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uEditor.Strings.pas
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94 lines (74 loc) · 4.08 KB
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unit uEditor.Strings;
interface
const
NoneString = '(none)';
AllString = '(All)';
resourcestring
strAskBuildPaths = 'This command will erase all existing pathnodes and attempt to create a pathnode network on its own.' +
' Are you sure this is what you want to do?' + #13#10#13#10 + 'NOTE : This process can take a VERY long time.';
// Viewport captions/Hints
strRealTimePreview = 'RealTime Preview';
strLightingOnly = 'Lighting Only'; // New mode
strWireframe = 'Wireframe';
strTextureUsage = 'Texture Usage';
strBSPCuts = 'BSP Cuts';
strTextured = 'Textured';
strDynLight = 'Dynamic Light';
strZonesPortals = 'Zone/Portal';
strTop = 'Top';
strFront = 'Front';
strSide = 'Side';
// Actor class browser
strCannotFind = 'Cannot find such class: ';
strLoading = 'Loading...';
// Error messages
strCannotFindEditPack = 'Can''t find edit package "%s". Cannot continue. Editor will be closed.';
strCannotFindEditPackMany = 'Can''t find edit packages:' + #13#10#13#10 + '%s' + #13#10 + 'Cannot continue. Editor will be closed.';
strCannotFindEditPackSrc = 'Can''t find edit package "%s", but sources of this package has been found in "%s".' + #13#10#13#10 +
'Rebuild this package and relaunch the editor.';
strCannotFindEditPackTitle = 'Error: missing package';
strCannotFindEditPacksTitle = 'Error: missing packages';
strRecentFileNotFound = 'Such file does not exists!';
// Select actors/brushes...
strPropertiesDifferentSelected = 'Actor properties (%d selected)...';
strPropertiesNumSelected = '%s properties (%d selected)...';
strSelectAllType = 'Select All %s';
strSelectWithSubClases = 'Select All Actors of this class (%s) incl. subclasses';
strSelectWithSameEvent = 'Select All Actors with same Event (%s)';
strSelectWithSameTag = 'Select All Actors with same Tag (%s)';
strSelectWithSameAttachTag = 'Select All Actors with same AttachTag (%s)';
strSelectWithSameBindName = 'Select All Actors with same BindName (%s)';
strSelectWithSameBarkBindName = 'Select All Actors with same BarkBindName (%s)';
// Polys...
strSurfaceProperties = 'Surface properties (%d selected)...';
// Texture pan, scale, rotation
strInvalidScale = 'ERROR! Invalid Scale value!';
strInvalidScaleTitle = 'Error';
strInstallEnhancements = 'Using OpenGlDrv + EditorPatch will provide the following benefits for DXEditPlus:' + sLineBreak +
'* Rendering textures as they will appear in the game' + sLineBreak +
'* "Lighting only" mode' + sLineBreak +
'* New actor selection features (by tag, event, etc.)' + sLineBreak +
'* Several EditorEngine fixes.' + sLineBreak + sLineBreak +
'Copy the following files to the DeusEx\System directory:' + sLineBreak +
'OpenGLDrv.int' + sLineBreak +
'OpenGLDrv.dll' + sLineBreak +
'EditorPatch.dll' + sLineBreak +
'EditorPatch.ini' + sLineBreak +
'EditorPatch.int' + sLineBreak +
'EditorPatch.u' + sLineBreak +
'RenderExt.dll' + sLineBreak +
'RenderExt.int' + sLineBreak +
'Window.dll' + sLineBreak + sLineBreak +
'Click "OK" to apply the necessary changes to the .ini file and restart DXEditPlus.';
// for converter
strCm = #13#10'Unreal Units:'#13#10#13#10'Dist. In Cm:'#13#10#13#10'in Meters:';
strInch = #13#10'Unreal Units:'#13#10#13#10'Dist. In Inches:'#13#10#13#10'in Feet:';
// Open/Save
strMaps = 'Deus Ex maps (*.dx)|*.dx|All files (*.*)|*.*';
strOpenMap = 'Open map file';
strSaveMapAs = 'Save map as...';
strTextures = 'UTX packages (*.utx)|*.utx|All files (*.*)|*.*';
strOpenUtx = 'Open texture package';
strSaveUtxAs = 'Save texture package as...';
implementation
end.