.blender.org/rB175e8fdc1e2e76bd1287f1aa93db4aa4cc44d3f9"&gt;rB175e8fdc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UV Cube Project: improve default behavior
&lt;a class="reference external" href="http://developer.blender.org/rB65af15ad887b30e678db9acab75efc7897c9197e"&gt;rB65af15ad&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add option not to select with un-hide
&lt;a class="reference external" href="http://developer.blender.org/rB0a69e3b307f05aeab8bd84f69560b4118c9bfaf2"&gt;rB0a69e3b3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Bake Action operator: Added missing Bendy Bones support
&lt;a class="reference external" href="http://developer.blender.org/rBfc77676f3326894482848b3f4e544c7569d5b440"&gt;rBfc77676f&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pasting poses now updates motion paths
&lt;a class="reference external" href="http://developer.blender.org/rBc01ffefb687260c11b3eae8411e5af051f0ce10a"&gt;rBc01ffefb&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Vertex Paint: missed removing settings from UI
&lt;a class="reference external" href="http://developer.blender.org/rB10a112093fe8dd3553a67c3d671ca66c259f308b"&gt;rB10a11209&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: Add SSS support in probes
&lt;a class="reference external" href="http://developer.blender.org/rB5dfeecf47b575e54fddd3e915024b721efd29eb6"&gt;rB5dfeecf4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: SSS: Add separated Albedo option
&lt;a class="reference external" href="http://developer.blender.org/rB7cbc7dd90499f98e3f44f86fdacae5365e53cd77"&gt;rB7cbc7dd9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Python API: expose base_flag settings (depsgraph)
&lt;a class="reference external" href="http://developer.blender.org/rB4493d0d085b0ba37e069d1129004d54e98f31231"&gt;rB4493d0d0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add object level holdout property, to replace Z mask layer.
&lt;a class="reference external" href="http://developer.blender.org/rBf8fc77ec8481fbbe253ec73d701beab278fdeaf3"&gt;rBf8fc77ec&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Python API: Allow structs to define tags for their properties
&lt;a class="reference external" href="http://developer.blender.org/rB23d148ecaf923a490c3dd4a22d6dd96ea7cb9654"&gt;rB23d148ec&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SceneRenderLayer Removal/Refactor
&lt;a class="reference external" href="http://developer.blender.org/rB3a95bdfc65d883e7db006fdaadb8ed2cd6553239"&gt;rB3a95bdfc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: SSS: Add Translucency support
&lt;a class="reference external" href="http://developer.blender.org/rB846cdf53187174ac87dd24af4b7b0d413db4ad03"&gt;rB846cdf53&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add Hook Modifier
&lt;a class="reference external" href="http://developer.blender.org/rB9215e2a09717db3acfb4da8f3595c76d7afc3b16"&gt;rB9215e2a0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add grid option to grease pencil paper
&lt;a class="reference external" href="http://developer.blender.org/rB5517049481c5b5525561e43c34c1ae08dbb620a9"&gt;rB55170494&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add new paper function for adding a solid color background
&lt;a class="reference external" href="http://developer.blender.org/rBe2adbc9bca7fc95cf8f9f9c86284725880da8c8a"&gt;rBe2adbc9b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add Build Modifier
&lt;a class="reference external" href="http://developer.blender.org/rBf43aecba88aa8d712ce5fd647b6e2a0549f3a9ae"&gt;rBf43aecba&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add some buttons to the bottom bar
&lt;a class="reference external" href="http://developer.blender.org/rB2a47ede614dd14834b832a9467b204e3223cf4d4"&gt;rB2a47ede6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: Rename MultiEdit to MultiFrame
&lt;a class="reference external" href="http://developer.blender.org/rBa666a5d0164313e0743af129a645511f04bb1b17"&gt;rBa666a5d0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;hair_guides&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Material pointer in hair systems
&lt;a class="reference external" href="http://developer.blender.org/rB56c1388ee494d776733c3d79c4359c1523bfcacf"&gt;rB56c1388e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Simplified API for generating hair follicles with a fixed max count
&lt;a class="reference external" href="http://developer.blender.org/rB5be3403a1d82b51078a122ea54234a1eaed2001d"&gt;rB5be3403a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Extend the fur generate modifier to also create guide curves
&lt;a class="reference external" href="http://developer.blender.org/rB2d24189369815aff49c61c01faac3fe83d68d167"&gt;rB2d241893&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Start adding hair draw settings
&lt;a class="reference external" href="http://developer.blender.org/rBc6ddb6fdd9bd6cd86312850bbbbdfaf13ee21e5e"&gt;rBc6ddb6fd&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Optical Vignetting and Depth of Field light distribution
&lt;a class="reference external" href="http://developer.blender.org/D2922"&gt;D2922&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;VSE Scene Strip Render Engine Settings
&lt;a class="reference external" href="http://developer.blender.org/D2924"&gt;D2924&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Proposed fix for some math_color_blend functions
&lt;a class="reference external" href="http://developer.blender.org/D2925"&gt;D2925&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Select similar for bones by action group index
&lt;a class="reference external" href="http://developer.blender.org/D2931"&gt;D2931&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Improving Video Sequencer performance with C++ and OpenCL
&lt;a class="reference external" href="http://developer.blender.org/T53374"&gt;T53374&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Workspaces: Integrating Interaction Modes - Requirements
&lt;a class="reference external" href="http://developer.blender.org/T53388"&gt;T53388&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Workspaces: Integrating Interaction Modes - Proposals
