Inspiration
We were inspired by Interland, the game created by Google to educate players about online safety in an engaging and stimulating yet effective manner. It encouraged us to make an educational game of our own.
What it does
EduAtlas serves as a vessel for users to take on the perspective of people in different countries all over the world, specifically with a focus on the differences in education (or lack thereof). It allows users to explore a living environment in a given country and then prompts users to take a quiz on the information they gained through the exploration process. Users are incentivized to perform well on these quizzes and actively recall the information they learned through in-game compensation.
How we built it
We built this using the Java Swing GUI library and the IntelliJ IDE. The art was done on iBispaint, Figma, and Krita.
Challenges we ran into
We struggled to organize the files and the various Jbuttons created. We also struggled with the positioning of these elements on the JFrame.
Accomplishments that we're proud of
Our team is proud of the learning experience and journey it took to reach the final product. We had to really go with the flow and plan as we worked since we had very little laid out even after the ideation stage. Even so, we have a cohesive final product that we are unashamed to publish.
What we learned
One of our team members was relatively unexperienced with Java programming and became far more familiar with the concept by the end of Ignition Hacks. We also learned that IntelliJ IDE makes coding with Swing library a LOT easier.
What's next for EduAtlas
We think we could improve the enrichment value of EduAtlas by painting a more diverse portrait for each country instead of limiting each country to one given living space. We would also like to add more countries into the interactive map and offer a wholly global perspective.

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