Inspiration
The game CLOSE COMBAT is intended to be a recreation of the classic game COMBAT for Atari. With the addition of a “storm” inspired by modern battle royales such as Fortnite and Apex Legends, we hoped to give this classic game a new fun twist.
What it does
CLOSE COMBAT is a couch multiplayer competitive video game that features two tanks. The objective for each player is to try to kill the other and avoid the circle. Player 1 uses the arrow keys to move and number 0 to shoot bullets. Player 2 uses WASD keys to move and V to shoot bullets.
How we built it
We utilized the Godot Game Engine which uses GDScript, a scripting language almost identical to python. We also used free to use assets that were accredited properly in the README.txt.
Challenges we ran into
Github’s version control system was hard to learn with a larger team and thus created many merge conflicts that needed to be resolved. We also have problems with programming aspects such as storm collision checking.
Accomplishments that we're proud of
First and foremost, we are proud that we completed a game in 8 hours, which is shorter than most game jams. Secondly, making a multiplayer experience, however small it may be, was a difficult task to accomplish in the time period and we take pride in that.
What we learned
On the technical level we learned how to effectively use the Godot Game Engine and Github. We also learned how to communicate our needs with a team.
What's next for CLOSE COMBAT
We believe that CLOSE COMBAT has a lot of potential because even the simple original Atari verison is very fun to this day. We believe that we could add fun features down the line like online multiplayer and more than two players.
Built With
- gdscript
- godot
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