Inspiration
There aren't enough classic shooters, and we wanted to get back to the roots of fps like Quake, Call of Duty, etc
What it does
A very exciting 2d fps
How we built it
The client is written in python using pygame, and the server is written in racket
Challenges we ran into
math is hard
Accomplishments that we're proud of
It works
What we learned
numpy is terrible
What's next for 2D FPS
Rebrand it was Underwatch and release it to the public
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