Inspiration
The world have faced different viruses since 2020... First it was COVID-19, now there is this war virus... From February 2022 one of the most terrible wars on the European continent took it's start. Russian VS Ukraine. Despite different experts' points of view it still continues and unfortunately the end of this conflict does not seem to be close... One of the youtube channels describes all the wars of different eras in a very interesting politics-free and gamificated way. So even despite the tragedies on both sides you feel like you participate in this sort of "game"
At the same time the blockchain technology started to power up games of different kinds. The newly created studios introduce new concepts like "Free to own" to use the power of tokenomics for the better gameplay experiences. So NFTs could become integral parts for such games in the nearest future. Maybe even graphics here ae not that important, but the gameplay features and mechanics are. It feels like it was in the times of Dune and Civilization in 1990s - when players were attracted by the strategic gameplay and a chance to play for the faction they liked.
We strongly believe the web3 games are now in the very beginning of their new era. And this hackathon gave our brave and bold team the chance to create one of the first steps of the real-time strategy that allows a player to help one of the sides in the Zones of Conflict and achieve victory!
What it does
RTS On the current world map of Ukraine where all the main real life fights happen. For the hackathon we've created a demo that is focused on the blockchain part. The link is given here
How we built it
Tech Stack: Next.JS, Typescript, Solidity, Material UI, Rainbow kit, Canvas. Contract live on Near Aurora testnet and front-end deployed on Vercel.
We took the Aurora Ethereum Virtual Machine ecosystem to build the smart-contracts. The front-end operates the canvases and the units png models. The game design was made using the GitBook. The team management was mainly done via Telegram and Discord. Some of the architectural & PM elements were also discussed with the use of Excalidraw toolset.
Challenges we ran into
The game description took more time due to some hackathon oriented MVP restrictions. So, for example, the initial product design decisions cut more than half of the functions of the game. Also the Goggle map integrations turned out to be limiting us, so we decided to go with simple drawn grids for the demo.
Accomplishments that we're proud of
The main one is that we managed to gather a wonderful team from such different parts of the world in between more than 10 time zones. All of the 5 people we have here have dedicated a lot of their energy and time to make the MVP possible! Backend solutions were lazer-focused since the very beginning so the blockchain part of the project turned out to be to be the most massive and well-built. The front-end and game design part were mainly performed in solo modes by separate team members that were all synchronized during the weekly calls. The project was created only 5 weeks before the hackathon deadline.
What we learned
We mainly learned that small games are possible to make on the NEAR protocol! Didn't actually believe it, but it worked! And also, of course, times after times you learn to prioritize - some of the features were left on the shelves due to the time restrictions.
What's next for Gamity
On behalf of the whole team we deeply thank you and the organizers that we could team up and even despite the time differences and some very common routine - still, we could make our MVP work. We of course plan to receive the prize and then continue to build next feature of the game. For some team members this could even become a half-time job.





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