We are table 41
Inspiration
We like speedrunning videogames, that are simple to play but hard to master.
What it does
Fast paced action and simple design that requires hand-eye coordination and a way to achieve goals quicker.
How I built it
Unity physics engine, C# and a lot of coffee and sugar
Challenges I ran into
Programming the hook was hard at first, we got stuck for some hours. Deciding controls and adding controller support was also challenging.
Accomplishments that I'm proud of
Finishing a playable demo that represents the main idea we had.
What I learned
Listen to your teammates, learn to let go when something is out of my abilities.
What's next for ColorHooks
Improve visuals, add levels, fix bugs, add more precise and fluid movement, tight controls, add music and menus, and controller support
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