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| 1 | +package Searches; |
| 2 | + |
| 3 | +import java.util.Collections; |
| 4 | +import java.util.ArrayList; |
| 5 | +import java.util.Comparator; |
| 6 | +import java.util.Random; |
| 7 | + |
| 8 | +/** |
| 9 | + * Monte Carlo Tree Search (MCTS) is a heuristic search algorithm |
| 10 | + * used in decition taking problems especially games. |
| 11 | + * |
| 12 | + * See more: https://en.wikipedia.org/wiki/Monte_Carlo_tree_search, |
| 13 | + * https://www.baeldung.com/java-monte-carlo-tree-search |
| 14 | + */ |
| 15 | +public class MonteCarloTreeSearch { |
| 16 | + public class Node { |
| 17 | + Node parent; |
| 18 | + ArrayList <Node> childNodes; |
| 19 | + boolean isPlayersTurn; // True if it is the player's turn. |
| 20 | + boolean playerWon; // True if the player won; false if the opponent won. |
| 21 | + int score; |
| 22 | + int visitCount; |
| 23 | + |
| 24 | + public Node() {} |
| 25 | + |
| 26 | + public Node(Node parent, boolean isPlayersTurn) { |
| 27 | + this.parent = parent; |
| 28 | + childNodes = new ArrayList<>(); |
| 29 | + this.isPlayersTurn = isPlayersTurn; |
| 30 | + playerWon = false; |
| 31 | + score = 0; |
| 32 | + visitCount = 0; |
| 33 | + } |
| 34 | + } |
| 35 | + |
| 36 | + static final int WIN_SCORE = 10; |
| 37 | + static final int TIME_LIMIT = 500; // Time the algorithm will be running for (in milliseconds). |
| 38 | + |
| 39 | + public static void main(String[] args) { |
| 40 | + MonteCarloTreeSearch mcts = new MonteCarloTreeSearch(); |
| 41 | + |
| 42 | + mcts.monteCarloTreeSearch(mcts.new Node(null, true)); |
| 43 | + } |
| 44 | + |
| 45 | + /** |
| 46 | + * Explores a game tree using Monte Carlo Tree Search (MCTS) |
| 47 | + * and returns the most promising node. |
| 48 | + * |
| 49 | + * @param rootNode Root node of the game tree. |
| 50 | + * @return The most promising child of the root node. |
| 51 | + */ |
| 52 | + public Node monteCarloTreeSearch(Node rootNode) { |
| 53 | + Node winnerNode; |
| 54 | + double timeLimit; |
| 55 | + |
| 56 | + // Expand the root node. |
| 57 | + addChildNodes(rootNode, 10); |
| 58 | + |
| 59 | + timeLimit = System.currentTimeMillis() + TIME_LIMIT; |
| 60 | + |
| 61 | + // Explore the tree until the time limit is reached. |
| 62 | + while (System.currentTimeMillis() < timeLimit) { |
| 63 | + Node promisingNode; |
| 64 | + |
| 65 | + // Get a promising node using UCT. |
| 66 | + promisingNode = getPromisingNode(rootNode); |
| 67 | + |
| 68 | + // Expand the promising node. |
| 69 | + if (promisingNode.childNodes.size() == 0) { |
| 70 | + addChildNodes(promisingNode, 10); |
| 71 | + } |
| 72 | + |
| 73 | + simulateRandomPlay(promisingNode); |
| 74 | + } |
| 75 | + |
| 76 | + winnerNode = getWinnerNode(rootNode); |
| 77 | + printScores(rootNode); |
| 78 | + System.out.format("\nThe optimal node is: %02d\n", rootNode.childNodes.indexOf(winnerNode) + 1); |
| 79 | + |
| 80 | + return winnerNode; |
| 81 | + } |
| 82 | + |
| 83 | + public void addChildNodes(Node node, int childCount) { |
| 84 | + for (int i = 0; i < childCount; i++) { |
| 85 | + node.childNodes.add(new Node(node, !node.isPlayersTurn)); |
| 86 | + } |
| 87 | + } |
| 88 | + |
| 89 | + /** |
| 90 | + * Uses UCT to find a promising child node to be explored. |
| 91 | + * |
| 92 | + * UCT: Upper Confidence bounds applied to Trees. |
| 93 | + * |
| 94 | + * @param rootNode Root node of the tree. |
| 95 | + * @return The most promising node according to UCT. |
