- Unreal Version: 5.0.0
- Template: First Person
- Project Name: FPUE5
- Add Niagara to your Build.cs file
- I created a basic Niagara System using the Engine's default Simple Explosion template, but you can use whatever you want. FX->Niagara System->Copy Existing System->Simple Explosion. I then changed the velocity to be 0, 1, 0.

- Add system to character after the code compiles.

FPUE5Character.h
- line 20
- lines 94-96
FPUE5Character.cpp
- lines 14-16
- lines 174-177