Inspiration

We wanted to make a game where two people could play on the same keyboard to climb platforms without falling like fireboy & watergirl

What it does

We wrote several scripts to implement game mechanics, character movement, collision detection, and platform generation.

How we built it

Key game elements included gravity, player control, and platform interactions. We also utilized object-oriented programming principles to create classes for players and platforms, making our code modular and organized.

Challenges we ran into

We ran into many challenges as almost none of us had experience with coding, most of us didn't even know about JavaScript so we had a lot to catch up on. Also, we were not able to implement the animations that we created or the enemies.

Accomplishments that we're proud of

We have a really basic functional skeleton which is more than what we expected.

What we learned

JavaScript, HTML, about classes, and many other coding things

What's next for Bot&Drop

We'll see

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