&lt;a class="reference external" href="http://developer.blender.org/TT53389"&gt;TT53389&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://lists.blender.org/pipermail/bf-committers/2017-November/048910.html"&gt;Blender 2.8 – priorities reconsideration proposal&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-11-25.html</guid>
      <pubDate>Sat, 25 Nov 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-11-18: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-11-18.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add select similar custom bone shape
&lt;a class="reference external" href="http://developer.blender.org/rBcd1d9950aba1f4c759769e4896f2a9953d982eec"&gt;rBcd1d9950&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Mikktspace/Cycles: Speed up the merging of identical vertices (speeds up rendering)
&lt;a class="reference external" href="http://developer.blender.org/rB119846a6bb366f5ae13db18d965083d7927ff11e"&gt;rB119846a6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Add per-tile render time debug pass
&lt;a class="reference external" href="http://developer.blender.org/rB40f528a7dabaf18ece587dafcaabf703973bfd40"&gt;rB40f528a7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light
&lt;a class="reference external" href="http://developer.blender.org/rBa0c02e4d1b87f4e83c0dfe794f28482030be9896"&gt;rBa0c02e4d&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Fix UV Projection Center Calculation
&lt;a class="reference external" href="http://developer.blender.org/rB759b50b20b96556f182e6d14ce23a89e2a673921"&gt;rB759b50b2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Remove default ‘Clear loc/rot/scale delta transform’ shortcuts
&lt;a class="reference external" href="http://developer.blender.org/rB556b13f03e561b54d4f0186e207f080c786f8b66"&gt;rB556b13f0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Fix AMD Thread-Ripper rendering performance issues.
&lt;a class="reference external" href="http://developer.blender.org/rB55696b56d98411b6eeadfa1a7349bdb2bca47e38"&gt;rB55696b56&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Make per-object random value output also work for Lamps
&lt;a class="reference external" href="http://developer.blender.org/rB212a8d9e5ae78a30ed4c35161d91eeca35eaa41f"&gt;rB212a8d9e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;BMesh Py API: Expose color alpha
&lt;a class="reference external" href="http://developer.blender.org/rBaae8e211006a1d9099397727b48201b865504750"&gt;rBaae8e211&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: SSS: Add cubic profile for the sake of completeness.
&lt;a class="reference external" href="http://developer.blender.org/rB936ddde35cabc7f694bf0e83b3c8e505f0385532"&gt;rB936ddde3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: SSS: Add SSS to the principled shader
&lt;a class="reference external" href="http://developer.blender.org/rBfcbb8e71c56a413dda47c233a35d6091e34dbdae"&gt;rBfcbb8e71&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: SSS: Add Christensen-Burley diffusion profile
&lt;a class="reference external" href="http://developer.blender.org/rB57c3fbd324a6ecb6a432aef034c814fe45b2f544"&gt;rB57c3fbd3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Draw Manager: Support for Metaball Drawing
&lt;a class="reference external" href="http://developer.blender.org/rB88c88c4610260ef3d00420c3e9fc3c1cd56aad14"&gt;rB88c88c46&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Add SSS objects to probe rendering
&lt;a class="reference external" href="http://developer.blender.org/rBe70c563aa375a18dd272b4d6cad8ae1ef08fbabf"&gt;rBe70c563a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: SSS: Add Quality settings
&lt;a class="reference external" href="http://developer.blender.org/rB289f9f42ff049a672b5235230435c16bc361b04e"&gt;rB289f9f42&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Initial Separable Subsurface Scattering implementation
&lt;a class="reference external" href="http://developer.blender.org/rBf8b14305668ff7b1f3ba6f886b9e1881c764b201"&gt;rBf8b14305&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Enable antialiasing while drawing
&lt;a class="reference external" href="http://developer.blender.org/rBe6a0b442c7441c33e4f6204fa63d96dec32567da"&gt;rBe6a0b442&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Smooth Strength and Thickness properties too
&lt;a class="reference external" href="http://developer.blender.org/rB0b7c2ef28b5c4ea9df07219c93332ed41a82333f"&gt;rB0b7c2ef2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Improve subdivide stroke while drawing
&lt;a class="reference external" href="http://developer.blender.org/rBaaed57792fa29dae5fbfe586018d79dafdc20770"&gt;rBaaed5779&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Check minimum tablet pressure
&lt;a class="reference external" href="http://developer.blender.org/rB5819ab66fabbb86fed31dff6417401ae9ee2b254"&gt;rB5819ab66&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cleanup UI and unused fields
&lt;a class="reference external" href="http://developer.blender.org/rB330febba5a547ef1238dfb51c0ea1d8905eaf374"&gt;rB330febba&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;New Smooth modifier
&lt;a class="reference external" href="http://developer.blender.org/rB8b97a539aa5bb62d65e6a3505600df80253e09ea"&gt;rB8b97a539&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Remove smooth lower limit
&lt;a class="reference external" href="http://developer.blender.org/rB541d7415bfd8006b8bcc9763f090b624106df4e8"&gt;rB541d7415&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Smooth Thickness and Strength
&lt;a class="reference external" href="http://developer.blender.org/rB333e32e0e13171eb2bb3672fd44c531a81d50e11"&gt;rB333e32e0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fluid-mantaflow&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Re-enabled bubble rise factor and some small snd particles fixes
&lt;a class="reference external" href="http://developer.blender.org/rB91ef5780c9075ddec2180515cc9b308038b97064"&gt;rB91ef5780&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;hair_guides&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Operator for generating hair follicles of the fur modifier
