Inspiration

First of all, research bydefines gamification as using game design elements in non-game contexts. Research supports our approach. Studies show that gamification can enhance student learning by increasing motivation, engagement, and knowledge retention. Suggested by Basten, by incorporating different game elements, such as points, badges, leaderboards, and progress tracking, educational platforms can transform boring tasks into fun challenges. This approach motivates students to complete assignments, participate in discussions, and master complex topics. We think that mechanics and dynamics in the game improve information systems engagement. It also promotes collaboration and healthy competition, leading to improved academic performance with a more positive learning experience.

What it does

You are in a 2D world and you can interact with the element in the map and they will provide you different element like tutor, quiz or upload file to correct it

Challenges we ran into

We try to make it 3D but we don't have enough time

Accomplishments that we're proud of

What we learned

What's next for Edu Oasis

We will make this project 3D

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