Innovation
We wrote our own small voxel-engine with backface culling.
Inspiration
Minecraft
What it does
Voxel rendering with a custom rlgl pipeline. With perlin noise for terrain generation.
How we built it
Programming in C++, using raylib as a platform layer, zig-toolchain to build, and stb for perlin noise.
Challenges we ran into
Backface culling and obscenely large load times.
Accomplishments that we're proud of
Backface culling, camera system, a semi-working minecraft clone.
What we learned
Shaders, Teamwork.
What's next for crafty3D
bug fixes, reimplement shaders.
Built With
- c++
- raylib
- stb
- zig
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