&lt;a class="reference external" href="http://developer.blender.org/rBc8ef6904d12d70e19f357e5d3bbfd1d5ba1f96f4"&gt;rBc8ef6904&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Speed up split kernel builds by splitting svm_eval_nodes out of direct_emission functions
&lt;a class="reference external" href="http://developer.blender.org/D2916"&gt;D2916&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Notifier system (event publish/subscribe)
&lt;a class="reference external" href="http://developer.blender.org/D2917"&gt;D2917&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Temporary fix for T53257: Too many color management transforms to display in the menu
&lt;a class="reference external" href="http://developer.blender.org/D2918"&gt;D2918&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SceneRenderLayer Removal/Refactor
&lt;a class="reference external" href="http://developer.blender.org/D2919"&gt;D2919&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add initial UDIM support to BlenKernel, Image Editor and Cycles
&lt;a class="reference external" href="http://developer.blender.org/D2921"&gt;D2921&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-11-18.html</guid>
      <pubDate>Sat, 18 Nov 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-11-11: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-11-11.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Small (7%) performance increase in metaball tessellation
&lt;a class="reference external" href="http://developer.blender.org/rBd95eabf0a937e788e1ebd6f9297b3c80db7913e2"&gt;rBd95eabf0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: better distance sampling for chromatic volume extinction
(see link for comparison images)
&lt;a class="reference external" href="http://developer.blender.org/rBa466d7ae248b2807b4e2f8693b458d3da509e9bc"&gt;rBa466d7ae&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: add bevel shader, for raytrace based rounded edges
(see the link in the commit message for example images)
&lt;a class="reference external" href="http://developer.blender.org/rB26f39e6359d1db85509a0ee1077b6d0af122a456"&gt;rB26f39e63&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: antialias normal baking if the mesh has a bump map
&lt;a class="reference external" href="http://developer.blender.org/rBd0af56fe3b6490445ba3e501b0fb98cfec622aa3"&gt;rBd0af56fe&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: reduce closure memory usage for emission/shadow shader data
(30% memory improvement)
&lt;a class="reference external" href="http://developer.blender.org/rB8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6"&gt;rB8a72be76&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: fix inefficient attribute map storage, saves 615MB in victor scene.
&lt;a class="reference external" href="http://developer.blender.org/rBcac3d4d16691d77e8e01f158be07d182e56e9755"&gt;rBcac3d4d1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Manipulators: add a new ruler tool
&lt;a class="reference external" href="http://developer.blender.org/rB0260fad9ba41c3a714df9b39e6e6d171b143cf41"&gt;rB0260fad9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Small speedup for viewport data caching (60% improvement)
&lt;a class="reference external" href="http://developer.blender.org/rBed555750eb8294005f54425094cb692f29830631"&gt;rBed555750&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Support Auto-Smooth in Edit-Mode
&lt;a class="reference external" href="http://developer.blender.org/rB5d70e847dd6f5182fa67c3b08260fbb5366009b5"&gt;rB5d70e847&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: show tool-tips for each tools shortcuts
&lt;a class="reference external" href="http://developer.blender.org/rBfbfda21fe46b8fa7e8470e57d4eb3794a3a9c83a"&gt;rBfbfda21f&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;p&gt;Along with the noted changes below, there was a lot of work done to have
the changes reading to be merged into the &lt;cite&gt;blender2.8&lt;/cite&gt; branch.&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add smoothing to the stroke thickness
&lt;a class="reference external" href="http://developer.blender.org/rBfce610eeedc663badb52d310ab8410d6ebfb2a22"&gt;rBfce610ee&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add drawing parameter to adjust stroke stabilization
&lt;a class="reference external" href="http://developer.blender.org/rBa051c2e8701a856533681a0ec0a329eebdc55da7"&gt;rBa051c2e8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add more parameters to define how the stroke is stabilized
&lt;a class="reference external" href="http://developer.blender.org/rB526e2291ff93f3f4c18c341ec6518e52fb4c9b17"&gt;rB526e2291&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Optionally cancel render when a texture is missing
&lt;a class="reference external" href="http://developer.blender.org/D2908"&gt;D2908&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Experimental hashing lookup of ID’s, replacing linked list lookups
&lt;a class="reference external" href="http://developer.blender.org/D2910"&gt;D2910&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Reducing amount of operations per intersect check
(8% speed  improvement)
&lt;a class="reference external" href="http://developer.blender.org/D2911"&gt;D2911&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Array Modifier: option to offset UV’s
&lt;a class="reference external" href="http://developer.blender.org/D2912"&gt;D2912&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;blender2.8: support for metaball drawing
&lt;a class="reference external" href="http://developer.blender.org/D2914"&gt;D2914&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-11-11.html</guid>
      <pubDate>Sat, 11 Nov 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-11-04: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-11-04.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Implement a new automatic handle algorithm to produce smooth F-Curves
&lt;a class="reference external" href="http://developer.blender.org/rB8bdc391c5488228dfe9c9e995277d67558293f08"&gt;rB8bdc391c&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Fix for &lt;a class="reference external" href="http://developer.blender.org/T48988"&gt;T48988&lt;/a&gt; - Enabling bbone easing for posemode.
