Writality

A novel editor

An editor that grows with your story, with all the features you need to write and worldbuild.

Start for free

Come on, it is free.

Writality themes

YOUR STORY + YOUR CONTEXT

Writing Is Better When Everything Connects

Imagine splitting your work between a bunch of apps when you can just use one ;)

ONE PLACE FOR ALL YOUR CREATIVE WORK

MeetWritality

Plan, draft, connect, and revise inside one writing masterpiece.

Built around the way Iwe actually write

They say the best way to understand a product is to see it in action... I don't have a video demo, so you will just have to:

Try it out

Rich Text Editor

I wanted one place to write scenes, notes, and worldbuilding, without bouncing between separate tools.

Writality rich text editor interface

Word Count

See how many words you have added and removed each day, so even in your worst day, you can see that little indication of progress.

Writality word count interface

Global Search

When a project gets big, finding things matters. Search lets you jump straight to what you were trying to remember.

Writality search interface

Version History

Sometimes a draft was better three versions ago. This makes it easy to go back without losing what you have now.

Writality version history interface

Smart References

I wanted references to feel close at hand while writing, not buried somewhere else when I needed them.

Writality smart references interface

Custom Calendars

Not every world runs on a normal calendar, so timelines should be flexible enough to match the one in your head.

Shire Reckoning
Astron
StSuMoTrHeMeHi

Gallery

Stolen straight from pinterest. I like the idea of having all my inspiration in one place, where I can easily pull it up while writing instead of having to switch windows.

Writality image gallery interface

A writing space that changes with the day

I like themes, and I like different ones depending on my mood and the time of day. Fonts are always hard too, so I gave you the control to make the space feel right.

Many themes.. a lot more than 3

catppuccin-mocha

But enough of all that

Let me tell you how it actually works

It usually starts with a section

Prologue

The Draft Usually Begins in Sections

Most of the time that means a section, not a whole chapter. I write the parts first. Later, when enough of them exist, I piece them together into something larger. The rest of the app grows around that process.

Most of the time, I do not sit down to write a whole chapter. I write the piece that is actually ready first. Sometimes it is a simple encounter. Other times it is a whole chapter. It does not really matter. That is usually enough to begin moving.

What matters is that it can exist as its own unit. In the app, that unit is a segment. A segment can be a scene, a section, a chapter opening, a bit of dialogue, or a descriptive passage that I do not want to lose.

That is the freedom I wanted. I do not want the tool assuming I know the final shape at the beginning, because I usually do not.

Commentary

What Matters Here

01. I usually begin with a section, not a manuscript

This is why the segment matters

You do not need to know what the final chapter is yet. You just need somewhere to keep the piece while it still has life in it.

Once I have enough segments, the manuscript starts to become visible. Not because I planned every level in advance, but because the pieces have started giving me something real to arrange.

This is the part I care about most, because when I am ready, I can assemble those pieces together like lego. A handful of segments can become a larger section. Those sections can become acts. Eventually they become a completed manuscript.

That is why I built the writing side this way. I wanted the freedom to write in pieces first and only become strict about structure when the draft itself was ready for it.

Commentary

What Matters Here

02. When enough pieces exist, I build the larger shape

This is where the book starts to appear

Once you have enough pieces, you can start building something larger out of them. The structure comes after the writing, not before it.

The other side of the project is made of concepts, but I do not think concepts should be limited to one fixed list. Some will be obvious. Characters, locations, factions, items, and events all fit there naturally.

But the real point is that a concept can be whatever you decide matters. It can be a religion, a kind of magic, a bloodline, a law, a war, a custom, a prophecy, a political office, or some strange thing that only exists in this one project.

That flexibility matters because narrative logic is never as tidy as software categories want it to be. If the story needs a new kind of thing, the app should make room for it instead of refusing it.

Commentary

What Matters Here

03. Concepts can be whatever the story decides they are

The idea only needs to matter to your story

Concepts are broad on purpose. If something needs to exist as its own thing in the project, you should be able to make it one.

Once the concepts exist, they still need context. That is where relationships come in. The useful part is not just storing the things, but deciding how they actually touch each other.

So the writer gets to decide the links too. Two people can be siblings, rivals, lovers, allies, debtors, teachers, traitors, heirs, or strangers who only cross paths once. A city can belong to an empire. A relic can be carried by a character. A cult can serve a god. The relationship is yours to define, because the narrative logic is yours.

Then time can be attached to those ideas as well. A concept can have a date, or it can have a period of time. An event can be a concept with a date attached to it. A character can be a concept with a birth date. That is how the draft starts holding not just what things are, but when they matter.

Commentary

What Matters Here

04. Relationships and time are what make those ideas usable

This is what gives the project context

Relationships and time are what stop the surrounding material from becoming a pile of notes. They keep the draft connected to the world around it.

WHO THIS IS FOR

It
is
for
you.

Here is the thing..

Writality is built for me mainly. I am a "novelist" so most of the features and design choices are made with my own writing process in mind. That being said, I have tried to make it flexible enough that it can work for a variety of creative projects.

My use case

01

Novel writing

I want to be an 'author', so this is built for novel writing before anything else.

Imagine it. Drafts, fragments, characters, concepts, timelines, events and all that jazz. All the surrounding material of a book are what Writality is most naturally built to hold. Science fiction, fantasy, and whatever else. It's a solution to all the scattered notes

Also possible

02

It may work well for academic writing too.

I have been told this structure can be useful for academic work.

That makes sense to me when the project has a lot of connected notes, references, and moving parts that need to stay in relation to each other. Still, that part is mostly hearsay on my end, so I am not going to oversell it. If you do use it that way, I would genuinely like to hear about it.

Another fit

03

Game masters should make use of it too.

Campaigns create the same kind of creative mess as novels do.

Names, places, factions, events, session notes, timelines, and loose threads multiply quickly, and ordinary documents are not very good at keeping that kind of material connected (or cohesive). If you are trying to keep a setting coherent across multiple sessions, the same structure that helps a draft can help a campaign.

And beyond that

04

Worldbuilders and game developers can use it as well.

Sometimes the concept comes first and thats what Writality is for. Conceptualisation and execution.

If you like building worlds for the pure love of the game, this should still feel natural. And if you make games, it can work as a place to structure lore, characters, systems, and early concepts before they settle into something more concrete.

If you sit somewhere between these categories,I have just the thing for you :)

Do you need a place to keep a large, messy pile of connected ideas intact while it is still becoming what it is going to be?