Inspiration

We love games, we love Doom, and we love new technologies. We wanted to make use of the hardware provided at the Hack-a-thon and have fun with it, the result: A fun action game where the user is the only input!

What it does

Using your hands, fight back monsters advancing closer to your screen

How we built it

Unity, programming c#, and leap motion

Challenges we ran into

Setting up the leap motion, redesigning the end product

Accomplishments that we're proud of

Fully functional game play, entertaining to play, leap motion integrated into Unity's game engine

What we learned

How Leap Motion works, advanced Unity capabilities, learned how much potential the Leap Motion has to offer for entertainment

What's next for DoomSlap

More features, sounds, graphics, and more!

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