Inspiration
We love games, we love Doom, and we love new technologies. We wanted to make use of the hardware provided at the Hack-a-thon and have fun with it, the result: A fun action game where the user is the only input!
What it does
Using your hands, fight back monsters advancing closer to your screen
How we built it
Unity, programming c#, and leap motion
Challenges we ran into
Setting up the leap motion, redesigning the end product
Accomplishments that we're proud of
Fully functional game play, entertaining to play, leap motion integrated into Unity's game engine
What we learned
How Leap Motion works, advanced Unity capabilities, learned how much potential the Leap Motion has to offer for entertainment
What's next for DoomSlap
More features, sounds, graphics, and more!
Log in or sign up for Devpost to join the conversation.