Jekyll2025-10-13T12:39:56-05:00https://corru.works/feed.xmlcorru.worksda fiendPHYS::22025-10-13T00:00:00-05:002025-10-13T00:00:00-05:00https://corru.works/news/phys-2PHYS::2

the corru.store has a new drop!

this one has a bunch of varied stuff, mostly leaning towards EP4 since we had a lot of inspiration for it. but the big standout item is definitely the silver fairy charm… really happy with how it came out, and that we’re able to do it at all!!

an ornate star/sun-like shape with five eyes and an indistinct engraving made of silver, floating in front of a white vortex. the text reads 'Sterling Silver Fairy Charm - Pre-order! Custom-made for corru.store by Cloud Factory'merch spread featuring a denim hat with a yellow flower with an inset eye, a long-sleeve pajama shirt textured with the mark of oltazni, a black hat displaying 'tir want me, fshy fear me', oltazni and gakvu patterns on flags/bandanas/blanket, stickers with little dancing guys and a big bug thing, socks with the same little dancing guys, two patches with distinct but eerily similar five-eyed figures, a deskmat and mousepad featuring the groundsmindry core and the gate to the ceremony, and four prints featuring the same imagery plus the entry area for the groundsmindry segment and the underwater/jellyfish kazki interaction. the text in the center reads 'new pritns, apparel, accessories, stickerss, and more!' with an excessive number of exclamation markstitled 'collaborative works', featuring three similar stylized representations of idril, telyu, and vekoa on tank tops and a shirt, followed by a cup, bottle, and tote with different designs depicting various qou and characters. the text in this portion reads 'all designs on shirts AND tanktops', followed by the collaborator's name, 'octo'. the lower portion displays text saying 'RainbowCutieO3O, thoughtform friend stickers,' next to a sheet of stickers displaying various thoughtform characters from corru observerPHYS 2 over white & purple ripply background with some extra color indicative of the awakened brand of incoherence

]]>
da fiend
EP4::ADD12025-09-18T00:00:00-05:002025-09-18T00:00:00-05:00https://corru.works/news/e4a1In the shadow of the ████████’s full restoration, the inner world of the █████████ roils.

This update added new friends, foes, places, and mysteries. Intended to expand the world further, and offer some new recollections!

Features musical collaboration with saiiko2 and NoisyRejects, as well as designs and art support from RainbowCutieo3o and octofoss!

Like other exploration updates, new stuff of varying depth is all over the place in this one, with various converging paths towards a central experience. But in order to see it, you’ll need some new tools from two certain thoughtforms you’re able to bring to a safe place. If you haven’t helped them yet, get to it!

See the patch notes here.

]]>
da fiend
OST::VOL42025-01-21T00:00:00-06:002025-01-21T00:00:00-06:00https://corru.works/news/vol4Volume 4 of corru.observer released today, featuring music from EP4. Like previous updates, ADD updates will likely add some more music!

This release is split into two albums - Side A, and Side B. Side A features all work by corru.works and saiiko2, while Side B features all work by NoisyRejects.

Streaming platforms to follow!

]]>
da fiend
EP42025-01-15T00:00:00-06:002025-01-15T00:00:00-06:00https://corru.works/news/e4A memory stream reaches its conclusion. An uncertain path lies ahead.

This update ended corru.observer’s collapse arc. This episode has been so difficult in so many ways, but I’m really happy with how it turned out.

This features a lot of musical work by saiiko2 and NoisyRejects, as well as designs and art support from RainbowCutieo3o!

You can experience it by entering your collapse save again, and going to the golem lobby. If you don’t have an EP3 save, you can use the SELECT system in the menu to start at the beginning of EP4 directly.

“Disabled Gameplay” mode works differently in this episode, still allowing people not interested in the new gameplay to experience the narrative in a cool way!

See patch notes for a full list of other stuff that got changed, too. (no spoilers in here)

Similar to EP3’s release, there are no mask interactions or memory holes to be found - it’s just the main experience. More to come!