&lt;a class="reference external" href="http://developer.blender.org/rBa819ef65c07131ddb203a55bd8dc4e3207130b64"&gt;rBa819ef65&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tracking: Create mesh from selected tracks only
&lt;a class="reference external" href="http://developer.blender.org/rBf1c724337613c2d2081523b3fd5e4d0315268622"&gt;rBf1c72433&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Alembic: added frame offset property
&lt;a class="reference external" href="http://developer.blender.org/rB6099b2620d645f4129c42af2272cb6bd8538fc7a"&gt;rB6099b262&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Alembic: exporting MetaBalls as mesh
&lt;a class="reference external" href="http://developer.blender.org/rB89eb05a8908130f8668e4c677d63f3d2b89e68bb"&gt;rB89eb05a8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Curve Decimate: new tool to simplify bezier curves &lt;em&gt;(access from the curve clean-up menu)&lt;/em&gt;
&lt;a class="reference external" href="http://developer.blender.org/rB80465ba35a163c9832a4666fac74465561b7c6c5"&gt;rB80465ba3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Heap re-insertion optimization for decimate and beautify &lt;em&gt;(~70% faster for decimate, only ~10% for beautify)&lt;/em&gt;.
&lt;a class="reference external" href="http://developer.blender.org/rB336885bebaa8c7b60041b139f02a29da475cf3ea"&gt;rB336885be&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Mesh Auto-Smooth Split Normal Support
&lt;a class="reference external" href="https://twitter.com/AidyBurrows3D/status/926528793409392640"&gt;See results&lt;/a&gt;
&lt;a class="reference external" href="http://developer.blender.org/rB59f238ba091187b968a125417cc9323cb9249deb"&gt;rB59f238ba&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Experiment with adding output file meta data from render engine
&lt;a class="reference external" href="http://developer.blender.org/rB5296c2e099e92e30478a454049e72f170f71a624"&gt;rB5296c2e0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collections: Bring back simple visibility behavior
&lt;a class="reference external" href="http://developer.blender.org/rB7553523af7b34bfeede09b9acf0a95b84a2c15cf"&gt;rB7553523a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Draw Manager: re-enable edit-mesh text overlay
&lt;a class="reference external" href="http://developer.blender.org/rB8277bee748188dbcab431e15bedd5c1b5559508a"&gt;rB8277bee7&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;asset-engine&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add drag’n’drop-linking of material onto object in 3DView
&lt;a class="reference external" href="http://developer.blender.org/rB92a06831a84ded45dabc5860ddf72b2e0556328a"&gt;rB92a06831&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Amber: Add icon of data type to ‘all data’ assets add operator
&lt;a class="reference external" href="http://developer.blender.org/rB0e256653b223c77cf9276350a106f3d02ee3f05a"&gt;rB0e256653&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Blender 2.8: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in MeshRenderData instead of CustomData
&lt;a class="reference external" href="http://developer.blender.org/D2907"&gt;D2907&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Add option that makes background visible through glass have alpha transparency
&lt;a class="reference external" href="http://developer.blender.org/D2904"&gt;D2904&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Add Scatter Direct and Scatter Indirect passes
&lt;a class="reference external" href="http://developer.blender.org/D2903"&gt;D2903&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;RFC: Clang-format for Blender
&lt;a class="reference external" href="http://developer.blender.org/T53211"&gt;T53211&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-11-04.html</guid>
      <pubDate>Sat, 04 Nov 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-10-28: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-10-28.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Disable progressive refine if denoising or save buffers is used
&lt;a class="reference external" href="http://developer.blender.org/rB6199a606a6fad1722d1f4b2152e895d655db4757"&gt;rB6199a606&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modeling: Speed up Polyfill Beautify by 33%
&lt;a class="reference external" href="http://developer.blender.org/rB6dfe4cbc6b8717223c631e80af6c7552576966e1"&gt;rB6dfe4cbc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;VSE: draw grid lines at every second
&lt;a class="reference external" href="http://developer.blender.org/rBcc96cdd9d49c6029e2abc62d81556e2f22480438"&gt;rBcc96cdd9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: use AO factor to let user adjust intensity of AO bounces
&lt;a class="reference external" href="http://developer.blender.org/rB171c4e982f7b6c93b534a48cfe8aba73dec78030"&gt;rB171c4e98&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Initial Tool System
&lt;a class="reference external" href="http://developer.blender.org/rBe1e7b6db2e01d8ea2219d410200a8856d4597222"&gt;rBe1e7b6db&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Manipulator: move ‘Scale Cage’ to its own tool
&lt;a class="reference external" href="http://developer.blender.org/rBd3fafa3002847af913125ef71a5b70b1580f5189"&gt;rBd3fafa30&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tool System: add an experimental low-poly construction tool
(&lt;a class="reference external" href="https://www.youtube.com/watch?v=TJ6Dh77nQw4"&gt;see demo video&lt;/a&gt;)
&lt;a class="reference external" href="http://developer.blender.org/rBcd3c31b2c02ed024be2d772e37da73d9aa4dc220"&gt;rBcd3c31b2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Remove background images from 3D view and add them to the camera
&lt;a class="reference external" href="http://developer.blender.org/rBef96f36ee961e7f11556570da2b9cef0a08159f9"&gt;rBef96f36e&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Volumetrics: Add volumetric support to alpha blended meshes.
