authentiCITY: Turning the City into a Playground

Inspiration

People get lonelier as they move to more urban areas—why leave community behind, when we can forge one ourselves? That’s the heart of authentiCITY. We wanted to create a platform that brings genuine, spontaneous human connection back to cities. Instead of a sterile map or a checklist of tourist traps, what if every local could be a guide, every tourist a player, and every street a potential side quest? Bring authenticity to the city—make Sydney feel like a playground, not a grid.

What We Learned

  • User experience is everything: Cities are overwhelming—people want playful, low-pressure ways to explore and meet others.
  • Community-driven content is powerful: Giving locals the power to drop pins, host events, and share “side quests” creates a richer, more meaningful map.
  • Gamification works: Achievements, badges, and real-time rewards encourage users to leave their comfort zones and engage with new places and people.
  • Inclusivity matters: By nudging users to try new experiences (e.g., “touch grass” quests for shoppers, social events for introverts), we can gently break urban bubbles and foster real connections.

How We Built It

  • Frontend:
    • Built with HTML, CSS, and JavaScript for fast prototyping.
    • Google Maps API for live map integration and pin drops.
    • Custom UI elements inspired by apps like Pinterest, Rednote, and Google Maps, but with a playful, community-first design.
  • Backend:
    • Firebase/Supabase (if used) for real-time data storage—pins, user profiles, events, and achievements.
    • Simple auth system (Google/guest) to allow frictionless onboarding.
  • Core Features:
    • Map screen: Drop pins, search places, view side quests/events.
    • Profile page: Avatar, achievements, badges, event/quest history.
    • “Add Pin” flow: Anyone can create a quest, add tips, or share hidden gems.
    • Achievements: Earn badges for attending events, trying new experiences, making friends.
    • Friend system: Add/join others in real-time side quests.
    • Dark mode UI: For late-night city adventurers.

Challenges We Faced

  • Time pressure: 24 hours goes fast—prioritising MVP features (map, pins, profile, achievements) was crucial.
  • Design vs. Function: Balancing a fun, playful design with clarity and usability—especially on a dark map background—required constant iteration.
  • Integrating live map and custom UI: Syncing Google Maps with our own pin icons and overlaying event data took careful handling of APIs and CSS.
  • User journey flow: Making the “side quest”/achievement system both intuitive and rewarding, without overwhelming the user, pushed us to rethink onboarding and in-app guidance.
  • Collaboration: With a team working in parallel (design, frontend, backend, pitch), clear communication was key to not doubling up or missing core features.

In the end, we didn’t just build an app—we built a philosophy:
The real city isn’t found in a guidebook. It’s made by people, like you.

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