If all goes to plan, the next major content update will revolve around exploration outside the embassy. We’re taking a break from this RPG stuff and it should be much less intensive to make as a result.

]]>
da fiend
PHYS::12024-07-13T00:00:00-05:002024-07-13T00:00:00-05:00https://corru.works/news/phys-1PHYS::1

the corru.store has a new drop! we put together some cool stuff for the corruversary (which is today, by the way) and have our first collab items!

merch spread featuring black and white short sleeve tees with an illustration of akizet, a shiny black/white split jacket with a barcode and menu logo, a tie-dye hat with an eye, pajama pants covered in BSTRD's smiling face, and various characters or game sprites now as stickers!collaborative works featuring a newly available print with an old illustration by monckat, stickers with various embassy characters by rainbowcutieo3o, and a tumblr set in CYMK colors by ChickenMcNuggetlong sleeves and short sleeves in various colors with a subtractive typography design on the front, featuring BSTRD's face over rambling text about how the shirt is evil, and a back with two rifles and 'evil mode' over them. there are little dancing guys on the sleeves tooPHYS 1 over white & purple ripply background

]]>
da fiend
Oden, The Flast2024-06-07T00:00:00-05:002024-06-07T00:00:00-05:00https://corru.works/news/odennon-numbered update… numba 2!!!

greetings ye purveyors of the works… the odening is here at last! (i named it oden instead cause then it’s four letters like engo… cool)

you can view the changes that oden brings with it here! it’s smaller than Engo, but still has stuff we wanted to do to make the world feel a little bit more alive, and generally just round out different parts of the site!

wasn’t this supposed to be out last month? why did it take so much longer if it has less stuff than engo?

I pivoted to working on EP4 for a little while, because I looked at the calendar and my brain went “holy shit it’s been almost a full year since EP3.” so in order to stay sane, I started drafting and coding parts of EP4!

and to great effect, actually! we have it fully drafted story/dialogue wise, and its new core systems have been prototyped to a state where we’re like “yes, this will be sick >:)”. so, oden was delayed, but this was still a net gain - as a solo writer/coder, sometimes you just have to zigzag a bit to keep moving at full speed!

speaking of which, since I have you here, let’s also chat about Da 2024 Plan so far!!

Da 2024 Plan Update

Engoodening - Q2

this was a success, even if it spilled a teensy bit past Q2!

EP4 Cycle - Q3

formerly I anticipated EP4 being "early Q3", but this is actually looking more like an August release. that's a few months off from the original estimate, mainly because our ideas for EP4 ended up changing over time before we landed on something we really liked.

still, like I said, we already have it fully drafted and its core system is working nicely - over the next few months, it'll mainly just be a process of putting it together! so I'm pretty confident in the 'August' estimate

i know it's kind of a corruhead famine out there, but this is really necessary - the end of the collapse is a big deal, so we gotta make sure we do it right!

New Merch - ???

we've got new designs, we've bought art from artists new and old, and so our next drop is pretty much decided and it's gonna have some cool stuff!

but we still have to get test garments, photos, and make sure the cool stuff is actually good! so this will be in the next few months, too - probably before EP4 comes out.

ok :p... OK :b bye :-^ ok bye... see u later...

]]>
da fiend
Engo, The First2024-04-12T00:00:00-05:002024-04-12T00:00:00-05:00https://corru.works/news/engonon-numbered update! wow!!

hello friends! since I’ve completed the critical parts of the engoodening, I made the decision to split it in half so that we can get the important fixes and stuff up ahead of my other plans. thus, we have Engo, The First, and Odening, The Flast.

