Inspiration

Capybaras are a charming protagonist due to their gregarious and friendly nature. Their distinct motions and settings, like walking, hopping, swimming, and climbing can provide a plethora of entertaining levels and mechanics. As avid platformer game enjoyers, we wanted to make a game that would combine our interests and provide an enjoyable gaming experience for everyone. The pixel graphics of numerous other platformer games, such as Celeste and Dead Cells, inspired us to create original pixel art for this game as well.

What it does

The Capybara Bash is a platformer that allows the player to manuever Capy, our protagonist, across the different terrains of the world and avoiding dangerous spikes and enemies, on their quest for the elusive Gobi berries.

How we built it

Godot 4 provides a very effective interface to build games where we have our scenes and scripts for certain objects that are put into the world. Using GDScript, we can essentially model physics of the player, and build interactive world elements with our aesthetics. We also built an official website for Capybara Bash with HTML and CSS, featuring parallax scrolling and game screenshots with interactive buttons.

Challenges we ran into

Building a large world and having multiple interfaces for the game results in many complex objects needing to interact. Having to navigate these both visually and within code required really strong and consistent organisation.

Accomplishments that we're proud of

We're proud of the fact that we went into this with no knowledge of Godot 4 and came out with such a beautiful and cute game!

What we learned

We have great fundamental understanding of Godot now!

What's next for Capybara Bash

Future AAA game -- We have implementations for adding various levels so given more time for developing multiple levels, we can make the game more fun and challenging. Although it's still in development, we have ideas for future developments including enemies who attack Capy to steal the gobi berries, Capy swimming in water and climbing rocky terrains, and platforms that fall after one touch.

Built With

  • gdscript
  • godot4
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