Innovation

We wrote our own small voxel-engine with backface culling.

Inspiration

Minecraft

What it does

Voxel rendering with a custom rlgl pipeline. With perlin noise for terrain generation.

How we built it

Programming in C++, using raylib as a platform layer, zig-toolchain to build, and stb for perlin noise.

Challenges we ran into

Backface culling and obscenely large load times.

Accomplishments that we're proud of

Backface culling, camera system, a semi-working minecraft clone.

What we learned

Shaders, Teamwork.

What's next for crafty3D

bug fixes, reimplement shaders.

Built With

  • c++
  • raylib
  • stb
  • zig
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