Inspiration
We got our inspiration from the various trends and buzzwords that currently dominate the tech space. From established companies to startups to hackathons, everyone seem to be irrationally chasing the newest, hottest thing, even for cases where the technologies do not contribute positively to the user experience. We noticed that many of these trends, such as AI and Blockchain/Cryptocurrency, involve the hoarding of large amounts of GPUs, so we made a game that is based on the phenomenon. Gameplay wise, we wanted to take that idea to two extreme ends of a spectrum. On one end, you can slowly make money by solving the problems by hand with a pencil and paper; on the other end, you can harness the power of the sun to provide enough energy for an excessive number of computations, getting you a vast amount of wealth.
What it does
Our project is a functional idle game. In it, the player can make money over time by buying better computer hardware, or they can actively pitch startup ideas to gain a large boost of funds.
How we built it
We used the Unity game engine and the C# programming language.
Challenges we ran into
N/A
Accomplishments that we're proud of
We are quite proud of our final product and think it has plenty of charm and entertainment.
What we learned
Throughout the process, we learned better ways to organize our code and assets which vastly improved our ability to work on further improvements.
What's next for Gladiator Go
The game is very easily expandable now that we have laid the foundation. We wanted to add additional mini-games to play, but we were only able to make the one. In the future, we may add additional things to buy and fill out the rest of the intended mini-games.
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