Inspiration

I have been working with SpriteKit for a week or two now and really wanted to see what I could accomplish

What it does

It utilizes UIBezierPath and CoreMotion to complement a fierce mixture between dodging and destroying asteroids

How I built it

Using SpriteKit for 2D iOS animation, and some stock png images from the internet, the UIBezierPath checks if any SpriteNodes are in its path and removes these references.

Challenges I ran into

Initially the spaceship could run off screen into infinity, so I had to rewrite some code to prevent the SpriteNode from going off the frame

Accomplishments that I'm proud of

I was able to implement CoreMotion with the help of the Apple team, which was a framework I had never touched or utilized before

What I learned

The viewcontroller life cycle for a spritekit scene is much different than the default user interface kit

What's next for Astroida

uploading high scores to facebook.

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