Inspiration

We were inspired by other top down shooters and the 2d lighting systems, so we wanted to make a game where light was extremely limited and a main mechanic.

What it does

It's a game! You can move, shoot, and survive through waves of enemies. Try to score as many points as possible.

How we built it

We made it in Godot, with myself, Ryan Doyle, being the programmer, while Brady Campbell did most of the art and sound effects. We also both worked together to design it. We used Piskel and Aesprite for the art, and used Audacity (compressed as much as possible) for the sound.

Challenges we ran into

Getting the navigation working properly took a bit of time, and since we had never use Godot's lighting system before, that also was interesting to work through. There were some issues with lag, and they still exist in some points, but it's not nearly as bad as before.

Accomplishments that we're proud of

Neither of us have ever submitted a game jam or hackathon project before, with Brady having never even used Godot! Let alone completed anything in just 24 hours. We were very satisfied with how it went and are glad we made something so fun in such a small amount of time (however sleep-deprived we may be).

What we learned

Godot's lighting system, navigation, sounds, and web builds, organizing projects for efficiency, uploading to itch.io, and knowing when it's finished!

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