Engo is up and has all of the important tech stuff I was working on, plus a little extra! notes within

Engo Changes

Da Big Visible Ones:

  • Chromium performance should be better across the board on 3D stages, with VRAM flickering much rarer (especially in the Embassy). Firefox does not benefit from this nearly as much, unfortunately.
  • Camera/stage rework - all stages should have normalized heights, cameras, all angles have been touched up, third person camera in embassy should look a lot better across the board. widescreen should no longer make you ultra tall for no reason.
  • the beginning and end to Suspicion in the embassy are different now. this part of the site's writing and presentation has always been the weakest point and bugged me, which is bad because it's so important. this is probably the only time I'll ever revisit and alter a scene so much. the old version was a product of how little time I had to review and rework things back in the EP1 days!
    • (technically a retcon, but it's the same info being given in a better way so i'm ok with it)
  • the basis for a localization system is in place, allowing for easy replacement of even hardcoded text. more info on this to come in time
  • save export/import is now file based - but there's an 'advanced' string import option you can still use for older saves too
  • moth's icon now glows if there's anything new to be talked about - it checks for new stuff on a timer and whenever the page changes, so it doesn't constantly light up every single time there's some new minutiae to learn about.

Other Stuff:

  • Quality rework - there's now only "regular" and "low" since the differences between high/regular were based on a misunderstanding
  • there's a very simple mod loader in the system menu (which now should be a little easier to parse overall too)
  • widescreen users now have a highly recommended option to limit their resolution (can be ignored)
  • a number of hover-text definitions are now handled automatically, and will be consistent across appearances. before, they'd be defined in some places, and not in others
  • early sprites have had off-palette grays cleaned up
  • in-combat item usage is now a click-to-open menu vs the hover thing it was before
  • rare music overlap when changing pages should be fixed

Firefox Users Beware

we've been trying to track and solve all instances of firefox-specific flickering - it's a browser-level issue with the 3D rendering that we theorize is related to elements being transformed at angles that the browser doesn't like, since it has nothing to do with usage... really strange!!

if it happens to you, it's typically a flash of white or grey, then your entire browser runs poorly until you fully close and re-open it. it's like FF says "ok nevermind I actually don't want to use the GPU anymore"

it happened before in a few select places, and it should happen less now that we kinda know how to stop it, BUT if it happens to you please let me know where!! send me an email or xweet or something with your resolution and where it showed up


anyway, take a look! enjoy! and beware... Odening lurks over the horizon... they will carry much of the 'fun' parts of the engoodening...

]]>
da fiend
Da 2024 Plan2024-03-22T00:00:00-05:002024-03-22T00:00:00-05:00https://corru.works/news/daplan24greetings compatriots and international associates

with EP3ADD2 stabilized, the first-ever full-time corru update, I wanted to lay out the plans I have for this year with you! consider this a “state of corru” update and a loose 2024 roadmap of sorts… here’s what’s up!!

corru.works fulltime report

these past 3 months, though somewhat darkened by illness and unshared personal tragedy, have been some of the best months of corru.works despite everything!! working full time on corru comes naturally, and I'm really glad I took the chance on this.

but wait - didn't I say I could only do this for like 4-6 months last update? aren't we running out of time? yes! sort of!! but don't worry!

financials are looking good for a while! I've been pretty careful, have a pretty low COL, and have also been getting support from various angles. not to mention the ko-fi and new merch store!!

I'm not going to be making elaborate merch drops every month or anything, but it's a good sign of things to come. all said, my current situation is going to let me continue on full-time for quite a while longer - maybe the whole year - especially if some other things go as planned...

Q2 - The Engoodening

you may have noticed that corru.observer has an oddly small footprint on the internet - this is no accident! not once have we ever tried to reach out for coverage or poked content creators, everything is word of mouth right now.

there are various reasons for this, but one of the most prominent is "the experience is inconsistent and has big flaws" - like it or hate it, u know I'm right!! a number of flaws and annoying quirks throughout the site have always been whispering from the corners of my mind in terrifying goblin voices--"you want to share the site? are you forgetting about us? we will KILL the visitors if you do!! EAHAHAHAA!! [HACKING COUGH] [SPIT ON GROUND]"--and it has come time to pick up my Freaking Keyboard and Bludgeon Them.

this is the first opportunity I've really had where I can take some time to look back at the earliest parts and think, "can we do this better?" for so long, I had been racing against my job burnout, but now we can really do things right.

if you've been following a while, you already know what's up: some very important early parts of the site are drastically less engaging than later parts, the stage system has weird camera issues, chrome has that horrible VRAM flickering on some machines, performance is wack on stages sometimes, and don't even get me started on widescreens...

