

A short horror story, about your childhood.
A thirty-minute childhood-horror walking-sim about toys, a giant rat, and childhood events you are too young to understand.
A single-sitting experience. You’re little. You drop your toys. You fall over. Since your parents aren’t there to pick you up, you’ll be spending time with a large, overbearing and ambiguous visitor… a monstrous, hungry rat named Bonbon.

I haven’t been able to get it out of my head … [delivers] as memorably as possible then conclude[s] while I’m still stewing over the ramifications … the dark contain[s] the thing you most hope it doesn’t, exactly when you don’t want to see it … the most effective jumpscare I’ve ever experienced.


A short, smart tale of domestic horror… The confusion between what is real and what isn’t, and what is threatening and what is malign, rings true… A house of horrors that hit far closer to home than most.


It shows plenty more restraint than what most videogames mean by “horror” but there’s one scene in particular which is a terrifying joy… It will haunt me for some time.


There’s a lot to admire and appreciate here – from the thread of an entirely different story … to the clarity of vision and the authentic, evocative period atmosphere… There’s certainly enough craft and creativity here, and a lingering strangeness to this everyday terror.







Released in 2017.
Designed and developed by Nick Bell.
Published on Steam by Pixeljam.
Published on Itch.io by Aetheric Games.