&lt;a class="reference external" href="http://developer.blender.org/rB310f1db7bf508c764dde47ff85bccb31458b1893"&gt;rB310f1db7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Overhaul the volumetric system.
&lt;a class="reference external" href="http://developer.blender.org/rB66d8f82b832b58cba3273c0a4196fae6db0e1efd"&gt;rB66d8f82b&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Volumetrics: Add Volume object support.
&lt;a class="reference external" href="http://developer.blender.org/rB4f7665c84410e9e25360b0d80ce073c54242e5d4"&gt;rB4f7665c8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Volumetrics: Support Smoke simulation textures
&lt;a class="reference external" href="http://developer.blender.org/rBbc7c0335dc7e1cae93c3f4b7bfdaa02f2cae6128"&gt;rBbc7c0335&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;topbar&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Operator settings: Add simple “More…” button to show all settings
&lt;a class="reference external" href="http://developer.blender.org/rB3ebfd533cad51979346470d523c9bc97da84c456"&gt;rB3ebfd533&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;asset-engine&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Amber: Add a way to remove Amber repo, and initial step for previews
&lt;a class="reference external" href="http://developer.blender.org/rBe524370158ba15c2d7726960c9201bb3371a4e4a"&gt;rBe5243701&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Amber: Add initial real asset preview.
&lt;a class="reference external" href="http://developer.blender.org/rB7a68cd02980b9b2834847a2adacf822a59df1b75"&gt;rB7a68cd02&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Amber: General development working on filtering and adding assets
&lt;a class="reference external" href="http://developer.blender.org/rB0f72a2916ca11bbdf7ec01a43e820e786264eb6a"&gt;rB0f72a291&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Amber: add new assets with relative path to repository
&lt;a class="reference external" href="http://developer.blender.org/rBdce7e076dae9dae9d88d232300ac6c30e02f08c3"&gt;rBdce7e076&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Use a more ‘generic’ way to select datablock to add as an asset
&lt;a class="reference external" href="http://developer.blender.org/rBb9f4a8d75f11a5d1a619752641b02200547a7661"&gt;rBb9f4a8d7&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: combined CUDA + OpenCL rendering support.
&lt;a class="reference external" href="http://developer.blender.org/D2894"&gt;D2894&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Normal Editing Tools - GSoC 2017
&lt;a class="reference external" href="http://developer.blender.org/D2897"&gt;D2897&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Blender2.8: Edit Mesh: re-enable text overlay (length, area, angle)
&lt;a class="reference external" href="http://developer.blender.org/D2901"&gt;D2901&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;HMD_viewport: oversampling / undersampling feature implemented.
