- Tiles are placed in layers. All visible tile layers will be displayed on the game map as they are, with the following exceptions:
- Layer
Blockersare used to place blocker signs. They are not displayed on the game map. - Layer
Playeris a special marker layer. Layers above this layer are displayed above the players in the game, layers below this layer are displayed under the players in the map. - Layers in
DynamicSpritesare not directly displayed. They're usually dynamically added by game scripts.- Each such layer should only contain a single sprite. The layer name is used as
GameMapDynamicSprite.id.
- Each such layer should only contain a single sprite. The layer name is used as
- Layer
- Object layers are used to store
GameMapObjects. See classTiledObjectType.
utils
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utils
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