Inspiration

For this project, we wanted to embody the retro category by combining two of our favorite older games: Doom and Pacman. We loved the simplicity of collecting all the Pellets of Pacman with the joy of shooting in Doom, so we combined them to make Doom-Man.

What it does

This is a game that can be played using the WASD keys + Mouse to aim. They player is tasked with exploring the stage and collecting as many pellets as they can before the 5 Ghosts catch-up.

How we built it

We built this using Unity 3D and GitHub Desktop.

Challenges we ran into

We ran into a lot of challenges. One of the big ones was trying to get the Pacman ghost AI working in 3D. We tried several different methods but landed on the one that we have right now. Another challenge we ran into was collaborating through Github-mainly merging our work together-since we were unfamiliar with Github with Unity. A good portion of our work time was spent fixing merge errors.

Accomplishments that we're proud of

We're super proud of how cool the game looks and the smoothness of the controls. We're also proud of the pathfinding that we were able to get working.

What we learned

One of the biggest lessons we learnt was to try and setup Github for Unity beforehand to make merging easier.

What's next for Doom Man

GIven more time to work on the project we would want to add some kind of powerup for the super pellets that are usually scattered around the Pacman map. This could include something like a new gun or just a quick speed boost. We would want to add some quality of life things to make the game a little easier to pick up such as a minimap that lets the player know if they're about to get surrounded. We also realized that there were many limitations to the FPS controller we used so going forward we would want to remake it so we can add cooler mechanics.

Built With

Share this project:

Updates