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ByteLegend map conventions

  • Tiles are placed in layers. All visible tile layers will be displayed on the game map as they are, with the following exceptions:
    • Layer Blockers are used to place blocker signs. They are not displayed on the game map.
    • Layer Player is a special marker layer. Layers above this layer are displayed above the players in the game, layers below this layer are displayed under the players in the map.
    • Layers in DynamicSprites are not directly displayed. They're usually dynamically added by game scripts.
      • Each such layer should only contain a single sprite. The layer name is used as GameMapDynamicSprite.id.
  • Object layers are used to store GameMapObjects. See class TiledObjectType.