&lt;a class="reference external" href="http://developer.blender.org/D2902"&gt;D2902&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Top Bar Design
&lt;a class="reference external" href="http://developer.blender.org/T50845"&gt;T50845&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tool System: Where operators can take advantage of a tool system
&lt;a class="reference external" href="http://developer.blender.org/T53101"&gt;T53101&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;div class="note admonition"&gt;
&lt;p class="first admonition-title"&gt;Note&lt;/p&gt;
&lt;p class="last"&gt;As a reminder please read the &lt;a class="reference external" href="https://code.blender.org/2017/10/blender-2-8-design-document/"&gt;Blender 2.8 Design Document&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-10-28.html</guid>
      <pubDate>Sat, 28 Oct 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-10-21: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-10-21.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Render Settings: Add basic 4K render presets
&lt;a class="reference external" href="http://developer.blender.org/rBf4b5d0ba3a7ec4d739a37e5038f73b8a4cb191f3"&gt;rBf4b5d0ba&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Animation: Make auto handle placement aware of cyclic extrapolation
&lt;a class="reference external" href="http://developer.blender.org/rB1cb884be35e160740e97065afd6548e6a052c9d8"&gt;rB1cb884be&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: 3D View “View” menu reorganization
&lt;a class="reference external" href="http://developer.blender.org/rBa6fdec305a6b16d0f945e753438c77b11d1da937"&gt;rBa6fdec30&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: 3D View Mesh “Select” menu reorganization
&lt;a class="reference external" href="http://developer.blender.org/rBb82b55a3138d2a6afdc18460a6342774029d00f2"&gt;rBb82b55a3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: 3D View, minor menu reorganization
&lt;a class="reference external" href="http://developer.blender.org/rBa8fb08b19cf9ddbf3185754c41a9da533f8de65b"&gt;rBa8fb08b1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: 3D View, undo menu reorganization
&lt;a class="reference external" href="http://developer.blender.org/rB0aa6d44a79b0f26ac2929d68794d54b4a48fdd26"&gt;rB0aa6d44a&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: 3D View, object menu reorganization
&lt;a class="reference external" href="http://developer.blender.org/rB351222c26f0ee7ce31ee1ee10f45dcebd3fe319f"&gt;rB351222c2&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Workspace: Move engines to workspaces and cleanup the Properties Editor UI
&lt;a class="reference external" href="http://developer.blender.org/rBe4f2b2be26adbb5c34231598526a270559c6e183"&gt;rBe4f2b2be&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Change the default engine to the clay engine
&lt;a class="reference external" href="http://developer.blender.org/rB0bcb61b2fe94d389332f91762cf07c2691c9fb93"&gt;rB0bcb61b2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Depsgraph: Make Copy-on-Write a command line option (can be used to enable modifiers and animations again)
&lt;a class="reference external" href="http://developer.blender.org/rB3e8abc0535aaeb736310a1b7a5447df1721ff349"&gt;rB3e8abc05&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Rename Panel Primitives to Shapes
&lt;a class="reference external" href="http://developer.blender.org/rB5c3dcad7f38055295d50869f8bab99bb399e0f4f"&gt;rB5c3dcad7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add new Select Alternate operator
&lt;a class="reference external" href="http://developer.blender.org/rB07ec03d4f8024dbff0c685321cd1376c03bb62cc"&gt;rB07ec03d4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add rectangle and circle Grease Pencil primitives
&lt;a class="reference external" href="http://developer.blender.org/rB1363002b57f44f25abf0361692f41ee6ad159324"&gt;rB1363002b&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;asset-engine&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;UI: Add one main ‘Edit’ toggle to Amber
&lt;a class="reference external" href="http://developer.blender.org/rB9fb243f96dc921aa6a2774799b8c731282d95650"&gt;rB9fb243f9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Amber assets: Expose more tools to the UI
&lt;a class="reference external" href="http://developer.blender.org/rBbac215bc67287e832c3eb1887491e1e542a72845"&gt;rBbac215bc&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;blender2.8: Support Marking Operator Properties as Basic or Advanced
&lt;a class="reference external" href="http://developer.blender.org/D2881"&gt;D2881&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;blender2.8: Initial Tool System
&lt;a class="reference external" href="http://developer.blender.org/D2882"&gt;D2882&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;blender2.8 RNA-property tagging using tags defined by struct (+ operator properties tagged ‘BASIC’)
&lt;a class="reference external" href="http://developer.blender.org/D2883"&gt;D2883&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Implement a new automatic handle algorithm to produce smooth F-Curves
&lt;a class="reference external" href="http://developer.blender.org/D2884"&gt;D2884&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add eyedropper to colorramp node
&lt;a class="reference external" href="http://developer.blender.org/D2886"&gt;D2886&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Grease Pencil Branch (greasepencil-object)
&lt;a class="reference external" href="http://developer.blender.org/D2889"&gt;D2889&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Add out of view dicing falloff and dicing camera
&lt;a class="reference external" href="http://developer.blender.org/D2891"&gt;D2891&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;blender2.8: Initial work for groups in collections
&lt;a class="reference external" href="http://developer.blender.org/D2892"&gt;D2892&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Tool System: Where operators can take advantage of a tool system
&lt;a class="reference external" href="http://developer.blender.org/T53101"&gt;T53101&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;div class="note admonition"&gt;
&lt;p class="first admonition-title"&gt;Note&lt;/p&gt;
&lt;p class="last"&gt;As a reminder please read the &lt;a class="reference external" href="https://code.blender.org/2017/10/blender-2-8-design-document/"&gt;Blender 2.8 Design Document&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-10-21.html</guid>
      <pubDate>Sat, 21 Oct 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-10-14: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-10-14.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: Schedule more work for non-display and compute preemption CUDA cards.
