Inspiration
We wanted to make a game where two people could play on the same keyboard to climb platforms without falling like fireboy & watergirl
What it does
We wrote several scripts to implement game mechanics, character movement, collision detection, and platform generation.
How we built it
Key game elements included gravity, player control, and platform interactions. We also utilized object-oriented programming principles to create classes for players and platforms, making our code modular and organized.
Challenges we ran into
We ran into many challenges as almost none of us had experience with coding, most of us didn't even know about JavaScript so we had a lot to catch up on. Also, we were not able to implement the animations that we created or the enemies.
Accomplishments that we're proud of
We have a really basic functional skeleton which is more than what we expected.
What we learned
JavaScript, HTML, about classes, and many other coding things
What's next for Bot&Drop
We'll see
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