np93's blog2026-01-02T06:32:25.892144+00:00Neptuwuniumpumpkintag:chronovore.dev,posts:rootsome notes about gaming via wine2025-09-16T18:05:00+00:002024-06-21T23:06:00+00:00it has become quite a bit, huh?tag:chronovore.dev,posts:2025-06-24-0539P-wine-gaming-notes FSR 3.1 -> FSR 4,
but I believe it is purely the nvngx.dll that Nukem provides that fixes this.
### Wild Assault Shows "EasyAntiCheat_Setup_x64.exe" command prompt and then exits
**Use GE-Proton-10.25, Proton 10, or Proton Experimental**
A valid audio device also has to be present.
Run the following in a Wine cmd (via protontricks):
```bash
C:
cd "Program Files (x86)\EasyAntiCheat_EOS"
EasyAntiCheat_EOS.exe uninstall 22af04e0d5714084adfd927e1d44ac16
S:
cd "common\WildAssaultEA\EasyAntiCheat"
installeac.exe
```
`22af04e0d5714084adfd927e1d44ac16` is the Product ID, if you can find this ID in the `EasyAntiCheat/Settings.json` file from the game directory.
GE-Proton-10.26 and any Proton-CachyOS version using a newer GE-Proton base may not launch. Unreal Engine never fully initializes, logs don't get written. Hopefully this is not a regression.
## Changelog
- *Update: 2025-12-12 - Wild Assault*
- *Update: 2025-12-09 - Update Silksong*
- *Update: 2025-12-09 - Update FORSPOKEN*
- *Update: 2025-10-21 - FORSPOKEN*
- *Update: 2025-10-21 - Silksong Note*
- *Update: 2025-09-16 - Silksong Steam Deck*
- *Update: 2025-06-24 - macOS Steam on Wine Workaround, rename page*
- *Update: 2025-06-08 - Removed Dauntless* [It was a pleasure.](https://web.archive.org/web/20250601154507/https://playdauntless.com/news/sunset-notice/)
- *Update: 2025-06-08 - Added EAC Outside of Proton*
- *Update: 2025-06-02 - Added Steam Input Lag Note*
- *Update: 2025-05-31 - Shader Cache*
- *Update: 2025-05-08 - Battle.net eepy agent*
- *Update: 2025-04-09 - Monster Hunter Wilds GPU Crash is fixed in dxvk*
- *Update: 2025-04-04 - Monster Hunter Wilds GPU Crash is real, unfortunately*
- *Update: 2025-03-31 - Added Monster Hunter Wilds GPU Crash pre-emptive workaround*
- *Update: 2025-03-03 - Added Monster Hunter Wilds Shader compilation workaround*
- *Update: 2025-03-03 - Added Monster Hunter Wilds/World incentives guide*
- *Update: 2024-12-12 - Added Steam Game Recording workaround*
- *Update: 2024-12-12 - Added Marvel Rivals / AFK Journey CEF frame note*
- *Update: 2024-12-06 - Added even more Dauntless workarounds*
- *Update: 2024-11-27 - Added method to verify if EAC is enabled*
- *Update: 2024-11-13 - Added double dashes to Gamescope commands*
- *Update: 2024-11-03 - Added Bloodborne emulation notes*
- *Update: 2024-11-03 - Added AMDGPU-Pro notes*
- *Update: 2024-10-31 - Added Horizon Zero Dawn: Remastered notes.*
- *Update: 2024-10-29 - Added note about proprietary drivers and EAC*
- *Update: 2024-10-29 - Added Monado/SteamVR*
- *Update: 2024-09-22 - Added gamescope-related workarounds*]]>bitpacking cheat codes2024-09-26T19:09:00+00:002024-09-26T19:09:00+00:00up up down down left right left right b a starttag:chronovore.dev,posts:2024-09-27-1239A-bitpacking-cheat-codescompression algorithms2025-04-09T13:09:00+00:002023-01-25T09:12:00+00:00a deep dive into compression algorithms and how to notice them in hextag:chronovore.dev,posts:2023-01-25-1234P-compression-deepdive