Generated Reality
Interactive real-time world simulation in VR. Read more about it in my publications.
Interactive real-time world simulation in VR. Read more about it in my publications.
Reimagine 3D scenes using part-level semantic segmentation and locally-controlled 3D asset generation. Collaboration with Stanford Gradient Spaces Lab

Undergraduate Honors Thesis
Multi-modal SLAM algorithm using 3D Gaussian Splatting. Read more about it in my publications. 
Undergraduate Senior Design Project
AI model for redirecting eye gaze in real-time.
Recreation of Minecraft, complete with full rigid body physics and implemented portals. Computer Graphics final project. 
Training pipeline to stylize 4D NeRF models with an input style image. Computer vision final project. 
Fall 2021 EE445L Competition Winner
AR headset from scratch under $80. 
ZMK-powered BLE split keyboard with custom-designed PCB and chic 3D-printed case. Successor to my previous project, the Hana Gamepad. 
TAMUhack 2021 Best Hardware Hack Winner
Hands-free water faucet using stepper motors and laser TOF sensors. 