&lt;a class="reference external" href="http://developer.blender.org/rBe360d003ea45ee233c6f10c03ff57c956929b383"&gt;rBe360d003&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI: VSE strip menu reorganization
&lt;a class="reference external" href="http://developer.blender.org/rBe9d06f086698049447fe004fec20d715b603a571"&gt;rBe9d06f08&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Speedup up tangent space calculation
&lt;a class="reference external" href="http://developer.blender.org/rB4fce3c7ac079923fb6d124e5c89590e0611b07b5"&gt;rB4fce3c7a&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: Improve cache performance by 13%
&lt;a class="reference external" href="http://developer.blender.org/rBf7db1a4366e8391aea87cc39a5e7bfd6141dd283"&gt;rBf7db1a43&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Manipulators: add cage3d scale widge
&lt;a class="reference external" href="http://developer.blender.org/rBc90ec276b8a578527861c1e6eaae766efea0c27b"&gt;rBc90ec276&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Probe: Add Cubemap Resolution option
&lt;a class="reference external" href="http://developer.blender.org/rBd46842108ddea98c2ec6c437e87888f2267a311c"&gt;rBd4684210&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Enable MSAA for strokes
&lt;a class="reference external" href="http://developer.blender.org/rB049eb49f9aaaf02c67197cfcef8ddba0340dcb99"&gt;rB049eb49f&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;asset-engine&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add initial, very basic/proof-of-concept for drag and drop linking
&lt;a class="reference external" href="http://developer.blender.org/rB504287b9877a85be40dc80fe700f5d80319d06ec"&gt;rB504287b9&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;VSE: Add new Blend Effect strip &lt;a class="reference external" href="http://developer.blender.org/D2872"&gt;D2872&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Allow rendering with GPUs an CPUs at once &lt;a class="reference external" href="http://developer.blender.org/D2873"&gt;D2873&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: Speed up rendering by adding BVH8 &lt;a class="reference external" href="http://developer.blender.org/D2875"&gt;D2875&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UI Reorganize 3D View Menus: View, Add and Object Menu &lt;a class="reference external" href="http://developer.blender.org/D2876"&gt;D2876&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2.8: New Viewport: Make the internal depth drawing of external engines optional
(Proof of Concept) &lt;a class="reference external" href="http://developer.blender.org/D2877"&gt;D2877&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2.8: Layers: Add new layer evaluation meathod &lt;a class="reference external" href="http://developer.blender.org/D2878"&gt;D2878&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;New Tool System Proposal &lt;a class="reference external" href="http://developer.blender.org/T53047"&gt;T53047&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;As a reminder please read the &lt;a class="reference external" href="https://code.blender.org/2017/10/blender-2-8-design-document/"&gt;Blender 2.8 Design Document&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-10-14.html</guid>
      <pubDate>Sat, 14 Oct 2017 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>2017-10-07: Weekly News</title>
      <link>https://thisweekinblenderdev.github.io/2017-10-07.html</link>
      <description>&lt;div class="compound"&gt;
&lt;p class="compound-middle"&gt;Hello and welcome to another issue of &lt;em&gt;This Week in Blender Development&lt;/em&gt;!
&lt;a class="reference external" href="https://www.blender.org/"&gt;Blender&lt;/a&gt; is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
&lt;a class="reference external" href="https://twitter.com/BlenderDev"&gt;&amp;#64;BlenderDev&lt;/a&gt;.&lt;/p&gt;
&lt;p class="compound-middle"&gt;&lt;em&gt;This Week in Blender Development&lt;/em&gt; is openly developed on
&lt;a class="reference external" href="https://github.com/ThisWeekInBlenderDev"&gt;Github&lt;/a&gt;
so please report any recommendations, bugs, or PRs for this website there.&lt;/p&gt;
&lt;p class="compound-middle"&gt;If you have idea for some great feature that you think should be part of Blender
try making a post on &lt;a class="reference external" href="https://blender.community/c/rightclickselect/"&gt;https://blender.community/c/rightclickselect/&lt;/a&gt;&lt;/p&gt;
&lt;div class="tip compound-middle admonition"&gt;
&lt;p class="first admonition-title"&gt;Tip&lt;/p&gt;
&lt;p class="last"&gt;Remember, you can test any changes done in &lt;cite&gt;master&lt;/cite&gt; or &lt;cite&gt;blender2.8&lt;/cite&gt;
by going to the &lt;a class="reference external" href="https://builder.blender.org/download/"&gt;developmental builds download page&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="changes-to-blender"&gt;
&lt;h1&gt;Changes to Blender&lt;a class="headerlink" href="#changes-to-blender" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;p class="rubric"&gt;master&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Support CUDA 9 toolkit, and automatically disable &lt;code class="docutils literal notranslate"&gt;&lt;span class="pre"&gt;sm_2x&lt;/span&gt;&lt;/code&gt; binaries
&lt;a class="reference external" href="http://developer.blender.org/rBf55735e533601b559d53fd1e2c5297092e844345"&gt;rBf55735e5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Vertex Paint: Add projection options (matching projection painting)
&lt;a class="reference external" href="http://developer.blender.org/rBb2a10fa615efcf403a9ca23005d86ca149ebf56b"&gt;rBb2a10fa6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Weight Paint: disable multi-threaded weight paint when mirroring is enabled.
