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Merge pull request andyburke#22 from MoreTorpedoes/master
Altered Project Structure / Updated Ionic.Zlib.dll / Added required source files to compilation / Updated .gitignore
2 parents 0b60ded + c67ebe2 commit 7cc7a03

11 files changed

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.gitignore

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*.meta
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*.meta
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# these will be generated in compilation
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bin
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.DS_Store

AssemblyInfo.cs

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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Unity.HTTP")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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// generated from : http://www.guidgenerator.com/online-guid-generator.aspx
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[assembly: Guid("080f69d5-28bf-4813-adb9-023785939711")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.0.0.0")]
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[assembly: AssemblyFileVersion("0.0.0.0")]

HTTP.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<RootNamespace>HTTP</RootNamespace>
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<AssemblyName>HTTP</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<ReleaseVersion>0.3</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<Optimize>False</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<WarningLevel>0</WarningLevel>
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<ConsolePause>False</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<Optimize>False</Optimize>
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<OutputPath>bin\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<ConsolePause>False</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="Ionic.Zlib, Version=1.9.1.5, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\Unity\DMU\Assets\DMU\DLL\Ionic.Zlib.dll</HintPath>
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<Reference Include="Ionic.Zlib">
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<HintPath>libs\Ionic.Zlib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyInfo.cs" />
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<Compile Include="Request.cs" />
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<Compile Include="Response.cs" />
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<Compile Include="DiskCache.cs" />
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<Compile Include="src\DiskCache.cs" />
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<Compile Include="src\CookieJar.cs" />
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<Compile Include="src\Request.cs" />
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<Compile Include="src\Response.cs" />
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<Compile Include="src\ResponseCallbackDispatcher.cs" />
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<Compile Include="libs\JSON.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Folder Include="src\" />
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</ItemGroup>
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</Project>

external/Ionic.Zlib.dll

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libs/Ionic.Zlib.dll

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