Archive for the ‘two window output’ Tag

New GLGraphics with OpenGL context sharing   4 comments

The latest version of GLGraphics (0.8.9.6, available for download here) incorporate a new useful feature: the GLTextureWindow object. This object allows to display a GLTexture in a separate window. This window is undecorated (doesn’t have title or borders), its position in the screen is fixed, and cannot take any kind of input. So what is the purpose of this object? Basically, it can serve as an output window while the main sketch canvas servers as the input/drawing/compositing region. For instance, this is very useful in a VJ or live visual performance tool, where the main window contains the GUI and the previsualization of the images, while the secondary output window is used to show the resulting visuals (without the overlayed interface elements) on a secondary display (usually a projector). Read the rest of this entry »

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