Inspiration

  • Observation Duty
  • A Calculator

What it does

It is a game where the aspect of the game is inputting calculations into a calculator, and if one of them is incorrect, you can report it as a hacker changing code into an error and play a minigame to get rid of it. You can also report an equation as not an error to get it off of you screen, but if you do this to an error, it will stay as a permanent counter. Each error slows down the speed of your computer (calculator) calculating the meaning of life, and if you get rid of an error, then you will get a currency to buy upgrades in the shop that do various things (Instant progress, progress speed buff, less likely hacking, reduced effect of debuffs). If you have 7 errors plaguing you, then you fail the game, and if your computer can calculate the meaning of life, then you win.

How we built it

We used Godot in order to do all of the actual game making and game mechanics, as well as a web-based pixel art platform called Pixilart in order to make the sprites and art for the game. All of the coding was done on one computer in shifts, while the art was done on another computer by one person.

Challenges we ran into

  • None of us really knew how to use Godot
  • One of our members forgot their personal computer and could not really do much work other than planning
  • Aiming higher than our skills with Godot would let us reach

Accomplishments that we're proud of

  • Getting a good idea that we could at least get the basics of down
  • Figuring out how to slice strings into substrings in order to delete certain parts
  • Having everything planned out on a whiteboard

What we learned

  • Coding is full of frustrations
  • Planning out ahead of time helps to keep on track with the project and remember most ideas
  • How to use Godot (almost)
  • Don't shoot too high above your skill grade

What's next for 205OS

205OS may be further developed as a little passion project for our group, but there is also a very real possibility that it will stay limited to the demo that was made at this hackathon.

Built With

  • godot
  • pixilart
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