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README.md

Muzzle Flash Using SpawnSystemAtLocation

  • Unreal Version: 5.0.0
  • Template: First Person
  • Project Name: FPUE5
  1. Add Niagara to your Build.cs file
  2. I created a basic Niagara System using the Engine's default Simple Explosion template, but you can use whatever you want. FX->Niagara System->Copy Existing System->Simple Explosion. I then changed the velocity to be 0, 1, 0. Change System Velocity
  3. Add system to character after the code compiles. Add System to Character

Notable Line Changes

FPUE5Character.h

  • line 20
  • lines 94-96

FPUE5Character.cpp

  • lines 14-16
  • lines 174-177

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