Inspiration: We were inspired by the many vr games we have played in the past. One of our favorite things to do with friends is to play vr horror games so we wanted to try to make one for ourselves.
What it does: It's a game that's supposed to scare you.
How we built it: We used blender and unity. We coded in C#. We made some of our own assets as well as utilizing prefabs.
Challenges we ran into: We were not able get the teleportations to work completely. We were not able to fully collaborate on unity so we had to take turns.
Accomplishments that we're proud of: We are proud of making a functional game with complete sound design.
What we learned: We learned how to use unity and how to work as a team.
What's next for Dead Mine: We want to make it more spooky and immersive.
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