I could go on, not just because I have a lot of gripes with my own project, but because I have a very specific list of them, split into 4 phases with solutions and execution timelines: "CRITICAL", "SHOULD PROBABLY DO", "NICE", and of course, "BONUS"

so since ADD2 dropped, I've nearly completed the first phase (CRITICAL), consisting of reworking the 3D cameras, fighting vram usage with peak madness in the form of on-stage canvases, and more!! it's the most technical and probably least fun, but it has been fun. what are the other phases? they will be a surprise!!

when complete, it's going to be a non-numbered update: not an ADD, not an EP - simply the "Engoodening." the 'engine' will run better, some sequences will be slightly reworked or improved (especially one scene that's always bugged me that I'm redoing entirely), and generally it should be a much better experience. it'll likely take a few weeks longer to wrap up!

I'm being very intentional in not making it into a 'big thing' that eats up more than that because I really want to move onto EP4. but this is really seriously important stuff!! because once I'm done, that'll be the moment that I'm comfortable sending it out to people more intentionally!

Q2-Q3? - EP4 Cycle

the timeline on EP4 is currently hard to place, but I would expect it like early Q3 maybe (note from future corru - i was wrong) - depends on how hard it is to implement the structure for my insane plans

if ur looking for hints or more info, sorry, but I'll just say it's time for something new 😈

??? - More Merch

corru.store turned out awesome as I mentioned earlier, but there's a lack of things people have been asking for - stickers, pins, etc... we'll put up more stuff in time! stickers especially are top of da list!

we also want to work with some artists in the community and commission/buy designs for future drops - it could be pretty cool since there are so many talented artists in the community!

regardless, this isn't a topic I'm going to be exploring more deeply until the Engoodening is out at least - we got bigger fish to fry after all!!

ok thank u 4 attending the post-Q1 2024 shareholders meeting, yippeee!! see u later!! wheeaaheaaaeaaaea

]]>
da fiend
CORRU.STORE2024-03-21T00:00:00-05:002024-03-21T00:00:00-05:00https://corru.works/news/storePHYS::0

corru.store is now open with the first corru.observer merch!! check it out!

PHYS 0 over white backgrounda black shirt with the corru.observer door, a psychadelic button shirt with teh unity pattern, a cool white hoodie (also in black) with a design of akizet, a black cap with incoherent on it, and a cloud/unity design bucket hatpillows and coasters with the funfriend and proxyfriend designart prints of the void and their city area


why?

corru.observer makes no money through the game itself, so I’ve been trying to find more ways to help fund it (and full-time corru.works)… this seemed like a logical step!!

where are the tiny accessories!! stickers! lapel pins!! wtf!!

sorry!! I didn’t like what Fourthwall (merch provider) had to offer for stickers, and the pins have sale minimums, so I wanna make sure we can actually hit those before I give them a shot… but in time!!

]]>
da fiend
EP3::ADD22024-03-17T00:00:00-05:002024-03-17T00:00:00-05:00https://corru.works/news/e3a2The lost one can be helped at last. ████’s framing device offers an unexpected hand.

With EP3 likely being the last use of the RPG system as-is, this update thoroughly explores it, adding some wild extra gameplay to corru.observer.

This also features songs by saiiko2, and one by DELTANOYZ + NoisyRejects, all of which you’ll hear throughout the journey!

This ADD takes place almost entirely in a single location, is almost 100% gameplay focused, and has a pretty clear ending. Parts of ADD1 are a prerequisite.

Be hungry for knowledge, and seek the lost one.

]]>
da fiend