Inspiration
We all wanted to make a game. I had the idea of doing something in Python, but Gerard wanted to make some shooting game using VR. That was my plan B, and a friend of us chose to join us as well, so... here we are!
What it does
It grants you some time to entertain yourself shooting mindless monsters who want to escape through a portal and also kill you. It also lets you play by just moving your hand to perform all actions
How we built it
We used Unity3D as a game engine, using lots of free stuff from the Asset Store and some from the internets too. We also used APIs from Oculus and Myo to use their products in-game. We did all coding in C#, and we were fueled by coffees, Red Bulls and HackUPC's yummy food.
Challenges we ran into
Only one of our computers could run Oculus Rift seamlessly, so I (Miguel) went back home and brought my battlestation to aid the situation. I also had to be away for two hours for an emergency... and guess what? We haven't slept tonight!
Accomplishments that we're proud of
It runs, doesn't seem to crash and everyone who has seen it (or played it) thought it was rad. That's more than enough for us!
What we learned
Using new technologies we can't afford, and expanding our boundaries learning things we didn't know from Unity (by then).
What's next for Gates VR
Add support for those who don't have VR at their homes... yet. And KB/M support, because Myo hasn't had any updates since 2015!

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