&lt;a class="reference external" href="http://developer.blender.org/rB88dd45e1e1bde5db43e8807b7def754dea8b01fc"&gt;rB88dd45e1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Weight Paint: add some color blending modes
&lt;a class="reference external" href="http://developer.blender.org/rB6092ded1279e048709fa0481a5dd314ea9712eea"&gt;rB6092ded1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Vertex Paint: expose old &lt;em&gt;Spray&lt;/em&gt; option as &lt;em&gt;Accumulate&lt;/em&gt; (matching sculpt mode)
&lt;a class="reference external" href="http://developer.blender.org/rBf4b1f9b9255cda1af5e093f25cdde816bd94d8cd"&gt;rBf4b1f9b9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Weight Paint: use brush falloff to blend results of the smear tool
&lt;a class="reference external" href="http://developer.blender.org/rBa4721c05040fce606d6c6ccc4ea91bdf6c8846e8"&gt;rBa4721c05&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Python: bump minimum version to 3.6
&lt;a class="reference external" href="http://developer.blender.org/rBcbe07d980ccc860cb01549272fc95c08912581d7"&gt;rBcbe07d98&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: CUDA faster rendering of small tiles, using multiple samples like OpenCL.
&lt;a class="reference external" href="http://developer.blender.org/rB6da6f8d33f65b427162d0c8b13a5a5f5043bc8a5"&gt;rB6da6f8d3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Sculpt Mode: Add 2D falloff option
&lt;a class="reference external" href="http://developer.blender.org/rBd8509b349d1d6219923615e7af81267bb6f06b68"&gt;rBd8509b34&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Vertex Paint: use brush front-face setting
&lt;a class="reference external" href="http://developer.blender.org/rB8ef757df3d2ab5867f2361908e524a7de0f4489e"&gt;rB8ef757df&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Vertex Paint: move normal falloff into the brush
&lt;a class="reference external" href="http://developer.blender.org/rB471be7e7f58a4776857666df13e473c8ea0f4fd5"&gt;rB471be7e7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: CUDA bicubic and tricubic texture interpolation
&lt;a class="reference external" href="http://developer.blender.org/rB2d92988f6bc4ec475d685c5cdfb84ba23c1a95ba"&gt;rB2d92988f&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cycles: OpenCL bicubic and tricubic texture interpolation support
&lt;a class="reference external" href="http://developer.blender.org/rBf61c340bc15ef1573dc48f65fc7c71fce0a47a07"&gt;rBf61c340b&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;blender2.8&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Eevee: Lamps: Change ESM default exponent
&lt;a class="reference external" href="http://developer.blender.org/rBdc327e2793ba21df02ee2b7787d35170e92a1521"&gt;rBdc327e27&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eevee: Shadows: Add Contact Shadows
&lt;a class="reference external" href="http://developer.blender.org/rBdfcdec914ce918adf6c47d3c1e278b5a5c22fb4d"&gt;rBdfcdec91&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;topbar&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add ‘x’ icon to active workspace tab to delete workspace
&lt;a class="reference external" href="http://developer.blender.org/rB33bed11248884334754f9744312e29af8da0b99e"&gt;rB33bed112&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;greasepencil-object&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Add curve options to Thick modifier
&lt;a class="reference external" href="http://developer.blender.org/rBef4c69a71594ceb42aac8e4d4cd0ed0523adb34f"&gt;rBef4c69a7&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add new color pallet slot system
&lt;a class="reference external" href="http://developer.blender.org/rB7c9467ae1fd0bfcf97dd5411fee0be60becb7325"&gt;rB7c9467ae&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Add a work in progress implmentation of FXAA
&lt;a class="reference external" href="http://developer.blender.org/rBcf87d5759bd1ffc87c0ca2128db3425f9062c8e6"&gt;rBcf87d575&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="rubric"&gt;fluid-mantaflow&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Fluid particles: UI update
&lt;a class="reference external" href="http://developer.blender.org/rB949316d0a79373413adaaff041da6661611515ff"&gt;rB949316d0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Big fluid particles update
&lt;a class="reference external" href="http://developer.blender.org/rBc1fb55b44b6c99248d38a7578e92ea79d95fae36"&gt;rBc1fb55b4&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="new-patches"&gt;
&lt;h1&gt;New Patches&lt;a class="headerlink" href="#new-patches" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Cycles: schedule more work and prevent CUDA driver timeouts.
&lt;a class="reference external" href="http://developer.blender.org/D2862"&gt;D2862&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Sculpting: Add pressure curve-mapping
&lt;a class="reference external" href="http://developer.blender.org/D2864"&gt;D2864&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UV select overlapping
&lt;a class="reference external" href="http://developer.blender.org/D2865"&gt;D2865&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-middle section" id="other-projects"&gt;
&lt;h1&gt;Other Projects&lt;a class="headerlink" href="#other-projects" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Blender Addon PBR &lt;a class="reference external" href="http://developer.blender.org/T52987"&gt;T52987&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="compound-last section" id="documentation"&gt;
&lt;h1&gt;Documentation&lt;a class="headerlink" href="#documentation" title="Permalink to this headline"&gt;¶&lt;/a&gt;&lt;/h1&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="https://code.blender.org/2017/10/blender-2-8-design-document/"&gt;Blender 2.8 Design Document&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
      <guid>https://thisweekinblenderdev.github.io/2017-10-07.html</guid>
      <pubDate>Sat, 07 Oct 2017 00:00:00 GMT</pubDate>
    </item>
  </channel>
</rss>