| 96 | + */ |
| 97 | + public Node getPromisingNode(Node rootNode) { |
| 98 | + Node promisingNode = rootNode; |
| 99 | + |
| 100 | + // Iterate until a node that hasn't been expanded is found. |
| 101 | + while (promisingNode.childNodes.size() != 0) { |
| 102 | + double uctIndex = Double.MIN_VALUE; |
| 103 | + int nodeIndex = 0; |
| 104 | + |
| 105 | + // Iterate through child nodes and pick the most promising one |
| 106 | + // using UCT (Upper Confidence bounds applied to Trees). |
| 107 | + for (int i = 0; i < promisingNode.childNodes.size(); i++) { |
| 108 | + Node childNode = promisingNode.childNodes.get(i); |
| 109 | + double uctTemp; |
| 110 | + |
| 111 | + // If child node has never been visited |
| 112 | + // it will have the highest uct value. |
| 113 | + if (childNode.visitCount == 0) { |
| 114 | + nodeIndex = i; |
| 115 | + break; |
| 116 | + } |
| 117 | + |
| 118 | + uctTemp = ((double) childNode.score / childNode.visitCount) |
| 119 | + + 1.41 * Math.sqrt(Math.log(promisingNode.visitCount) / (double) childNode.visitCount); |
| 120 | + |
| 121 | + if (uctTemp > uctIndex) { |
| 122 | + uctIndex = uctTemp; |
| 123 | + nodeIndex = i; |
| 124 | + } |
| 125 | + } |
| 126 | + |
| 127 | + promisingNode = promisingNode.childNodes.get(nodeIndex); |
| 128 | + } |
| 129 | + |
| 130 | + return promisingNode; |
| 131 | + } |
| 132 | + |
| 133 | + /** |
| 134 | + * Simulates a random play from a nodes current state |
| 135 | + * and back propagates the result. |
| 136 | + * |
| 137 | + * @param promisingNode Node that will be simulated. |
| 138 | + */ |
| 139 | + public void simulateRandomPlay(Node promisingNode) { |
| 140 | + Random rand = new Random(); |
| 141 | + Node tempNode = promisingNode; |
| 142 | + boolean isPlayerWinner; |
| 143 | + |
| 144 | + // The following line randomly determines whether the simulated play is a win or loss. |
| 145 | + // To use the MCTS algorithm correctly this should be a simulation of the nodes' current |
| 146 | + // state of the game until it finishes (if possible) and use an evaluation function to |
| 147 | + // determine how good or bad the play was. |
| 148 | + // e.g. Play tic tac toe choosing random squares until the game ends. |
| 149 | + promisingNode.playerWon = (rand.nextInt(6) == 0); |
| 150 | + |
| 151 | + isPlayerWinner = promisingNode.playerWon; |
| 152 | + |
| 153 | + // Back propagation of the random play. |
| 154 | + while (tempNode != null) { |
| 155 | + tempNode.visitCount++; |
| 156 | + |
| 157 | + // Add wining scores to bouth player and opponent depending on the turn. |
| 158 | + if ((tempNode.isPlayersTurn && isPlayerWinner) || |
| 159 | + (!tempNode.isPlayersTurn && !isPlayerWinner)) { |
| 160 | + tempNode.score += WIN_SCORE; |
| 161 | + } |
| 162 | + |
| 163 | + tempNode = tempNode.parent; |
| 164 | + } |
| 165 | + } |
| 166 | + |
| 167 | + public Node getWinnerNode(Node rootNode) { |
| 168 | + return Collections.max(rootNode.childNodes, Comparator.comparing(c -> c.score)); |
| 169 | + } |
| 170 | + |
| 171 | + public void printScores(Node rootNode) { |
| 172 | + System.out.println("N.\tScore\t\tVisits"); |
| 173 | + |
| 174 | + for (int i = 0; i < rootNode.childNodes.size(); i++) { |
| 175 | + System.out.println(String.format("%02d\t%d\t\t%d", i + 1, |
| 176 | + rootNode.childNodes.get(i).score, rootNode.childNodes.get(i).visitCount)); |
| 177 | + } |
| 178 | + } |
| 179 | +} |
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