Inspiration

We have been fans of clicker idle games, and have often thought that giving it a programming flair could be fun.

What you can do with it

You purchase conditional statements, multipliers, and timers in order to create a "program" that counts up to a full 32 bits. Nothing exists passed 32 bits (Or does there...?).

How we built it

Landon used vanilla JavaScript to control the UI which is made up of HTML and CSS. Alan used JavaScript to create his backend code.

Challenges we ran into

Situating the different elements was very annoying and figuring out how to drag and drop blocks took a lot of trial and error before something we were proud of could be achieved. Also, deciding on how quickly the game should scale took some research.

Accomplishments that we're proud of

We think that the UI, although simple, is quite pleasing and does everything that we wanted it to do.

What we learned

Landon learned a lot about JavaScript events and how they interact with the CSS of certain elements. Alan learned a lot about game theory and the implementation of certain scaling functions in JavaScript.

What's next for Bitin'

More stages. Going even more "beyond" 32 could be fun!

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