This Processing applet called Lineplay implements a little bit better the ideas discussed in the previous post on real-time animation of freehand strokes.
Read the rest of this entry »
Lineplay demo Leave a comment
Live animation of freehand strokes 4 comments
One of the goals of Andiamo is to implement a system where real-time rotosketching and animation can be performed live using video material as the source. Two technical elements are required in order to accomplish this goal. One, a mathematical representation of free hand strokes that allows to attach the strokes to moving features while preserving their overall shape. Second, an algorithm to extract and track relevant motions in a video feed.
Read the rest of this entry »
Easier azimuth and altitude access in proTablet Leave a comment
ProTablet is a Processing library, based on JPen, that I wrote a while a to simplify the access to the graphics tablet. Earlier versions of proTablet allowed to grab the pen’s X azimuth and altitude values with the getAzimuthXAndAltitude() method. Read the rest of this entry »
Antialiased off-screen rendering in GLGraphics Leave a comment
Thanks to the contribution of Ilias Bergstrom, GLGraphics now allows to create off-screen drawing surfaces with 4x (and even higher) antialiasing!
Read the rest of this entry »
Real-time layer editing in Andiamo Leave a comment
Version 013 of Andiamo implements a stack of layers that can be edited in real-time. This system is based on the analogy of a drawing made of many semi-transparent sheets of paper. The sheets are stacked on top of one another to generate the final image. Layering is a very important technique that allows to create complex results from a relatively simple palette of effects. Read the rest of this entry »