Inspiration

  1. Taking a government class at school, I learned how the youth are less involved in education, as well as the potential downward spiral our government could take with party polarity.
  2. Whenever I take a shower, I wonder how much water I'm really using. Also, I wanted to try out a water asset in Unity.
  3. There were always random moments when a size comparison would have been useful. ## What it does
  4. A ball-shaped character goes through a politically-themed obstacle course, advising the importance of voting and which news sites to use.
  5. A comparison between average yearly American usage of water and a 6' individual, as well as a parkour course on the top of the water.
  6. An adjustable size comparison for two rectangular prisms. ## How we built it
  7. Starting zone for the character (a plane) + skybox.
  8. Character + camera control scripts.
  9. Political obstacle course: creating bounce pads, ramps, and materials for the parties and news media.
  10. Water comparison: working out the water asset, importing a person to compare, scaling, and addition of bounce pads.
  11. Adjustable size comparison: making the scripts and UI for the adjustments of the rectangular prisms. ## Challenges we ran into
  12. Aesthetic: fonts, map design, etc.
  13. Multiplayer: (did not get it to work, had issues with the prefab list in the networking).
  14. Balance: gravity, speed, and drag. ## Accomplishments that we're proud of

What we learned

  1. Basic Unity physics (gravity, drag, force).
  2. Better understanding of assets and materials.
  3. Preinstalled Unity functions (fixedupdate()). ## What's next for Eduroll Multiplayer
  4. Obstacles: make more interesting jumps and different types of challenges for the character.
  5. Improved content.
  6. Aesthetics: Having a common theme, better assets, cleaning up inconsistent positions of objects.

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