Rich Text Editor
I wanted one place to write scenes, notes, and worldbuilding, without bouncing between separate tools.


An editor that grows with your story, with all the features you need to write and worldbuild.
Come on, it is free.

They say the best way to understand a product is to see it in action... I don't have a video demo, so you will just have to:
I wanted one place to write scenes, notes, and worldbuilding, without bouncing between separate tools.

See how many words you have added and removed each day, so even in your worst day, you can see that little indication of progress.

When a project gets big, finding things matters. Search lets you jump straight to what you were trying to remember.

Sometimes a draft was better three versions ago. This makes it easy to go back without losing what you have now.

I wanted references to feel close at hand while writing, not buried somewhere else when I needed them.

Not every world runs on a normal calendar, so timelines should be flexible enough to match the one in your head.
Stolen straight from pinterest. I like the idea of having all my inspiration in one place, where I can easily pull it up while writing instead of having to switch windows.

I like themes, and I like different ones depending on my mood and the time of day. Fonts are always hard too, so I gave you the control to make the space feel right.
Many themes.. a lot more than 3
catppuccin-mocha
But enough of all that
Let me tell you how it actually works
It usually starts with a section
Prologue
Most of the time that means a section, not a whole chapter. I write the parts first. Later, when enough of them exist, I piece them together into something larger. The rest of the app grows around that process.
Most of the time, I do not sit down to write a whole chapter. I write the piece that is actually ready first. Sometimes it is a simple encounter. Other times it is a whole chapter. It does not really matter. That is usually enough to begin moving.
What matters is that it can exist as its own unit. In the app, that unit is a segment. A segment can be a scene, a section, a chapter opening, a bit of dialogue, or a descriptive passage that I do not want to lose.
That is the freedom I wanted. I do not want the tool assuming I know the final shape at the beginning, because I usually do not.
What Matters Here
This is why the segment matters
You do not need to know what the final chapter is yet. You just need somewhere to keep the piece while it still has life in it.
Once I have enough segments, the manuscript starts to become visible. Not because I planned every level in advance, but because the pieces have started giving me something real to arrange.
This is the part I care about most, because when I am ready, I can assemble those pieces together like lego. A handful of segments can become a larger section. Those sections can become acts. Eventually they become a completed manuscript.
That is why I built the writing side this way. I wanted the freedom to write in pieces first and only become strict about structure when the draft itself was ready for it.
What Matters Here
This is where the book starts to appear
Once you have enough pieces, you can start building something larger out of them. The structure comes after the writing, not before it.
The other side of the project is made of concepts, but I do not think concepts should be limited to one fixed list. Some will be obvious. Characters, locations, factions, items, and events all fit there naturally.
But the real point is that a concept can be whatever you decide matters. It can be a religion, a kind of magic, a bloodline, a law, a war, a custom, a prophecy, a political office, or some strange thing that only exists in this one project.
That flexibility matters because narrative logic is never as tidy as software categories want it to be. If the story needs a new kind of thing, the app should make room for it instead of refusing it.
What Matters Here
The idea only needs to matter to your story
Concepts are broad on purpose. If something needs to exist as its own thing in the project, you should be able to make it one.
Once the concepts exist, they still need context. That is where relationships come in. The useful part is not just storing the things, but deciding how they actually touch each other.
So the writer gets to decide the links too. Two people can be siblings, rivals, lovers, allies, debtors, teachers, traitors, heirs, or strangers who only cross paths once. A city can belong to an empire. A relic can be carried by a character. A cult can serve a god. The relationship is yours to define, because the narrative logic is yours.
Then time can be attached to those ideas as well. A concept can have a date, or it can have a period of time. An event can be a concept with a date attached to it. A character can be a concept with a birth date. That is how the draft starts holding not just what things are, but when they matter.
What Matters Here
This is what gives the project context
Relationships and time are what stop the surrounding material from becoming a pile of notes. They keep the draft connected to the world around it.