Inspiration
We were inspired partly by the challenges we saw and are seeing as college students today and by our own experiences. Right now it is all too easy to feel and to be isolated from each other, and that takes a toll. It's easy to become disconnected and to be starved of meaningful connections. This is an issue that is constantly brought up in online circles and conversations, and constantly felt around us, and we haven’t seen a compelling solution to it yet.
What it does
Brio works by allowing users to see profiles of gamers in their area and allowing them to reach out via their shared interests in games and find others in their area who share their interests.
How we built it
We designed Brio by using the tool Figma. We’ve incorporated the human-centred design process to develop and ideate our design. We’ve tried to keep good UX and visual design in mind when creating our wireframes and layouts. We planned on developing it and implementing functionality, but time differences, poor planning and other constraints and missteps unfortunately got in the way, but we do have plans laid down for development and we want to pursue it further after the hackathon.
Challenges we ran into
A big challenge we ran into was defining scope. We are entirely new to hackathons and relatively inexperienced, so understanding what was or was not feasible proved difficult.
Another challenge was timezones. Two of our team members currently reside in India, and the 10 hour time difference made collaboration difficult, and managing the project a unique challenge. 2 people were working while 2 others were sleeping made coordination difficult.
Accomplishments that we're proud of
First of all, we are proud of actually submitting something, this being our first hackathon. It was sometimes chaotic and daunting, but we made it through in the end.
We are also proud of all the new people we’ve met and the new ideas, skills and perspectives we’ve learned.
What we learned
Initially, we were moved to high fidelity way too early and learned to slow things down. We learned that design is thoughtful and intentional, even under stress or time constraints. Working under pressure, project management, balancing time and responsibilities were all skills we developed.
We also built our communication and organizational skills. Designing in a team remotely - We never met each other in person due to COVID-19; however, this experience further taught us how to communicate effectively and work together with constraints.
Lastly, we gained some perspectives regarding working in an interdisciplinary team with people in different areas of expertise. The designers learned a bit about interfacing with developers and the developers about the design process.
We’ll continue to seek new learning opportunities and are excited to take on any future challenges we may encounter!
What's next for Brio
Inititially, we will be working towards developing a working prototype for a web application that will have the specific API’s connected to it through the help of spring boot to connect different third-party game engines/providers and help the people check the stats of the game a user has played recently and also sync their account with the web-application.
After that, we will produce the final product that will have all the functions that the prototype had and add on the ability to directly join any game their friend or a person they just met through the web application. This will be a significant upgrade from where we initially started: case study and wireframe. We are looking forward to helping out college students during this crisis.
Built With
- figma

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